AE:Trailer: Difference between revisions

326 bytes added ,  29 September 2025
m
killed this video link because LLM scrapers won't stop downloading it; 40 GB so far today…
m (removing dead image link (just a smiley))
m (killed this video link because LLM scrapers won't stop downloading it; 40 GB so far today…)
 
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{{fmbox
  | text = This trailer project has passed on! This trailer is no more! It has ceased to be! It's expired and gone to meet its maker! It's a stiff! Bereft of life! It rests in peace! It's kicked the bucket, it's shuffled off its mortal coil, run down the curtain and joined the bleedin' choir invisible!! THIS IS AN EX-TRAILER!!
  }}
==General information==
==General information==
===Soundtrack===
===Soundtrack===
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:::Just an FYI, because I forgot to mention it earlier: Macs can't play Lagarith. Maybe if it catches on more, like the Fraps codec, there will be a Mac solution (maybe Perian). But anyway, the xviD was good. --[[User:Iritscen|Iritscen]] 05:07, 25 August 2008 (CEST)
:::Just an FYI, because I forgot to mention it earlier: Macs can't play Lagarith. Maybe if it catches on more, like the Fraps codec, there will be a Mac solution (maybe Perian). But anyway, the xviD was good. --[[User:Iritscen|Iritscen]] 05:07, 25 August 2008 (CEST)
:::Lagarith is an contemporary continuation of the huffYUV format; apparently it's not as widely supported as I thought, but I can provide huffYUV and FFV1 easily enough (both are lossless and should be supported by FFmpeg). However, if you say the default-quality Xvid is fine by you, I won't bother with uploading lossless AVI: it's good enough to archivate them on my side for future use. --[[User:Geyser|geyser]] 14:37, 25 August 2008 (CEST)
:::Lagarith is an contemporary continuation of the huffYUV format; apparently it's not as widely supported as I thought, but I can provide huffYUV and FFV1 easily enough (both are lossless and should be supported by FFmpeg). However, if you say the default-quality Xvid is fine by you, I won't bother with uploading lossless AVI: it's good enough to archivate them on my side for future use. --[[User:Geyser|geyser]] 14:37, 25 August 2008 (CEST)
:Here you go: http://iritscen.oni2.net/wiki/Gumby-Big%20fat%20OTA%20vid.mov [Updated link. --Iritscen] (Warning, 15 minutes and 500+ MB). I'm sure there is something in there that you can use. I like the second battle the best, but that is just me. [[User:Gumby|Gumby]] 21:48, 25 August 2008 (CEST)
:Here you go: Big%20fat%20OTA%20vid.mov [Removed link due to excessive bot scraping. --Iritscen] (Warning, 15 minutes and 500+ MB). I'm sure there is something in there that you can use. I like the second battle the best, but that is just me. [[User:Gumby|Gumby]] 21:48, 25 August 2008 (CEST)
::Wow, that will certainly do. Okay, no more OTA video from anyone! :-) While you're on a roll, Gumby, would you like to record the fight from the One Tiny Mistake scenario? I have the opening cutscene already. --[[User:Iritscen|Iritscen]] 23:12, 25 August 2008 (CEST)
::Wow, that will certainly do. Okay, no more OTA video from anyone! :-) While you're on a roll, Gumby, would you like to record the fight from the One Tiny Mistake scenario? I have the opening cutscene already. --[[User:Iritscen|Iritscen]] 23:12, 25 August 2008 (CEST)
:::Make sure you actually watch it before you decide you like it :). I would suggest increasing the brightness for that clip, BTW. Sure, I'll record it, if I have time tonight\tomorrow. (Also, YT sized version - https://www.youtube.com/watch?v=HckmJHKyYl4&fmt=6 ) [[User:Gumby|Gumby]] 07:49, 26 August 2008 (CEST)
:::Make sure you actually watch it before you decide you like it :). I would suggest increasing the brightness for that clip, BTW. Sure, I'll record it, if I have time tonight\tomorrow. (Also, YT sized version - https://www.youtube.com/watch?v=HckmJHKyYl4&fmt=6 ) [[User:Gumby|Gumby]] 07:49, 26 August 2008 (CEST)
::::Sometime, we need to add MC into that level too. :) [[User:Gumby|Gumby]] 07:53, 26 August 2008 (CEST)
::::Sometime, we need to add MC into that level too. :) [[User:Gumby|Gumby]] 07:53, 26 August 2008 (CEST)
::The many flavors of black MCs (tanker, striker, muro, ninja, murzilla) will make a nice adverse team (maybe I should also release the [http://geyser.oni2.net/pics/screenshots/teaser.png BGi executives] for good measure). That will probably happen another "bonus level", probably an "all-stars" TCTF HQ. --[[User:Geyser|geyser]] 20:30, 26 August 2008 (CEST)
::The many flavors of black MCs (tanker, striker, muro, ninja, murzilla) will make a nice adverse team (maybe I should also release the [[:Image:BGI teaser.png|BGi executives]] for good measure). That will probably happen another "bonus level", probably an "all-stars" TCTF HQ. --[[User:Geyser|geyser]] 20:30, 26 August 2008 (CEST)
:::Yes, please release the BGI executives [[User:EdT|EdT]] 20:33, 26 August 2008 (CEST)
:::Yes, please release the BGI executives [[User:EdT|EdT]] 20:33, 26 August 2008 (CEST)


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::*In general 3D tools can create movies with a specified framerate even if they're not able to render an animation in realtime.
::*In general 3D tools can create movies with a specified framerate even if they're not able to render an animation in realtime.
::*I suppose I could animate the camera in OniGame to produce such a movie if someone really wants it.
::*I suppose I could animate the camera in OniGame to produce such a movie if someone really wants it.
::*This is better than wireframe: [http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/cartoony.png Cartoony] :)
::*This is better than wireframe: <nowiki>http://cid-639aa31296681bfe.skydrive.live.com/self.aspx/Oni/Images/cartoony.png</nowiki> (dead link) :)
::[[User:Neo|Neo]]
::[[User:Neo|Neo]]
:::I don't think it's a problem if the model is not displayed "correctly" in the editor as long as it's recognizable as a level. The point is just to show that we can work on the 3D models. That's why wireframe looks cool, because it's all "techy"-looking, like it's a work in progress. However, I do like your cartoon render as well :-)
:::I don't think it's a problem if the model is not displayed "correctly" in the editor as long as it's recognizable as a level. The point is just to show that we can work on the 3D models. That's why wireframe looks cool, because it's all "techy"-looking, like it's a work in progress. However, I do like your cartoon render as well :-)
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*Iron Demon (the best we can do is editor shots of either model, preferably the Walker)
*Iron Demon (the best we can do is editor shots of either model, preferably the Walker)
*...
*...
[[Category:Anniversary Edition]]
 
[[Category:Obsolete AE mods]]