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(added Afterlife section with Robt McLees' big reveal; corrected my speculation about the ID sounds; tweaked wording on ID mod) |
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The clearest appearances of the Iron Demon in 2D form are: | The clearest appearances of the Iron Demon in 2D form are: | ||
*Craig Mullins' [[:Image:Iron Demon in Battle.jpg|Iron Demon in Battle]] and to a lesser extent [[:Image:Konoko Crouching by Craig Mullins after Lorraine (landscape).jpg|this painting]] | *Craig Mullins' [[:Image:Iron Demon in Battle.jpg|Iron Demon in Battle]] and to a lesser extent [[:Image:Konoko Crouching by Craig Mullins after Lorraine (landscape).jpg|this painting]] | ||
*Lorraine McLees' | *Lorraine McLees' [[:Image:Iron Demon.jpg|Iron Demon portrait]] | ||
==Game assets== | ==Game assets== | ||
===Unused sounds=== | ===Unused sounds=== | ||
The model geometry for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). But the walking sounds for the Iron Demon were accidentally included as SNDDid_leg_[1-3].aif (leg actuator sound effects) and SNDDid_r_hit[1-4].aif ( | The model geometry for the Iron Demon was not included in the released game data like some other "cut" content was, and we don't have its animations either (though Abeyta recalled only making "a walk cycle, firing anims, and possibly turning anims"). But the walking sounds for the Iron Demon were accidentally included in the final game as SNDDid_leg_[1-3].aif (leg actuator sound effects) and SNDDid_r_hit[1-4].aif ("run hit", i.e. footstep sounds). | ||
===Unused script=== | ===Unused script=== |