Music/Ingame: Difference between revisions

6,885 bytes added ,  Thursday at 19:28
m
added note about AE globalization
(moving pieces out of the Ambient Suite section which I don't hear in that track; various link tweaks and removal of redundant links)
m (added note about AE globalization)
 
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This page correlates Oni's sound resources ([[SNDD]]/[[OSBD]]) with the tracks on Oni's official soundtrack CD.
This page correlates Oni's music pieces in the game data ([[OSBD]]/[[SNDD]]) with the tracks on the [[Music/CD|official soundtrack CD]]. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro when the level scripting calls for the music to finish. When the hard version of a track is not identical to the original, both versions are listenable below. First we present a table of the sound data found and used in each level. Note that the [[Anniversary Edition]] globalizes all sounds, including music, so this table only applies to vanilla Oni.


{|border=1 style="float:right" cellspacing=1 cellpadding=0
==SNDD table==
{|style="{{center}}"
|valign="top"|
{|
|+'''Legend'''
!width=25px|
!
!
|-
|bgcolor="slategray"|
| =
|no SNDD exists
|-
|
|
|
|-
|bgcolor="#00C8C8"|
| =
|present in data,
|-
|
|
|called by scripting
|-
|bgcolor="#00C800"|
| =
|present in data,
|-
|
|
|not called upon
|-
|bgcolor="#0000C8"|
| =
|called by scripting,
|-
|
|
|not present in data
|-
|bgcolor="#0088C8"|
| =
|called by scripting,
|-
|
|
|present in L0 data
|}
|
{|border=1 cellspacing=1 cellpadding=0 style="float:right"
|+'''Oni's in-game music data'''
|+'''Oni's in-game music data'''
|-
|-
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!Track Name
!Track Name
!SNDD
!SNDD
!width=20px|L0
!width=25px|L0
!width=20px|L1
!width=25px|L1
!width=20px|L2
!width=25px|L2
!width=20px|L3
!width=25px|L3
!width=20px|L4
!width=25px|L4
!width=20px|L6
!width=25px|L6
!width=20px|L8
!width=25px|L8
!width=20px|L9
!width=25px|L9
!width=20px|L10
!width=25px|L10
!width=20px|L11
!width=25px|L11
!width=20px|L12
!width=25px|L12
!width=20px|L13
!width=25px|L13
!width=20px|L14
!width=25px|L14
!width=20px|L18
!width=25px|L18
!width=20px|L19
!width=25px|L19
|-
|-
!
!
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!
!
|
|
![[{{C0}}|C0]],[[{{C1}}|C1]]
![[{{C0}}|C0]]/[[{{C1}}|1]]
![[{{C2}}|C2]]
![[{{C2}}|C2]]
![[{{C3}}|C3]]
![[{{C3}}|C3]]
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![[{{C13}}|C13]]
![[{{C13}}|C13]]
![[{{C14}}|C14]]
![[{{C14}}|C14]]
|-bgcolor="silver"
|-
!bgcolor="cyan"|1
!|1
!bgcolor="cyan"|[[../CD#Oni_Anime|Oni Anime]]
!|[[../CD#Oni_Anime|Oni Anime]]
! --
! --
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
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|bgcolor="slategray"|
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|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|
|bgcolor="slategray"|
|-bgcolor="cyan"
|-
!rowspan="2"|2
!rowspan="2"|2
!rowspan="2"|[[../CD#Trailer|Trailer]]
!rowspan="2"|[[../CD#Trailer|Trailer]]
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!mus_ot
!mus_ot
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|-bgcolor="cyan"
|-
!rowspan="2"|3
!rowspan="2"|3
!rowspan="2"|[[../CD#East_Wind|East Wind]]
!rowspan="2"|[[../CD#East_Wind|East Wind]]
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|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!mus_asianb
!mus_asianb
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|-bgcolor="cyan"
|-
!rowspan="1"|4
!rowspan="1"|4
!rowspan="1"|[[../CD#Searching|Searching]]
!rowspan="1"|[[../CD#Searching|Searching]]
!mus_ambgrv1
!mus_ambgrv1
|
|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!rowspan="1"|5
!rowspan="1"|5
!rowspan="1"|[[../CD#Pursuit|Pursuit]]
!rowspan="1"|[[../CD#Pursuit|Pursuit]]
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!rowspan="1"|6
!rowspan="1"|6
!rowspan="1"|[[../CD#Loss|Loss]]
!rowspan="1"|[[../CD#Loss|Loss]]
!mus_xtr
!mus_xtr[3-5]
|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="#0088C8"|
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|-
|-bgcolor="cyan"
!rowspan="1"|7
!rowspan="1"|7
!rowspan="1"|[[../CD#Hurry|Hurry]]
!rowspan="1"|[[../CD#Hurry|Hurry]]
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!rowspan="2"|8
!rowspan="2"|8
!rowspan="2"|[[../CD#Fight|Fight]]
!rowspan="2"|[[../CD#Fight|Fight]]
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
|-
|-bgcolor="cyan"
!mus_fitec
!mus_fitec
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!rowspan="22"|9
!rowspan="8"|9
!rowspan="22"|[[../CD#Ambient_Suite|Ambient Suite]]
!rowspan="8"|[[../CD#Ambient_Suite|Ambient Suite]]
!atm_cl05
!atm_cl05
|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!atm_cl09
!atm_cl09
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!atm_cl10
!atm_cl10
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!atm_cl11
!atm_cl11
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!atm_cl12
!atm_cl12
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!atm_cl16
!atm_cl16
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!atm_cl22
!atm_cl22
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!atm_ft68
!mus_cool04
|
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|bgcolor="fuchsia"|
|
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|bgcolor="#00C8C8"|
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|bgcolor="#00C800"|
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|-
!rowspan="1"|10
!rowspan="1"|[[../CD#Internal_Space|Internal Space]]
!mus_space01
|
|
|-bgcolor="cyan"
!atm_ft81
|
|
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|-
!rowspan="1"|11
!rowspan="1"|[[../CD#Farewell|Farewell]]
!mus_xtr2
|
|
|
|
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|-bgcolor="cyan"
!atm_gr06
|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|-
!rowspan="3"|12
!rowspan="3"|[[../CD#Konoko_Chase|Konoko Chase]]
!mus_main01
|
|
|
|
|
|
|-bgcolor="cyan"
|bgcolor="#00C8C8"|
!atm_gr09
|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
|-
!mus_main02
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|-bgcolor="cyan"
!atm_low1
|
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|bgcolor="fuchsia"|
|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|-bgcolor="cyan"
|-
!mus_amasian1
!mus_main03
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
|bgcolor="#00C8C8"|
|-
!rowspan="1"|13
!rowspan="1"|[[../CD#Oni_Fever|Oni Fever]]
!mus_chase
|
|
|-bgcolor="cyan"
|bgcolor="#00C8C8"|
!mus_cool04
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|-bgcolor="cyan"
|-
!mus_cool19
!rowspan="1"|14
!rowspan="1"|[[../CD#The_Hunt|The Hunt]]
!mus_ambgrv2
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|bgcolor="fuchsia"|
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|bgcolor="#0000C8"|
|bgcolor="#00C800"|
|
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|-
!rowspan="1"|15
!rowspan="1"|[[../CD#Whirled_Piece|Whirled Piece]]
!mus_lz
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|-bgcolor="cyan"
!mus_hrt
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
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|-
! rowspan="1"|16
! rowspan="1"|[[../CD#End_Titles|End Titles]]
! --
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|bgcolor="slategray"|
|-
! rowspan="14"|--
! rowspan="14"|Not on CD
!atm_ft68
|
|
|-bgcolor="cyan"
|bgcolor="#00C8C8"|
!mus_low1
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|-bgcolor="cyan"
|-
!mus_om01
!atm_ft81
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
|-bgcolor="cyan"
!mus_om03
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|-
!atm_gr06
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
!mus_sad1
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|-
!atm_gr09
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|bgcolor="fuchsia"|
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|-bgcolor="cyan"
!mus_trt
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|bgcolor="#00C8C8"|
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|-
!atm_low1
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|bgcolor="#00C8C8"|
|bgcolor="#00C800"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
|bgcolor="#00C800"|
|
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|-bgcolor="cyan"
!mus_wls
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|bgcolor="#00C800"|
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|-
!mus_amasian1
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
|
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|-bgcolor="cyan"
!rowspan="1"|10
!rowspan="1"|[[../CD#Internal_Space|Internal Space]]
!mus_space01
|
|
|
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|-
!mus_cool19
|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|-bgcolor="cyan"
|bgcolor="#00C8C8"|
!rowspan="1"|11
!rowspan="1"|[[../CD#Farewell|Farewell]]
!mus_xtr2
|
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|-
!mus_hrt
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|bgcolor="#00C800"|
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|bgcolor="fuchsia"|
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
|
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|-bgcolor="cyan"
!rowspan="3"|12
!rowspan="3"|[[../CD#Konoko_Chase|Konoko Chase]]
!mus_main01
|
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|
|bgcolor="fuchsia"|
|
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|-
!mus_low1
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|bgcolor="fuchsia"|
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|-bgcolor="cyan"
!mus_main02
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|-
!mus_om01
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|bgcolor="#00C800"|
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|bgcolor="fuchsia"|
|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
!mus_main03
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|bgcolor="#00C8C8"|
|-
!mus_om03
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|bgcolor="fuchsia"|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|-bgcolor="cyan"
!rowspan="1"|13
!rowspan="1"|[[../CD#Oni_Fever|Oni Fever]]
!mus_chase
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|bgcolor="fuchsia"|
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|-
!mus_sad1
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
|bgcolor="#00C8C8"|
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|-bgcolor="cyan"
|-
!rowspan="1"|14
!mus_trt
!rowspan="1"|[[../CD#The_Hunt|The Hunt]]
!mus_ambgrv2
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|bgcolor="fuchsia"|
|-
|
!mus_wls
|-bgcolor="cyan"
!rowspan="1"|15
!rowspan="1"|[[../CD#Whirled_Piece|Whirled Piece]]
!mus_lz
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|bgcolor="fuchsia"|
|bgcolor="fuchsia"|
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|-bgcolor="silver"
!bgcolor="cyan" rowspan="1"|16
!bgcolor="cyan" rowspan="1"|[[../CD#End_Titles|End Titles]]
! --
|
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|bgcolor="#00C8C8"|
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|bgcolor="#00C8C8"|
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|-
!
!
!
|
|
![[{{C0}}|C0]]/[[{{C1}}|1]]
![[{{C2}}|C2]]
![[{{C3}}|C3]]
![[{{C4}}|C4]]
![[{{C5}}|C5]]
![[{{C6}}|C6]]
![[{{C7}}|C7]]
![[{{C8}}|C8]]
![[{{C9}}|C9]]
![[{{C10}}|C10]]
![[{{C11}}|C11]]
![[{{C12}}|C12]]
![[{{C13}}|C13]]
![[{{C14}}|C14]]
|-
!Track #
!Track Name
!SNDD
!L0
!L1
!L2
!L3
!L4
!L6
!L8
!L9
!L10
!L11
!L12
!L13
!L14
!L18
!L19
|}
|}
|}


==Trailer==
==Trailer==
First track in PC Oni's outro, followed by Farewell. This was the backing music for the [[Trailers#1998|1998 trailer]].
''To listen to the CD version of this track, see [[../CD#Trailer|HERE]].''<br>
First track in PC Oni's outro, followed by [[#Farewell|Farewell]]. This was the backing music for the [[Trailers#1998|1998 trailer]], not to be confused with [[#Konoko Chase|Konoko Chase]], the music behind the 1999 trailer.


===mus_sv===
===mus_sv===
Trailer's intro.
Trailer's intro.
;Sound_files
*[https://iritscen.oni2.net/wiki/music/mus_sv.mp3 mus_sv (1:21)]
;Sound files
:mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
:mus_sv#, #={1, 2, 3, 4, 5, 6, _in, _out)
;Available in
;Available in
Line 804: Line 897:
===mus_ot===
===mus_ot===
The main Trailer track.
The main Trailer track.
*[https://iritscen.oni2.net/wiki/music/mus_ot.mp3 mus_ot (1:04)], [https://iritscen.oni2.net/wiki/music/mus_ot_hd.mp3 mus_ot_hd (0:59)]
;Sound files
;Sound files
:mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
:mus_ot#, #={1, 2, 3, 4, 5, 6, 7, 6_hdout, _in, _out)
Line 818: Line 912:


==East Wind==
==East Wind==
''To listen to the CD version of this track, see [[../CD#East_Wind|HERE]].''
===mus_asian===
===mus_asian===
A harder cut of East Wind
A harder cut of East Wind.
*[https://iritscen.oni2.net/wiki/music/mus_asian.mp3 mus_asian (0:43)] (mus_asian_hd is identical)
;Sound files
;Sound files
:mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
:mus_asian#, #={1, 2, 3, 4, 5, _in, _out}
Line 828: Line 925:
;OSBD entries
;OSBD entries
:mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)
:mus_asian, mus_asian_hd (_in, 1+2+3+4+5, _out)
===mus_asianb===
===mus_asianb===
A softer cut of East Wind
A softer cut of East Wind.
*[https://iritscen.oni2.net/wiki/music/mus_asianb.mp3 mus_asianb (0:40)] (mus_asianb_hd is identical)
;Sound files
;Sound files
:mus_asianb#, #={1, 2, 3, 5, 6, _out}
:mus_asianb#, #={1, 2, 3, 5, 6, _out}
Line 841: Line 940:
----
----
==Searching==
==Searching==
''To listen to the CD version of this track, see [[../CD#Searching|HERE]].''
===mus_ambgrv1===
===mus_ambgrv1===
*[https://iritscen.oni2.net/wiki/music/mus_ambgrv1.mp3 mus_ambgrv1 (1:13)], [https://iritscen.oni2.net/wiki/music/mus_ambgrv1b.mp3 mus_ambgrv1b (0:52)], [https://iritscen.oni2.net/wiki/music/mus_ambgrv1_hd.mp3 mus_ambgrv1_hd (0:21)]
;Sound files
;Sound files
:mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
:mus_ambgrv1#, #={_1, _2, _3, _4, _5, _6, _out}
Line 851: Line 953:
:mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
:mus_ambgrv1b (incomplete : _1, _1+_2+_3+_4+_6, _out)
:mus_ambgrv1_hd (beat only : _1, _1+_6, _out)
:mus_ambgrv1_hd (beat only : _1, _1+_6, _out)
The beat-only main group (_1+_6) is used by [[#atm_low1|atm_low_perc1]]
The beat-only main group (_1+_6) is used by [[#atm_low1|atm_low_perc1]].




Line 857: Line 959:


==Pursuit==
==Pursuit==
''To listen to the CD version of this track, see [[../CD#Pursuit|HERE]].''
===mus_pursuit===
===mus_pursuit===
*[https://iritscen.oni2.net/wiki/music/mus_pursuit.mp3 mus_pursuit (0:56)] (mus_pursuit_hd is identical)
;Sound files
;Sound files
:mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
:mus_pursuit#, #={1, 2, 3, 4, 5}, and mus_purs_out
Line 869: Line 974:
----
----
==Loss==
==Loss==
===mus_xtr===
''To listen to the CD version of this track, see [[../CD#Loss|HERE]].''
Three short standalone pieces
 
===mus_xtr[3-5]===
Three short standalone pieces.
*[https://iritscen.oni2.net/wiki/music/mus_xtr3.mp3 mus_xtr3 (0:11)], [https://iritscen.oni2.net/wiki/music/mus_xtr4.mp3 mus_xtr4 (0:11)], [https://iritscen.oni2.net/wiki/music/mus_xtr5.mp3 mus_xtr5 (0:06)]
;Sound files
;Sound files
:mus_xtr#, #={3, 4, 5}
:mus_xtr#, #={3, 4, 5}
Line 876: Line 984:
:level0_Final (globally)
:level0_Final (globally)
;OSBD entries
;OSBD entries
:loss_screen_music (one of the 3, picked at random). Used in .MISSION:FAILED screens
:loss_screen_music (picks one of the three SNDDs at random). Used in .MISSION:FAILED screens.
:mus_xtr5
:mus_xtr5 (for calling just SNDDmus_xtr5). Used when Kerr dies.




----
----
==Hurry==
==Hurry==
''To listen to the CD version of this track, see [[../CD#Hurry|HERE]].''
===mus_xtr1===
===mus_xtr1===
*mus_xtr1#, #={_1, _2, _3, _4, _end}
*[https://iritscen.oni2.net/wiki/music/mus_xtr1.mp3 mus_xtr1 (0:31)] (mus_xtr1_hd is identical)
;Sound files
:mus_xtr1#, #={_1, _2, _3, _4, _end}
;Available in
;Available in
:level14_Final
:level14_Final
Line 892: Line 1,004:
----
----
==Fight==
==Fight==
''To listen to the CD version of this track, see [[../CD#Fight|HERE]].''
===mus_fiteb===
===mus_fiteb===
A harder cut of Fight
A harder cut of Fight.
*[https://iritscen.oni2.net/wiki/music/mus_fiteb.mp3 mus_fiteb (0:53)] (mus_fiteb_hd is identical)
;Sound files
;Sound files
:mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
:mus_fiteb#, #={1, 2, 3, 4, 5, 6, _out)
Line 903: Line 1,018:


===mus_fitec===
===mus_fitec===
A softer cut of Fight
A softer cut of Fight.
*[https://iritscen.oni2.net/wiki/music/mus_fitec.mp3 mus_fitec (0:41)] (mus_fitec_hd is identical)
;Sound files
;Sound files
:mus_fitec#, #={1, 2, 3, 4, 5, _out)
:mus_fitec#, #={1, 2, 3, 4, 5, _out)
Line 915: Line 1,031:
----
----
==Ambient Suite==
==Ambient Suite==
''To listen to the whole track, see [[../CD#Ambient_Suite|HERE]]. The constituent pieces which we can identify are downloadable below. Note that these are listed in alphabetical order, not order of occurrence in the Suite. About half of the components of the Suite are unidentified because they don't exist in the game's SNDD resources.''
===atm_cl05===
===atm_cl05===
*[https://iritscen.oni2.net/wiki/ambient/atm_cl05.mp3 atm_cl05 (0:47)]
;Sound files
;Sound files
:atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
:atm_cl05#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Line 924: Line 1,043:


===atm_cl09===
===atm_cl09===
*[https://iritscen.oni2.net/wiki/ambient/atm_cl09.mp3 atm_cl09 (1:07)]
;Sound files
;Sound files
:atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
:atm_cl09#, #={_in, _lp1, _lp2, _lp3, _lp4, _out}
Line 933: Line 1,053:


===atm_cl10===
===atm_cl10===
*[https://iritscen.oni2.net/wiki/ambient/atm_cl10.mp3 atm_cl10 (0:17)]
;Sound files
;Sound files
:atm_cl10#, #={_1, _2, _out}
:atm_cl10#, #={_1, _2, _out}
Line 941: Line 1,062:


===atm_cl11===
===atm_cl11===
*[https://iritscen.oni2.net/wiki/ambient/atm_cl11.mp3 atm_cl11 (0:13)]
;Sound files
;Sound files
:atm_cl11#, #={_in, _lp, _out}
:atm_cl11#, #={_in, _lp, _out}
Line 949: Line 1,071:


===atm_cl12===
===atm_cl12===
*[https://iritscen.oni2.net/wiki/ambient/atm_cl12.mp3 atm_cl12 (0:27)]
;Sound files
;Sound files
:atm_cl12#, #={_in, _lp, _out}
:atm_cl12#, #={_in, _lp, _out}
Line 959: Line 1,082:


===atm_cl16===
===atm_cl16===
*[https://iritscen.oni2.net/wiki/ambient/atm_cl16.mp3 atm_cl16 (0:51)]
;Sound files
;Sound files
:atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
:atm_cl16#, #={_in, _lp1, _lp2, _lp3, _out}
Line 967: Line 1,091:


===atm_cl22===
===atm_cl22===
*[https://iritscen.oni2.net/wiki/ambient/atm_cl22.mp3 atm_cl22 (0:23)]
;Sound files
;Sound files
:atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
:atm_cl22#, #={_in, _lp1, _lp2, _lp3, _out}
Line 973: Line 1,098:
;OSBD entries
;OSBD entries
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
===atm_low1===
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 atm_low1 (0:06)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low_perc1.mp3 atm_low_perc1 (0:22)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low_perc2.mp3 atm_low_perc2 (0:13)]
;(yes, the outro really is messed up on the two "perc" tracks; Bungie West failed to make a [[XML:SNDD#Mixing music tracks|mix outro]] like they did for the other two-layer track, {{SectionLink||mus_xtr2}})
;Sound files
:atm_low1#, #={, _in, _lp, _out}
;Available in
:level1_Final
:level2_Final
:level12_Final
:level18_Final
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low_perc1 (atm_low1_in, atm_low1_lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], atm_low1_out). Used in {{C2}} (leading into "wild goose chase" cutscene).
:atm_low_perc2 (atm_low1_in, atm_low1_lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], atm_low1_out). Used in {{C13}} (intro).


===mus_cool04===
===mus_cool04===
*[https://iritscen.oni2.net/wiki/ambient/mus_cool04.mp3 mus_cool04 (0:16)]
;Sound files
;Sound files
:mus_cool04#, #={_1, _3, _out}
:mus_cool04#, #={_1, _3, _out}
Line 986: Line 1,129:


==Internal Space==
==Internal Space==
''To listen to the CD version of this track, see [[../CD#Internal_Space|HERE]].''
===mus_space01===
===mus_space01===
*[https://iritscen.oni2.net/wiki/music/mus_space01.mp3 mus_space01 (0:47)] (mus_space01_hd is identical)
;Sound files
;Sound files
:mus_space01#, #={a, b, c, d, e, f, _out)
:mus_space01#, #={a, b, c, d, e, f, _out)
Line 1,001: Line 1,147:


==Farewell==
==Farewell==
''To listen to the CD version of this track, see [[../CD#Farewell|HERE]].''
===mus_xtr2===
===mus_xtr2===
The second track in PC Oni's outro.
The second track in PC Oni's outro.
*[https://iritscen.oni2.net/wiki/music/mus_xtr2.mp3 mus_xtr2 (2:03)]
;Sound files
;Sound files
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
Line 1,016: Line 1,165:


==Konoko Chase==
==Konoko Chase==
''To listen to the CD version of this track, see [[../CD#Konoko_Chase|HERE]].''
This was the backing music for the [[Trailers#1999|1999 trailer]]. We have an article about its many versions [[Konoko Chase|HERE]].
===mus_main01===
===mus_main01===
A harder cut of Konoko Chase
A harder cut of Konoko Chase.
*[https://iritscen.oni2.net/wiki/music/mus_main01.mp3 mus_main01 (0:49)] (mus_main01_hd is identical)
;Sound files
;Sound files
:mus_main01#, #={a, b, c, d, e, _in, _out}
:mus_main01#, #={a, b, c, d, e, _in, _out}
Line 1,025: Line 1,178:
;OSBD entries
;OSBD entries
:mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)
:mus_main01, mus_main01_hd (_in, a+b+c+d+e, _out)
===mus_main02===
===mus_main02===
A short cut of Konoko Chase (hard, with pauses)
A shorter cut of Konoko Chase (hard, with pauses).
*[https://iritscen.oni2.net/wiki/music/mus_main02.mp3 mus_main02 (0:44)] (mus_main02_hd is identical)
;Sound files
;Sound files
:mus_main02#, #={a, b, c, _in, _out}
:mus_main02#, #={a, b, c, _in, _out}
Line 1,033: Line 1,188:
;OSBD entries
;OSBD entries
:mus_main02, mus_main02_hd (_in, a+b+c, _out)
:mus_main02, mus_main02_hd (_in, a+b+c, _out)
===mus_main03===
===mus_main03===
A softer cut of Konoko Chase
A softer cut of Konoko Chase.
*[https://iritscen.oni2.net/wiki/music/mus_main03.mp3 mus_main03 (1:02)] (mus_main03_hd is identical)
;Sound files
;Sound files
:mus_main03#, #={a, b, c, d, e, _out}
:mus_main03#, #={a, b, c, d, e, _out}
Line 1,047: Line 1,204:


==Oni Fever==
==Oni Fever==
''To listen to the CD version of this track, see [[../CD#Oni_Fever|HERE]].''
===mus_chase===
===mus_chase===
This is not "Konoko Chase" as the title would let one expect
This is not "[[#Konoko Chase|Konoko Chase]]" as the title would lead one to expect.
*[https://iritscen.oni2.net/wiki/music/mus_chase.mp3 mus_chase (0:59)] (mus_chase_hd is identical)
;Sound files
;Sound files
:mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
:mus_chase#, #={1, 2, 3, 4, 5, 6, 7, 8, _in, _out}
Line 1,060: Line 1,220:


==The Hunt==
==The Hunt==
''To listen to the CD version of this track, see [[../CD#The_Hunt|HERE]].''
===mus_ambgrv2===
===mus_ambgrv2===
*[https://iritscen.oni2.net/wiki/music/mus_ambgrv2.mp3 mus_ambgrv2 (1:18)], [https://iritscen.oni2.net/wiki/music/mus_ambgrv2_hd.mp3 mus_ambgrv2_hd (0:24)]
;Sound files
;Sound files
:mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
:mus_ambgrv2#, #={_1, _2, _3, _4, _5, _6, _out}
;Available in
;Available in
:level18_Final (was intended to be in level14_Final, as discussed [[../CD#The_Hunt|here]])
:level18_Final (was intended to be in level14_Final, as discussed [[../CD#The_Hunt|here]]).
;OSBD entries
;OSBD entries
:mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
:mus_ambgrv2 (long mix : _1, _1+_2+_3+_4+_5, _out)
Line 1,074: Line 1,237:


==Whirled Piece==
==Whirled Piece==
''To listen to the CD version of this track, see [[../CD#Whirled_Piece|HERE]].''
===mus_lz===
===mus_lz===
*[https://iritscen.oni2.net/wiki/music/mus_lz.mp3 mus_lz (0:44)] (mus_lz_hd is identical)
;Sound files
;Sound files
:mus_lz#, #={1, 2, 3, 4, 5, _out)
:mus_lz#, #={1, 2, 3, 4, 5, _out)
Line 1,090: Line 1,256:


===atm_ft68===
===atm_ft68===
*[https://iritscen.oni2.net/wiki/ambient/atm_ft68.mp3 atm_ft68 (0:13)]
;Sound files
;Sound files
:atm_ft68#, #={_in, _lp, _out}
:atm_ft68#, #={_in, _lp, _out}
Line 1,098: Line 1,265:


===atm_ft81===
===atm_ft81===
*[https://iritscen.oni2.net/wiki/ambient/atm_ft81.mp3 atm_ft81 (0:10)]
;Sound files
;Sound files
:atm_ft81#, #={_in, _lp1, _lp2, _out}
:atm_ft81#, #={_in, _lp1, _lp2, _out}
Line 1,106: Line 1,274:


===atm_gr06===
===atm_gr06===
*[https://iritscen.oni2.net/wiki/ambient/atm_gr06.mp3 atm_gr06 (0:53)]
;Sound files
;Sound files
:atm_gr06#, #={_in, _lp1, _lp2, _out}
:atm_gr06#, #={_in, _lp1, _lp2, _out}
Line 1,115: Line 1,284:


===atm_gr09===
===atm_gr09===
*[https://iritscen.oni2.net/wiki/ambient/atm_gr09.mp3 atm_gr09 (0:23)]
;Sound files
;Sound files
:atm_gr09#, #={_in, _lp1, _lp2, _out}
:atm_gr09#, #={_in, _lp1, _lp2, _out}
Line 1,122: Line 1,292:
;OSBD entries
;OSBD entries
:atm_gr09 (_in, _lp1+_lp2, _out)
:atm_gr09 (_in, _lp1+_lp2, _out)
===atm_low1===
;Sound files
:atm_low1#, #={, _in, _lp, _out}
;Available in
:level1_Final
:level2_Final
:level12_Final
:level18_Final
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low1_perc1 (_in, _lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], _out). Used in {{C2}} (intro).
:atm_low1_perc2 (_in, _lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], _out). Used in {{C13}} (intro).


===mus_amasian1===
===mus_amasian1===
Some people call it "When there's no one left to trust". The sound files were combined into an MP3 [http://geyser.oni2.net/oni1/music/Up_And_Away.mp3 here].
*[https://iritscen.oni2.net/wiki/music/mus_amasian.mp3 mus_amasian (0:57)] (mus_amasian_hd is identical)
;Sound files
;Sound files
:mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
:mus_amasian1#, #={_1, _2, _3, _4, _5, _6, _out}
Line 1,147: Line 1,304:


===mus_cool19===
===mus_cool19===
*[https://iritscen.oni2.net/wiki/ambient/mus_cool19.mp3 mus_cool19 (0:08)]
;Sound files
;Sound files
:mus_cool19#, #={_1}
:mus_cool19#, #={_1}
Line 1,155: Line 1,313:


===mus_hrt===
===mus_hrt===
''Originally from Myth II; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_hrt.mp3 mus_hrt (1:03)]
;Sound files
;Sound files
:mus_hrt#, #={1, 2, 3, _in, _out}
:mus_hrt#, #={1, 2, 3, _in, _out}
Line 1,164: Line 1,324:


===mus_low1===
===mus_low1===
*[https://iritscen.oni2.net/wiki/ambient/mus_low1.mp3 mus_low1 (1:04)]
;Sound files
;Sound files
:mus_low1#, #={_1, _2, _3, _out}
:mus_low1#, #={_1, _2, _3, _out}
Line 1,173: Line 1,334:


===mus_om01===
===mus_om01===
''Originally from Myth II; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_om01.mp3 mus_om01 (1:09)]
;Sound files
;Sound files
:mus_om01#, #={a, b, _in, _out}
:mus_om01#, #={a, b, _in, _out}
Line 1,184: Line 1,347:


===mus_om03===
===mus_om03===
''Originally from Myth; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_om03.mp3 mus_om03 (0:58)]
;Sound files
;Sound files
:mus_om03#, #={a, b, c, _in, _out}
:mus_om03#, #={a, b, c, _in, _out}
Line 1,192: Line 1,357:


===mus_sad1===
===mus_sad1===
*[https://iritscen.oni2.net/wiki/ambient/mus_sad1.mp3 mus_sad1 (0:52)]
;Sound files
;Sound files
:mus_sad1#, #={_1, _2, _3, _out}
:mus_sad1#, #={_1, _2, _3, _out}
Line 1,202: Line 1,368:


===mus_trt===
===mus_trt===
''Originally from Myth; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_trt.mp3 mus_trt (0:54)]
;Sound files
;Sound files
:mus_trt#, #={1, 2, 3, _in, _out}
:mus_trt#, #={1, 2, 3, _in, _out}
Line 1,211: Line 1,379:


===mus_wls===
===mus_wls===
''Originally from Myth II; see [[Music/Myth]].''
*[https://iritscen.oni2.net/wiki/ambient/mus_wls.mp3 mus_wls (1:11)]
;Sound files
;Sound files
:mus_wls#, #={1, 2, 3, 4, _in, _out}
:mus_wls#, #={1, 2, 3, 4, _in, _out}
Line 1,222: Line 1,392:


==Missing music==
==Missing music==
The following tracks are named in OSBD entries but are not available as SNDD data in Oni. Some of them can probably be heard in the OST track [[../CD#Ambient Suite|Ambient Suite]]).
The following tracks are named in OSBD entries but are not available as SNDD data in Oni. Some of them can probably be heard in the OST track [[../CD#Ambient Suite|Ambient Suite]].


===mus_choral1===
===mus_choral1===
Add-on choir for [[#mus_xtr2|mus_xtr2]] and [[#mus_cool19|mus_cool19]].
Add-on choir for [[#mus_xtr2|mus_xtr2]] and [[#mus_cool19|mus_cool19]]. Can be heard in the [[Music/CD#End Titles|End Titles]] reprise of [[#Farewell|Farewell]].
(Can be heard in the [[Music/CD#End Titles|End Titles]] reprise of [[#Farewell|Farewell]])
;Sound files
;Sound files
:mus_choral1#, #={, _in, _out)
:mus_choral1#, #={, _in, _out)
Line 1,234: Line 1,403:


===mus_fite===
===mus_fite===
Long version of [[Music/CD#Fight|Fight]]. (Probably just a cut of [[Music/CD#Fight|Fight]]...)
Long version of [[Music/CD#Fight|Fight]].
;Sound files
;Sound files
:mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
:mus_fite#, #={1, 2, 3, 4, 5, 6, 7, 8, 9, _out)
Line 1,247: Line 1,416:


===mus_xgrv1===
===mus_xgrv1===
Probably the "porn groove" playing in the bonus track of [[Music/CD#End Titles|End Titles]]. For those who wish to listen to it without character soundbites playing over top, a discussion was had [http://oni.bungie.org/forum/viewtopic.php?id=2723 here] on the possibility of recreating the track using the audio in End Titles, resulting in Vadell Gabriel's reconstruction [http://iritscen.oni2.net/wiki/Vadell%20Gabriel-mus_xgrv-recon.mp3 here].
Previously believed to be the beats playing in the bonus track of [[Music/CD#End Titles|End Titles]].  
;Sound files
;Sound files
:mus_xgrv1#, #={_1, _out)
:mus_xgrv1#, #={_1, _out)
Line 1,254: Line 1,423:


===mus_xgrv2===
===mus_xgrv2===
Probably the "porn groove" playing in the bonus track of [[Music/CD#End Titles|End Titles]].
;Sound files
;Sound files
:mus_xgrv2#, #={_1, _2, _out)
:mus_xgrv2#, #={_1, _2, _out)