Music/Ingame: Difference between revisions

68 bytes removed ,  Thursday at 19:28
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added note about AE globalization
(revised table: marked the music called but not present and present but not called; corrected some mistakes; duplicated column headers at bottom; added legend)
m (added note about AE globalization)
 
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This page correlates Oni's music pieces in the game data ([[OSBD]]/[[SNDD]]) with the tracks on the [[Music/CD|official soundtrack CD]]. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro (see explanation of InterruptTracksOnStop on [[XML:SNDD]]). When the hard version of a track is not identical to the original, both versions are listenable below.
This page correlates Oni's music pieces in the game data ([[OSBD]]/[[SNDD]]) with the tracks on the [[Music/CD|official soundtrack CD]]. Each section links to MP3 versions of the piece as found in-game and (when available) on the CD. Note that the "_hd" ("hard") versions are usually the same as the original track except with a flag allowing the game to interrupt the body of the piece and jump right to the outro when the level scripting calls for the music to finish. When the hard version of a track is not identical to the original, both versions are listenable below. First we present a table of the sound data found and used in each level. Note that the [[Anniversary Edition]] globalizes all sounds, including music, so this table only applies to vanilla Oni.


{|style="float:right"
==SNDD table==
{|style="{{center}}"
|valign="top"|
|valign="top"|
{|
{|
|+'''Legend'''
|+'''Legend'''
!width=20px|
!width=25px|
!
!
!
!
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!Track Name
!Track Name
!SNDD
!SNDD
!width=20px|L0
!width=25px|L0
!width=20px|L1
!width=25px|L1
!width=20px|L2
!width=25px|L2
!width=20px|L3
!width=25px|L3
!width=20px|L4
!width=25px|L4
!width=20px|L6
!width=25px|L6
!width=20px|L8
!width=25px|L8
!width=20px|L9
!width=25px|L9
!width=20px|L10
!width=25px|L10
!width=20px|L11
!width=25px|L11
!width=20px|L12
!width=25px|L12
!width=20px|L13
!width=25px|L13
!width=20px|L14
!width=25px|L14
!width=20px|L18
!width=25px|L18
!width=20px|L19
!width=25px|L19
|-
|-
!
!
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!
!
|
|
![[{{C0}}|C0]],[[{{C1}}|C1]]
![[{{C0}}|C0]]/[[{{C1}}|1]]
![[{{C2}}|C2]]
![[{{C2}}|C2]]
![[{{C3}}|C3]]
![[{{C3}}|C3]]
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!
!
|
|
![[{{C0}}|C0]],[[{{C1}}|C1]]
![[{{C0}}|C0]]/[[{{C1}}|1]]
![[{{C2}}|C2]]
![[{{C2}}|C2]]
![[{{C3}}|C3]]
![[{{C3}}|C3]]
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!Track Name
!Track Name
!SNDD
!SNDD
!width=20px|L0
!L0
!width=20px|L1
!L1
!width=20px|L2
!L2
!width=20px|L3
!L3
!width=20px|L4
!L4
!width=20px|L6
!L6
!width=20px|L8
!L8
!width=20px|L9
!L9
!width=20px|L10
!L10
!width=20px|L11
!L11
!width=20px|L12
!L12
!width=20px|L13
!L13
!width=20px|L14
!L14
!width=20px|L18
!L18
!width=20px|L19
!L19
|}
|}
|}
|}
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;OSBD entries
;OSBD entries
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
:atm_cl22 (_in, _lp1+_lp2+_lp3, _out)
===atm_low1===
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 atm_low1 (0:06)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low_perc1.mp3 atm_low_perc1 (0:22)]
*[https://iritscen.oni2.net/wiki/ambient/atm_low_perc2.mp3 atm_low_perc2 (0:13)]
;(yes, the outro really is messed up on the two "perc" tracks; Bungie West failed to make a [[XML:SNDD#Mixing music tracks|mix outro]] like they did for the other two-layer track, {{SectionLink||mus_xtr2}})
;Sound files
:atm_low1#, #={, _in, _lp, _out}
;Available in
:level1_Final
:level2_Final
:level12_Final
:level18_Final
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low_perc1 (atm_low1_in, atm_low1_lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], atm_low1_out). Used in {{C2}} (leading into "wild goose chase" cutscene).
:atm_low_perc2 (atm_low1_in, atm_low1_lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], atm_low1_out). Used in {{C13}} (intro).


===mus_cool04===
===mus_cool04===
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===mus_xtr2===
===mus_xtr2===
The second track in PC Oni's outro.
The second track in PC Oni's outro.
*[https://iritscen.oni2.net/wiki/music/mus_xtr2.mp3 mus_xtr2 (1:59)]
*[https://iritscen.oni2.net/wiki/music/mus_xtr2.mp3 mus_xtr2 (2:03)]
;Sound files
;Sound files
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
:mus_xtr2#, #={endmx, hi, hi_in, _1, _2, _3, _4, _5, _6, _end}
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;OSBD entries
;OSBD entries
:atm_gr09 (_in, _lp1+_lp2, _out)
:atm_gr09 (_in, _lp1+_lp2, _out)
===atm_low1===
*[https://iritscen.oni2.net/wiki/ambient/atm_low1.mp3 atm_low1 (0:06)]
;Sound files
:atm_low1#, #={, _in, _lp, _out}
;Available in
:level1_Final
:level2_Final
:level12_Final
:level18_Final
;OSBD entries
:atm_low1 (_in, _lp1, _out)
:atm_low1_perc1 (_in, _lp1+[[#mus_ambgrv1|mus_ambgrv1_prc]], _out). Used in {{C2}} (intro).
:atm_low1_perc2 (_in, _lp1+[[#mus_ambgrv2|mus_ambgrv2_prc2]], _out). Used in {{C13}} (intro).


===mus_amasian1===
===mus_amasian1===
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===mus_xgrv1===
===mus_xgrv1===
Probably the "porn groove" playing in the bonus track of [[Music/CD#End Titles|End Titles]], also called "X-Groove" for SFW's sake. For those who wish to listen to X-Groove without character soundbites playing over top, a discussion was had [http://oni.bungie.org/forum/viewtopic.php?id=2723 here] on the possibility of recreating the track using the audio in End Titles, resulting in a reconstruction by Vadell Gabriel and a later reconstruction by AtlyxMusic which are found [[../CD#X-Groove|HERE]].
Previously believed to be the beats playing in the bonus track of [[Music/CD#End Titles|End Titles]].  
;Sound files
;Sound files
:mus_xgrv1#, #={_1, _out)
:mus_xgrv1#, #={_1, _out)
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===mus_xgrv2===
===mus_xgrv2===
Perhaps an alternate version of the above piece, but it may also be the remaining two-thirds of X-Groove, as the reconstructed X-Groove has three segments.
;Sound files
;Sound files
:mus_xgrv2#, #={_1, _2, _out)
:mus_xgrv2#, #={_1, _2, _out)