OBD:Instance file format: Difference between revisions

corrected PS2 checksum; *someone* appears to have typed in this checksum instead of copy-pasting it ^_^
(updated planned OniX versioning fields, but also hid them for now)
(corrected PS2 checksum; *someone* appears to have typed in this checksum instead of copy-pasting it ^_^)
 
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*0x0003BCDF33DC271F (v1.0) - templates compatible with Windows retail engine(s)
*0x0003BCDF33DC271F (v1.0) - templates compatible with Windows retail engine(s)
*0x0003BCDF23C13061 (v1.1) - templates compatible with Windows demo and Mac engines
*0x0003BCDF23C13061 (v1.1) - templates compatible with Windows demo and Mac engines
*0x0003BA70A8D8AE11 (PS2) - templates compatible with PlayStation 2 engine(s)
*0x0003BA70A8DBAE11 (PS2) - templates compatible with PlayStation 2 engine(s)
*0x0000000000000000 (blank) - for use with [[OniX]] engine(s) (VR33), which handle data versioning using the 0x3C field below
*0x0000000000000000 (blank) - for use with [[OniX]] engine(s) (VR33), which handle data versioning using the 0x3C field below
OniSplit's .oni files (VR32) use PC checksum by default and Mac/PS2 checksums where required (SNDD, TXMP, AGQG, M3GM, IGSt, TSFT/TSGA, TRAM/TREX) }}
OniSplit's .oni files (VR32) use PC checksum by default and Mac/PS2 checksums where required (SNDD, TXMP, AGQG, M3GM, IGSt, TSFT/TSGA, TRAM/TREX) }}