Jump to content

OniGalore:Current events: Difference between revisions

m
added note to PS2 documentation project
(image localization is done except for geyser's copious hosted images, which are left for him to deal with; removed one redundant item; updated/reworded PS2 section)
m (added note to PS2 documentation project)
 
(2 intermediate revisions by the same user not shown)
Line 6: Line 6:
!ENOUGH FOR A JOKE OR TWO<br>THEN IT GETS BORING
!ENOUGH FOR A JOKE OR TWO<br>THEN IT GETS BORING
|}
|}
 
{{Hatnote|If you're not familiar with wikis, see [[OniGalore:About]]. If you're not confident about editing a wiki, see [[Help:Editing]].}}
:''If you're not familiar with wikis, see [[OniGalore:About]]. If you're not confident about editing a wiki, see [[Help:Editing]].''
 
Here are some ongoing projects, and ideas for projects, on the wiki. Whatever in this list looks interesting to you, feel free to tackle it, even if you only have a little time here and there. However, if you are leaving a project half-done until you can resume it, please note this under the item in the list. Thanks for whatever you can do to contribute.
Here are some ongoing projects, and ideas for projects, on the wiki. Whatever in this list looks interesting to you, feel free to tackle it, even if you only have a little time here and there. However, if you are leaving a project half-done until you can resume it, please note this under the item in the list. Thanks for whatever you can do to contribute.


Line 18: Line 16:


==PlayStation 2 port==
==PlayStation 2 port==
Let's expand on the [[PS2 vs PC|documentation of the PS2 version]], including how it differs from Win/Mac Oni. Besides gameplay or content differences, we might also want to check the game data for unexpected resources. First we'll probably need an [[OBD:PS2]] page for documenting the data format, since it has changed a bit from the PC version.
Let's expand on the [[PS2 vs PC|documentation of the PS2 version]], including how it differs from Win/Mac Oni. Besides gameplay or content differences, we should also check the game data for unexpected resources. First we'll probably need an [[OBD:PS2]] page for documenting the data format; material on the binary data that is currently on the preceding page will need to be moved there and expanded upon.


==Angel Studios sequel==
==Angel Studios sequel==
If you have some hacking skills, please look at [[Talk:Oni 2 (Angel Studios)]] and [[OBD:Oni2AS]] to see if you can answer any outstanding questions or contribute new information.
If you have some hacking skills, please look at [[Talk:Oni 2 (Angel Studios)]] and [[OBD:Oni2AS]] to see if you can answer any outstanding questions or contribute new information.


==BSL tutorials==
==BSL documentation==
The revamp of the BSL docs that was originally laid out here is on hold because the system we were using is too rickety and hacked together. The proper approach to interlinked pages that read from the same central pool of data is the [[mw:Extension:Semantic MediaWiki|Semantic MediaWiki]] extension, so we'll focus on implementing that at some point in the future.
The revamp of the BSL docs that was originally laid out in this section is on hold because the system we were using is too rickety and hacked together. The proper approach to interlinked documentation that reads from the same central pool of data would be the [[mw:Extension:Semantic MediaWiki|Semantic MediaWiki]] extension, so we'll focus on implementing that at some point in the future.


==Oni 2 and beyond...==
==Oni 2 and beyond...==