Oni 2 (Angel Studios): Difference between revisions

m
moved Oni2Rebuilt to "Also see" since it's not a subpage
(Add information about a github repo that is a Rust implementation of an engine that can use Oni 2 assets)
m (moved Oni2Rebuilt to "Also see" since it's not a subpage)
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:''Subpages:''
:''Subpages:''
::[[/Running|Running]]: Instructions on how to run the game
::[[/Running|Running]]: Instructions on how to run the game
::[https://github.com/weatheredclown/Oni2Rebuilt Project]: A little project to create a running game that can load all game assets. Good for exploring levels that are otherwise broken or don't load.
::[[/Levels|Levels]]: Information on and footage of each level in the game
::[[/Levels|Levels]]: Information on and footage of each level in the game


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::[[:Category:Oni 2 (AS) game images]]: All game images on the wiki
::[[:Category:Oni 2 (AS) game images]]: All game images on the wiki
::[[OBD:Oni2AS]]: Technical documentation on the game
::[[OBD:Oni2AS]]: Technical documentation on the game
::[https://github.com/weatheredclown/Oni2Rebuilt Oni2Rebuilt]: A little project to load the game assets and create a running game in the Bevy engine. Good for exploring levels that are otherwise broken or don't load.


==Development==
==Development==
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==Gameplay==
==Gameplay==
Oni 2's melee combat was shaping up to be considerably more complex than Oni's, incorporating the grappling and parrying that some Oni fans have wished for in a sequel. Other additions to Oni's gameplay include ledge grabbing, AIs that can disarm the player, contextual attacks, and blocks that stun the attacker. Gunplay is still present, and is as simple as it is in Oni. Konoko retains her agility, with the ability to perform melee strikes in all four directions, strafe sideways, and perform a jump-flip while still using her weapon. A curious choice was made in allowing Konoko to double-jump as if she is a character in a platformer (of course, no design decisions were finalized at this point in development). Konoko can also perform wall flips (see "Controls" section). When she is facing a wall, the wall flip sends her backward away from the wall, but when her back is to the wall, she comes back into it with her flip, and can continue to perform additional backward wall flips ad infinitum. This allows her to climb any wall, which is essential to clearing level 8, The Rooftops.
Oni 2's melee combat was shaping up to be considerably more complex than Oni's, incorporating the grappling and parrying that some Oni fans have wished for in a sequel. Other additions to Oni's gameplay include ledge grabbing, AIs that can disarm the player, contextual attacks, and blocks that stun the attacker. Gunplay is still present, and is as simple as it is in Oni. Konoko retains her agility, with the ability to perform melee strikes in all four directions, strafe sideways, and perform a jump-flip while still using her weapon. A curious choice was made in allowing Konoko to double-jump as if she is a character in a platformer (of course, no design decisions were finalized at this point in development). Konoko can also perform wall flips (see "Controls" section). When she is facing a wall, the wall flip sends her backward away from the wall, but when her back is to the wall, she comes back into it with her flip, and can continue to perform additional backward wall flips ''ad infinitum''. This allows her to climb any wall, which is essential to clearing level 8, The Rooftops.


==Story==
==Story==
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|-
|-
|▢ while running into enemy
|▢ while running into enemy
|lariat (yes, ''the'' Lariat from Oni)
|lariat (yes, the Running Lariat from Oni)
|-
|-
|L1
|L1