20,307
edits
m (http->https) |
m (si-community.com has been taking forever to respond and my script thinks the links are dead, so let's just use Archive copies (actually it makes more sense to link directly to Vimeo in one case)) |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{fmbox | |||
| text = Autodesk's Mod Tool used to be the main choice for modders when working on level and character models (at least in Windows, since it's Windows-only). It was a free and accessible program, but has long since been discontinued. Nowadays, modders are encouraged to use [[Blender]] instead. | |||
}} | |||
{| class="wikitable" style="float:right;" | {| class="wikitable" style="float:right;" | ||
|width="200px"| | |width="200px"| | ||
| Line 8: | Line 10: | ||
: [[Mod_Tool/Oni_level_rebuilder]] | : [[Mod_Tool/Oni_level_rebuilder]] | ||
|} | |} | ||
==Installation== | ==Installation== | ||
| Line 15: | Line 15: | ||
'''Download''' | '''Download''' | ||
* '''Get it from [https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 | * '''Get it from [https://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].''' | ||
* It's no longer possible to download Softimage from Autodesk because the [https://www.autodesk.com/products/softimage/overview software was discontinued] by Autodesk in favor of their major software packages Maya and 3ds Max. | * It's no longer possible to download Softimage from Autodesk because the [https://www.autodesk.com/products/softimage/overview software was discontinued] by Autodesk in favor of their major software packages Maya and 3ds Max. | ||
| Line 27: | Line 27: | ||
===Extensions=== | ===Extensions=== | ||
'''links''' | '''links''' | ||
* [https://www.si-community.com/community/viewtopic.php?f=35&t=796 "Roadkill" UV Tool] | * [https://web.archive.org/web/20240608010211/https://www.si-community.com/community/viewtopic.php?f=35&t=796 "Roadkill" UV Tool] | ||
* [http://web.archive.org/web/20121001104022/http://www.xsidatabase.com:80/content/drag_and_drop_obj_files_jscript drag and drop support for OBJ files] | * [http://web.archive.org/web/20121001104022/http://www.xsidatabase.com:80/content/drag_and_drop_obj_files_jscript drag and drop support for OBJ files] | ||
* [https://www.si-community.com/community/viewtopic.php?f=35&t=797 OBJ exporter] | * [https://web.archive.org/web/20190519164704/https://www.si-community.com/community/viewtopic.php?f=35&t=797 OBJ exporter] | ||
* [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni | * [http://mods.oni2.net/node/210 OBJ + OFGA exporter] for Oni | ||
** might need the regular OBJ exporter to be installed first | ** might need the regular OBJ exporter to be installed first | ||
| Line 153: | Line 153: | ||
==Selected wisdom== | ==Selected wisdom== | ||
We've also a [http://oni.bungie.org/forum/viewtopic.php?id=1229 tutorial thread on OCF.] | We've also got a [https://web.archive.org/web/20160224195021/http://oni.bungie.org/forum/viewtopic.php?id=1229 tutorial thread on OCF.] | ||
Hotkey list can be found [http://www.keyxl.com/aaacbe0/415/SoftImage-XSI-keyboard-shortcuts.htm here]. | Hotkey list can be found [http://www.keyxl.com/aaacbe0/415/SoftImage-XSI-keyboard-shortcuts.htm here]. | ||
| Line 193: | Line 193: | ||
** B) goto Model > Modify > Poly. Mesh > Bridge Boundary Points/Edges (if blue lines appear try to disable the checkbox "Angle > 90") | ** B) goto Model > Modify > Poly. Mesh > Bridge Boundary Points/Edges (if blue lines appear try to disable the checkbox "Angle > 90") | ||
* merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole" | * merging two objects at blue lines: merge the objects at first, then proceed with the point above "filling a hole" | ||
* '''merging two objects with UVs''': Create > Poly. Mesh > [http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge] | * '''merging two objects with UVs''': Create > Poly. Mesh > [https://web.archive.org/web/20160225163131/http://cryrid.com/images/temp/XSI/merge_materials.jpg Merge] | ||
** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer) | ** extracted Oni characters have their materials and hence textures directly grouped under the mesh (see Explorer) | ||
** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ... | ** when adding (merging) a new part to the existing mesh, the materials/textures will be grouped under (Explorer again) mesh > Polygon Mesh > Clusters > ... | ||
| Line 1,989: | Line 1,989: | ||
* https://www.youtube.com/watch?v=ioMQ2rBVO4g | * https://www.youtube.com/watch?v=ioMQ2rBVO4g | ||
* http://dot3d.blogspot.com/2009/10/softimage-ice-tree-building-step-by.html | * http://dot3d.blogspot.com/2009/10/softimage-ice-tree-building-step-by.html | ||
* [https:// | * [https://vimeo.com/user4235126 a series of ICE tutorial videos] | ||
* [https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging] | * [https://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_trees_DebuggingICETrees.htm,topicNumber=d30e269791 ICE trees Debugging] | ||
* <nowiki>https://support.solidangle.com/display/SItoAUG/ICE</nowiki> (dead link) | * <nowiki>https://support.solidangle.com/display/SItoAUG/ICE</nowiki> (dead link) | ||