Timeline of development: Difference between revisions
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{{Hatnote|For the full story of Oni's development, see [[Oni]]. For detailed information on the continued updates for Mac after release, see [[History of Mac Oni]].}} | {{Hatnote|For the full story of Oni's development, see [[Oni]]. For detailed information on the continued updates for Mac after release, see [[History of Mac Oni]].}} | ||
The [[Oni]] project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the [[Bungie West]] team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was [[Oni/Positioning|October 1999]], and this was gradually pushed back quarter by quarter until the game was finished | The [[Oni]] project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the [[Bungie West]] team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was [[Oni/Positioning|October 1999]], and this was gradually pushed back quarter by quarter until the game was finished in the time period from November 2000 to January 2001, depending on the platform. | ||
The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of [[Multiplayer|multiplayer mode]]. | The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of [[Multiplayer|multiplayer mode]]. | ||
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|event10date=Jan. 5, 2000 | |event10date=Jan. 5, 2000 | ||
|event10text=Oni appears at Macworld SF; on BungieTV, the game is demonstrated by Bungie staffers running in multiplayer mode | |event10text=Oni appears at Macworld SF; on BungieTV, the game is demonstrated by Bungie staffers running in multiplayer mode | ||
|event11date=May 13, 2000 | |event11date=Feb. 20, 2000 | ||
| | |event11text=Oni's release date is listed as "summer 2000" by Take-Two{{ref|note=[http://oni.bungie.org/newsarchives/2000/feb00.html#take2 Oni Central: News for February 2000]}} | ||
| | |event12date=May 13, 2000 | ||
| | |event12text=The announcement is made that multiplayer mode has been canceled{{ref|note=[https://carnage.bungie.org/oniforum/oni.forum.pl?read=3216 Oni Central Forum: "Rant here... I think its a good rant ;)"]}} | ||
| | |event13date=Jun. 19, 2000 | ||
| | |event13text=Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth{{ref|note=[https://www.ign.com/articles/2000/06/20/microsoft-buys-bungie-take-two-buys-oni-ps2-situation-unchanged IGN: "Microsoft Buys Bungie, Take Two Buys Oni, PS2 Situation Unchanged"]}}{{ref|note=[https://www.sec.gov/Archives/edgar/data/946581/000112528202003845/b320556.htm SEC 10-K filing for Take-Two Interactive]}} | ||
| | |event14date=Aug. 28, 2000 | ||
| | |event14text=Oni enters beta phase of development{{ref|note=[http://carnage.bungie.org/oniforum/oni.forum.pl?read=4556 Oni Central Forum: "New news groups?"]}} | ||
| | |event15date=Nov. 4, 2000 | ||
| | |event15text=Creation date on game data files in the Windows retail release | ||
| | |event16date=Nov. 17, 2000 | ||
| | |event16text=Oni is gold mastered for Windows{{ref|note=[http://oni.bungie.org/newsarchives/2000/nov00.html#xbox Oni Central: News for November 2000]}} | ||
| | |event17date=Nov. 20, 2000 | ||
| | |event17text=Creation date on game data files in the Windows demo and Mac retail release (in .sep format) | ||
| | |event18date=Dec. 15, 2000 | ||
| | |event18text=Bungie West officially moves to Microsoft's headquarters at Redmond{{ref|note=[https://web.archive.org/web/20010413012240/http://www.haloplayers.com/features/haloupdates/index?976977146 HaloPlayers.com: "Matt's Halo Update - December 15, 2000"]}} | ||
| | |event19date=Dec. 17, 2000 | ||
| | |event19text=Windows demo released{{ref|note=[http://carnage.bungie.org/oniforum/oni.forum.pl?read=7479 Oni Central Forum: "ONI DEMO!"]}} | ||
| | |event20date=Dec. 20, 2000 | ||
| | |event20text=Oni is possibly gold mastered for Mac, based on the date on the retail application and the release of the Mac demo{{ref|note=[[:Image:Classic Mac Oni Get Info window.png|Oni Info window]]}}{{ref|note=[https://carnage.bungie.org/oniforum/oni.forum.pl?read=8045 Oni Central Forum: Mac Demo News]}} | ||
| | |event21date=Dec. 21, 2000 | ||
| | |event21text=Mac demo released{{ref|note=[https://www.insidemacgames.com/historical/news/story.php%3FArticleID=1744.html Inside Mac Games News: "Oni Demo Released"]}} | ||
| | |event22date=Jan. 2, 2001 | ||
| | |event22text=Second possible date of Mac gold master{{ref|note=[http://oni.bungie.org/newsarchives/2001/jan01.html#gold Oni Central: News for January 2001]}} | ||
|event23date=Jan. 22, 2001 | |||
|event23text=Oni is gold mastered for PlayStation 2{{ref|note=[https://web.archive.org/web/20010128150200/http://www.dailyradar.com/news/game_news_6691.html Daily Radar: "Oni Gets SCEA's Approval ", Jan. 22, 2001]}} | |||
|event24date=Jan. 29, 2001 | |||
|event24text=Official release date for Oni in North America on Mac, Windows and PS2{{ref|note=[http://oni.bungie.org/newsarchives/2001/jan01.html Oni Central: News for January 2001]}}{{ref|name="GOD release"|note=[https://web.archive.org/web/20010617133132/http://www.godgames.com/main.php?section=news&page=press&pr=ONI_Ships Godgames.com: "Gathering of Developers Ships Oni Nationwide for the PC and Macintosh"]}}{{ref|note=[https://www.gamespot.com/articles/oni-receives-final-approval/1100-2676645/ GameSpot: "Oni Receives Final Approval"]}} | |||
}} | }} | ||
<br> | <br> | ||
Revision as of 17:36, 19 March 2026
- For the full story of Oni's development, see Oni. For detailed information on the continued updates for Mac after release, see History of Mac Oni.
The Oni project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the Bungie West team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was October 1999, and this was gradually pushed back quarter by quarter until the game was finished in the time period from November 2000 to January 2001, depending on the platform.
The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of multiplayer mode.
| Apr. 2, 1997 |
Engine quietly begins development under Brent Pease |
| May 15, 1997 |
Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after |
| Dec. 31, 1997 |
Bungie West gets their content authoring pipeline working[1] |
| May 23, 1998 |
Oni is announced along with Myth II at E3 |
| Dec. 28, 1998 |
Myth II uninstaller bug is discovered, costs Bungie about $800,000 |
| May 13, 1999 |
Oni appears at E3 with hands-on demo running in multiplayer mode "Blam" project is shown to a select group behind closed doors |
| Jul. 21, 1999 |
Oni appears at Macworld NY running in multiplayer mode Halo is announced |
| Aug. 12, 1999 |
Take-Two Interactive announces that it will purchase 19.9% stake in Bungie, becoming the distributor for Oni and Halo;[2] purchase occurs in November[3] Oni's stated release date is "before Christmas" 1999[2] |
| Dec. 1999 |
Brent Pease leaves the Oni team |
| Jan. 5, 2000 |
Oni appears at Macworld SF; on BungieTV, the game is demonstrated by Bungie staffers running in multiplayer mode |
| Feb. 20, 2000 |
Oni's release date is listed as "summer 2000" by Take-Two[4] |
| May 13, 2000 |
The announcement is made that multiplayer mode has been canceled[5] |
| Jun. 19, 2000 |
Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth[6][7] |
| Aug. 28, 2000 |
Oni enters beta phase of development[8] |
| Nov. 4, 2000 |
Creation date on game data files in the Windows retail release |
| Nov. 17, 2000 |
Oni is gold mastered for Windows[9] |
| Nov. 20, 2000 |
Creation date on game data files in the Windows demo and Mac retail release (in .sep format) |
| Dec. 15, 2000 |
Bungie West officially moves to Microsoft's headquarters at Redmond[10] |
| Dec. 17, 2000 |
Windows demo released[11] |
| Dec. 20, 2000 |
Oni is possibly gold mastered for Mac, based on the date on the retail application and the release of the Mac demo[12][13] |
| Dec. 21, 2000 |
Mac demo released[14] |
| Jan. 2, 2001 |
Second possible date of Mac gold master[15] |
| Jan. 22, 2001 |
Oni is gold mastered for PlayStation 2[16] |
| Jan. 29, 2001 |
Official release date for Oni in North America on Mac, Windows and PS2[17][18][19] |
References
- ↑ Inside Mac Games: "Sneak Preview: Oni"
- ↑ 2.0 2.1 IGN: "Take-Two Take Bungie"
- ↑ SEC 10-K filing for Take-Two Interactive
- ↑ Oni Central: News for February 2000
- ↑ Oni Central Forum: "Rant here... I think its a good rant ;)"
- ↑ IGN: "Microsoft Buys Bungie, Take Two Buys Oni, PS2 Situation Unchanged"
- ↑ SEC 10-K filing for Take-Two Interactive
- ↑ Oni Central Forum: "New news groups?"
- ↑ Oni Central: News for November 2000
- ↑ HaloPlayers.com: "Matt's Halo Update - December 15, 2000"
- ↑ Oni Central Forum: "ONI DEMO!"
- ↑ Oni Info window
- ↑ Oni Central Forum: Mac Demo News
- ↑ Inside Mac Games News: "Oni Demo Released"
- ↑ Oni Central: News for January 2001
- ↑ Daily Radar: "Oni Gets SCEA's Approval ", Jan. 22, 2001
- ↑ Oni Central: News for January 2001
- ↑ Godgames.com: "Gathering of Developers Ships Oni Nationwide for the PC and Macintosh"
- ↑ GameSpot: "Oni Receives Final Approval"