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m (okay, actually let's link to the download section on the main page) |
(updated FPSDaodan for v1165.7) |
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Here is a list of changes to each version of the Daodan DLL | Here is a list of changes to each version of the Daodan DLL. | ||
==Half-combine forks== | ==Half-combine forks== | ||
Only the latest release of each fork is documented here, so rather than reading this as a list of changes in the latest version, it should be read as a total list of features which this fork adds to the DLL. These features are generally optional, being toggled through daodan.ini. The download [[../#Download|HERE]] contains a readme with the actual instructions. | Only the latest release of each fork is documented here, so rather than reading this as a list of changes in the latest version, it should be read as a total list of features which this fork adds to the DLL. These features are generally optional, being toggled through daodan.ini. The download [[../#Download|HERE]] contains a readme with the actual instructions. | ||
=== | ===FPSDaodan=== | ||
====v1165. | ====v1165.7==== | ||
'''released | '''released 2026.03.18''' | ||
*Can now play in first person mode. | *Can now play in first person mode. | ||
*Sprint is a bindable action. | *Sprint is a bindable action. | ||
*Holstered weapons are now visible on Konoko's waist/back. | *Holstered weapons are now visible on Konoko's waist/back. | ||
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*Attack animation no longer played accidentally when trying to use console. | *Attack animation no longer played accidentally when trying to use console. | ||
*Ammo no longer lost when reload animation is interrupted. | *Ammo no longer lost when reload animation is interrupted. | ||
*Reflective textures no longer shine through fog. | |||
*Enemies KOed by an attack without the knockdown flag now fall in the correct direction. | |||
*Defeated enemies can be set to randomly drop hypos at a specified frequency. | |||
*Mercury Bow sniper scope and iron sights mode for other weapons. | *Mercury Bow sniper scope and iron sights mode for other weapons. | ||
*"chibimode" cheat added. | *"chibimode" cheat added. | ||
*HUD and subtitle scaling available for use with modern high resolutions. | *HUD and subtitle scaling available for use with modern high resolutions. | ||
*[https://www.ode.org/ ODE] implemented for ragdolls and BSL | *[https://www.ode.org/ ODE] implemented for ragdolls and dropped items; physics made available through BSL as well. | ||
*Support for a 3D model in the skybox. | *Support for a 3D model in the skybox. | ||
*Raised corpse limit. | *Raised corpse limit. | ||
*Disabled fade-out of dropped weapons. | *Disabled fade-out of dropped weapons. | ||
*Bloody screen effect when damage taken. | *Bloody screen effect when damage taken. | ||
*Cutscenes can now be skipped. | |||
*Quicksave has been added to the game. | |||
*An autoexec BSL script is supported. | |||
*The following throw glitches can be optionally fixed: (1) an enemy can be thrown from the other side of a wall, (2) an enemy can be thrown when you are not facing them ("throw chaining"), (3) wrong animation sometimes plays on target of a throw. | |||
*The vsync feature from v4.2b1 has been added. | |||
*Misc. new BSL functions and support for BSL autoexec script. | *Misc. new BSL functions and support for BSL autoexec script. | ||
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==Mainline== | ==Mainline== | ||
The latest non-beta release is provided automatically as part of the [[Anniversary Edition]]. | The latest non-beta release is provided automatically as part of the [[Anniversary Edition]]. The change list was assembled after the fact, and changes before v3.4 could not be reconstructed by version. | ||
===v4.2b1=== | ===v4.2b1=== | ||