OBD:AISA: Difference between revisions
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{{OBD_File_Header | type= | {{OBD_File_Header | type=AISA | prev=AGQR | next=AITR | name=AI Character Setup Array | family=Level | align=center}} | ||
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{{OBD_File_Image | image=aisa_a.gif}} | {{OBD_File_Image | image=aisa_a.gif}} |
Revision as of 17:05, 30 April 2007
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x000 | file id | 01 9C 02 00 | 668 | 00668-level3_scripts.AISA |
0x004 | level id | 01 00 00 06 | 3 | level 3 |
0x008 | unused (22) | dead | not used; you can set all to whatever you want | |
0x01E | short | 0D 00 | 13 | 13 packages follow (one package is edged in black) |
Below follows the first package. | ||||
0x000 | string (32) | not used | Name of ASIA character | |
0x020 | short | 00 00 | 0 | ID of the character, which you can spawn with the script command "chr_create" |
0x022 | short | 00 00 | 0 | flag ID, where Oni spawns the character (works only, if the flag exits; look to Flag.BINA for a flag list) (Thanks to geyser who figured that out.) |
0x024 | short | 00 00 | 0 | unknown |
0x026 | short | 00 00 | 0 | unknown |
0x028 | dat link | 01 DF 03 00 | 991 | link to 00991-konoko_generic. ONCC |
0x02C | long | 00 00 00 00 | 0 | unknown; always zero |
0x030 | string (32) | not used | unknown; never used in Oni | |
0x050 | string (32) | intro | name of the function, which is called up when Oni spawns the character | |
0x070 | string (32) | not used | name of the function, which is called up when the character dies | |
0x090 | string (32) | not used | name of the function, which is called up when the character notices the player (Thanks to Loser who figured that out.) | |
0x0B0 | string (32) | not used | unknown; never used in Oni | |
0x0D0 | string (32) | not used | name of the function, which is called up when someone hits the character the first time | |
0x0F0 | string (32) | not used | name of the function, which is called up when the health of the character is equal 1 | |
0x110 | string (32) | not used | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it (Thanks to Loser who figured that out.) | |
0x130 | string (32) | not used | unknown | |
0x150 | dat link | 00 00 00 00 | not used | link to an ONWC file |
0x154 | short | 00 00 | 0 | unknown |
0x156 | short | FF FF | -1 | unknown; always the same |
0x158 | long | 00 00 00 00 | 0 | unknown; always zero |
0x15C | long | 00 00 00 00 | 0 | unknown; always zero |
ONI BINARY DATA |
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AGQR << Other file types >> AITR |
ASIA : AI Character Setup Array |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |