271
edits
m (Loser's rampage continues) |
m (correction of mistakes) |
||
Line 627: | Line 627: | ||
| BGCOLOR="#C80040" | 28 00 00 00 | | BGCOLOR="#C80040" | 28 00 00 00 | ||
| 40 | | 40 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | unknown; always the same | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x2A4 | | 0x2A4 | ||
| BGCOLOR="#C80040" | 37 00 00 00 | | BGCOLOR="#C80040" | 37 00 00 00 | ||
| 55 | | 55 | ||
| ALIGN=LEFT | go for gun chance (55%); | | ALIGN=LEFT | go for gun chance (55%); determines possibility that AI will run to some weapon and take it; can be checked in devmode by *debug_gun_behavior* command | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x2A8 | | 0x2A8 | ||
| BGCOLOR="#C80040" | 3C 00 00 00 | | BGCOLOR="#C80040" | 3C 00 00 00 | ||
| 60 | | 60 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | running pickup chance (60%); this value is possibility of AI running weapon pickup (acrobatics, slides) instead of normal "stop->pickup";this is calculated AFTER engine decides that AI should run for weapon | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x2AC | | 0x2AC | ||
| BGCOLOR="#FFCD96" | 00 00 | | BGCOLOR="#FFCD96" | 00 00 | ||
| 0 | | 0 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | CMBT profile ID; for example it is *0D* for Mutant Muro | ||
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | |- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD" | ||
| 0x2AE | | 0x2AE | ||
| BGCOLOR="#FFCD96" | 16 00 | | BGCOLOR="#FFCD96" | 16 00 | ||
| 22 | | 22 | ||
| ALIGN=LEFT | | | ALIGN=LEFT | MELE profile ID; | ||
|} | |} | ||
edits