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OBD:ONCC: Difference between revisions

m
correction of mistakes 2nd part
m (correction of mistakes)
m (correction of mistakes 2nd part)
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| BGCOLOR="#8C8CCC" | 00 00 80 3F
| BGCOLOR="#8C8CCC" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | minimal dodge amount; IMO similar to maneouvre variable, it tells AI how long it should perform dodging/hiding in response to ONE DEFINED bullet (so ingame dodging/hiding is mixture of these amounts for various incoming bullets)
| ALIGN=LEFT | minimal firingspread dodge amount; IMO similar to maneouvre variable, it tells AI how long it should perform dodging/hiding in response to some time spent inside firing spread (so setting this very high means that once enemy starts dodging/hiding, he will perform it even after firing spread disappears)
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x13C
| 0x13C
| BGCOLOR="#8C8CCC" | 00 00 80 3F
| BGCOLOR="#8C8CCC" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | maximal dodge amount; IMO similar to maneouvre variable
| ALIGN=LEFT | maximal firingspread dodge amount; IMO similar to maneouvre variable
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x140
| 0x140
Line 440: Line 440:
| BGCOLOR="#8C8CCC" | 00 00 80 3F
| BGCOLOR="#8C8CCC" | 00 00 80 3F
| 1.000000
| 1.000000
| ALIGN=LEFT | unknown; always the same
| ALIGN=LEFT | unknown;
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
|- VALIGN=TOP ALIGN=CENTER BGCOLOR="#FFEEDD"
| 0x14C
| 0x14C
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