OBD:BINA/OBJC: Difference between revisions
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{{OBD BINA Header|align=right|prev=TMBD|type=OBJC|next=ONIE|name=Object Collection|onistuff=bina}} | {{OBD BINA Header|align=right|prev=TMBD|type=OBJC|next=ONIE|name=Object Collection|onistuff=bina}} | ||
; | |||
* | ;Example file | ||
* | :[[OBD:BINA/OBJC/PWRU|CJBOPowerUp.BINA]] from dunno where (level 3, probably) | ||
* | ;Offsets | ||
; | :Offsets are given with respect to RAW part start. | ||
: | |||
http://ssg.oni2.net/images/bin_r_pu.gif | |||
{{table}} | |||
{{OBDth}} | |||
{{OBDtr|0x00|4CC|FF0000|43 4A 42 4F|OBJC|object collection}} | |||
{{OBDtr|0x04|int32|FFFF00|18 02 00 00|536|size to end of OBJC from 0x08, in bytes}} | |||
{{OBDtr|0x08|int32|00FF00|27 00 00 00|39|"identification number for the weapon classes; in every level the same; do not change it. [[User:ssg|ssg]]"}} | |||
{{OBDtr|0x0C|int32|00FFFF|28 00 00 00|40|size of next (first) object (black outline)}} | |||
{{OBDtrBK|0x10 - 0x37 : first object (40 bytes)}} | |||
{{OBDtr|0x38|int32|FFFFFF|28 00 00 00|40|size of next (second) object}} | |||
{{OBDtrBK|0x3C - ... : second object (40 bytes), etc}} | |||
|} | |||
;General layout | |||
:The collection's header (first 16 bytes) and layout is common to all 16 OBJC types (see below). | |||
:*The size of the whole collection is announced at 0x04 (int32), followed by the collection. | |||
:*Unlike ONIE and TMBD (which are arrays), OBJC announces the size of every object (int32). | |||
:*After the last object, the end of the collection is signaled by a null next object size. | |||
;"Weapon classes?" | |||
:If anyone can explain me WTF weapon classes have to do with it, I'd be greatly appreciative. [[User:Geyser|geyser]] | |||
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| | | | ||
{|{{OBDtable}} | {|{{OBDtable}} | ||
|-bgcolor=# | |-bgcolor=#E9E9E9 | ||
!Type!!Long name!!Filename | !Type!!Long name!!Filename | ||
|- | |- | ||
Line 55: | Line 73: | ||
|} | |} | ||
|} | |} | ||
;Blue Box Beta "revelations" | |||
:A German Mac Beta version was released as part of a compilation of old Mac games. | |||
:The version contained extra [[OBD:WMDD|WMDD]] files, part of Oni's developer GUI. | |||
:Supposedly it allowed developers to edit OBJC files while running the game. | |||
:Those menus provide additional information about the structure of a few OBJC types. | |||
:*That info used to be available as HTML [http://www6.fh-eberswalde.de/user/dkriesch/oni/bina_missing.htm HERE] | |||
:*Now it's available as screenshots on the respective pages. | |||
{{OBD BINA Footer|prev=TMBD|type=OBJC|next=ONIE|name=Object Collection}} | {{OBD BINA Footer|prev=TMBD|type=OBJC|next=ONIE|name=Object Collection}} |
Revision as of 20:06, 25 September 2007
|
- Example file
- CJBOPowerUp.BINA from dunno where (level 3, probably)
- Offsets
- Offsets are given with respect to RAW part start.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | 4CC | 43 4A 42 4F | OBJC | object collection |
0x04 | int32 | 18 02 00 00 | 536 | size to end of OBJC from 0x08, in bytes |
0x08 | int32 | 27 00 00 00 | 39 | "identification number for the weapon classes; in every level the same; do not change it. ssg" |
0x0C | int32 | 28 00 00 00 | 40 | size of next (first) object (black outline) |
0x10 - 0x37 : first object (40 bytes) | ||||
0x38 | int32 | 28 00 00 00 | 40 | size of next (second) object |
0x3C - ... : second object (40 bytes), etc |
- General layout
- The collection's header (first 16 bytes) and layout is common to all 16 OBJC types (see below).
- The size of the whole collection is announced at 0x04 (int32), followed by the collection.
- Unlike ONIE and TMBD (which are arrays), OBJC announces the size of every object (int32).
- After the last object, the end of the collection is signaled by a null next object size.
- "Weapon classes?"
- If anyone can explain me WTF weapon classes have to do with it, I'd be greatly appreciative. geyser
OBJC types
A given collection can only hold objects of a specific type, which can be :
|
- Blue Box Beta "revelations"
- A German Mac Beta version was released as part of a compilation of old Mac games.
- The version contained extra WMDD files, part of Oni's developer GUI.
- Supposedly it allowed developers to edit OBJC files while running the game.
- Those menus provide additional information about the structure of a few OBJC types.
- That info used to be available as HTML HERE
- Now it's available as screenshots on the respective pages.
ONI BINARY DATA |
---|
AKVA << Other file types >> CBPI |
BINA : Binary data |
TMBD << Other BINA >> ONIE |
OBJC : Object Collection |
[[OBD:File types/{{{family}}}|{{{family}}} file]] |