OBD:TRAM/raw0x20: Difference between revisions
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{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr| 0x00 | int16 |FFC8C8| 2F 00 | 47 | from state; animation state from anim_states.[[OBD:StNA|StNA]]; this state can call up this animation }} | {{OBDtr| 0x00 | int16 |FFC8C8| 2F 00 | 47 | from state; animation state from anim_states.[[OBD:StNA|StNA]]; this state can call up this animation }} | ||
{{OBDtr| | {{OBDtr| 0x02 | int16 |FFFFC8| 06 00 | 6 | shortcut length in frames }} | ||
{{OBDtr| | {{OBDtr| 0x04 | int32 |C8FFC8| 00 00 00 00 | 0 | replace an atomic animation (0 - no, 1 - yes) }} | ||
|} | |} | ||
Revision as of 08:48, 28 December 2007
This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
First element (black outline) | ||||
0x00 | int16 | 2F 00 | 47 | from state; animation state from anim_states.StNA; this state can call up this animation |
0x02 | int16 | 06 00 | 6 | shortcut length in frames |
0x04 | int32 | 00 00 00 00 | 0 | replace an atomic animation (0 - no, 1 - yes) |
- From state
- Similar to "from state" from TRAM. Shortcuts are used to create a TRAC at runtime and animation lookup will use this "from state".
- Shortcut length
- When a shortcut is used to transition to another animation then "shortcut length" frames will be generated interpolating the last frame of the previous animation and the start frame of the next animation.