Combat moves: Difference between revisions

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[http://zdlo.oni2.net/Items/Table_of_damage_dealt.htm ZDLO's inflicted damage table]
[http://zdlo.oni2.net/Items/Table_of_damage_dealt.htm ZDLO's inflicted damage table]


Below is an attempt to list all the combat moves and classify them according to their character class.
Below is an attempt to list all the combat animations and classify them according to their header :
'''KONCOM''', '''COMCOM''', '''STRCOM''', '''NINCOM''', '''TANCOM''', '''ELICOM''', '''REDCOM''', '''THUCOM''', '''MURCOM''', '''MUTCOM''', '''TCTCOM'''.
 
I'm not making a separate column for '''BARAB''' : the only thing Barabas doesn't inherit from '''ELICOM''' is the Earthquaker ('''BARABkick_heavy''').
 
{| border="1" cellspacing="0" align="center"
|+Color code
!Color
!Meaning
|-
|style="background:aqua"|
|This move has a pistol variant
|-
|style="background:fuchsia"|
|This move has pistol and rifle variants
|-
|style="background:silver"|
|This move is the same as another move
|-
|style="background:lime"|
|This move is inherited from another character
|-
|style="background:black"|
|This move is unavailable for this character
|}
{| border="1" cellpadding="5" cellspacing="0" align="center"
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!Keys\TRAM
Line 17: Line 41:
!MUTCOM
!MUTCOM
!TCTCOM
!TCTCOM
|-
! align="left" colspan="12" style="background:yellow"|COMBOS
|-
|-
!P
!P
Line 58: Line 84:
|-
|-
!P, P, P, P
!P, P, P, P
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|comb_p_p_p_p
|comb_p_p_p_p
|comb_p_p_p_p
|comb_p_p_p_p
|
|style="background:black"|
|-
|-
!P, P, K
!P, P, K
|comb_p_p_k
|comb_p_p_k
|
|style="background:black"|
|
|style="background:black"|
|comb_p_p_k
|comb_p_p_k
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|-
|-
!P, P, K, K
!P, P, K, K
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|comb_p_p_k_k
|comb_p_p_k_k
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|-
|-
!P, P, K, K, K
!P, P, K, K, K
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|comb_p_p_k_k_k
|comb_p_p_k_k_k
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|-
|-
!P, P, K, K, K, K
!P, P, K, K, K, K
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|comb_p_p_k_k_k_k
|comb_p_p_k_k_k_k
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|
|style="background:black"|
|-
|-
!K
!K
Line 132: Line 158:
|comb_k
|comb_k
|comb_k
|comb_k
|= MURCOM
|style="background:lime"|= MURCOM
|comb_k
|comb_k
|-
|-
Line 143: Line 169:
|comb_k_k
|comb_k_k
|comb_k_k
|comb_k_k
|= COMCOM
|style="background:lime"|= COMCOM
|comb_k_k
|comb_k_k
|= MURCOM
|style="background:lime"|= MURCOM
|comb_k_k
|comb_k_k
|-
|-
!K, K, K
!K, K, K
|comb_k_k_k
|comb_k_k_k
|
|style="background:black"|
|comb_k_k_k
|comb_k_k_k
|comb_k_k_k
|comb_k_k_k
Line 156: Line 182:
|comb_k_k_k
|comb_k_k_k
|comb_k_k_k
|comb_k_k_k
|
|style="background:black"|
|comb_k_k_k
|comb_k_k_k
|= MURCOM
|style="background:lime"|= MURCOM
|comb_k_k_k
|comb_k_k_k
|-
|-
Line 182: Line 208:
|punch_bk
|punch_bk
|punch_bk
|punch_bk
|= COMCOM
|style="background:lime"|= COMCOM
|= COMCOM
|style="background:lime"|= COMCOM
|= COMCOM
|style="background:lime"|= COMCOM
|= STRCOM
|style="background:lime"|= STRCOM
|-
|-
!P+(←/→)
!P+(←/→)
Line 195: Line 221:
|punch_lt/punch_rt
|punch_lt/punch_rt
|punch_lt/punch_rt
|punch_lt/punch_rt
|= COMCOM
|style="background:lime"|= COMCOM
|= COMCOM
|style="background:lime"|= COMCOM
|= COMCOM
|style="background:lime"|= COMCOM
|= STRCOM
|style="background:lime"|= STRCOM
|-
|-
!K+↑
!K+↑
Line 221: Line 247:
|kick_bk
|kick_bk
|kick_bk
|kick_bk
|= COMCOM
|style="background:lime"|= COMCOM
|= COMCOM
|style="background:lime"|= COMCOM
|= COMCOM
|style="background:lime"|= COMCOM
|kick_bk
|kick_bk
|-
|-
Line 234: Line 260:
|kick_lt/kick_rt
|kick_lt/kick_rt
|kick_lt/kick_rt
|kick_lt/kick_rt
|= COMCOM
|style="background:lime"|= COMCOM
|= COMCOM
|style="background:lime"|= COMCOM
|= COMCOM
|style="background:lime"|= COMCOM
|= STRCOM
|style="background:lime"|= STRCOM
|-
! align="left" colspan="12" style="background:yellow"|THROWS
|-
!P+&#8593;<br>(from FRONT)
|style="background:fuchsia"|throw_fw_p<br>(throw_fw_p_tgt)
|style="background:aqua"|throw_fw<br>(throw_fw_tgt)
|style="background:aqua"|throw_fw<br>(throw_fw_tgt)
|
|
|
|
|
|
|
|
|-
!P+&#8593;<br>(from BACK)
|style="background:fuchsia"|throw_bk '''(1)'''<br>(throw_bk_tgt)
|throw_bk<br>(throw_bk_tgt)
|style="background:aqua"|throw_bk<br>(throw_bk_tgt)
|
|
|
|
|
|
|
|
|-
!K+&#8593;<br>(from FRONT)
|style="background:aqua" |throw_fw_k<br>(throw_fw_k_tgt)
|style="background:black"|
|style="background:black"|
|
|
|
|
|
|
|
|
|-
!K+&#8593;<br>(from BACK)
|throw_bk_k<br>(throw_bk_k_tgt)
|style="background:black"|
|style="background:black"|
|
|
|
|
|
|
|
|
|-
! align="left" colspan="12" style="background:yellow"|UNBOUND MOVES
|-
!Super Punch
|super_punch
|style="background:black"|
|super_punch
|
|
|
|
|
|
|
|
|-
!Super Kick
|super_kick
|style="background:black"|
|super_kick
|
|
|
|
|
|
|
|
|}
'''(1)''' : the rifle variants are called '''KONRIFthrow_bk_p''' and '''KONRIFthrow_bk_p_tgt''' (instead of '''KONRIFthrow_bk''' and '''KONRIFthrow_bk_tgt''').
 
{| border="1" cellpadding="5" cellspacing="0" align="center"
!Keys\TRAM
!KONRIF
!COMRIF
!STRRIF
!NINRIF
!TANRIF
!ELIRIF
!REDRIF
!THURIF
!MURRIF
!MUTRIF
!TCTRIF
|-
!C, K
|kick_heavy
|style="background:black"|
|kick_heavy
|
|kick_heavy
|
|
|
|
|
|
|-
!
|
|
|
|
|
|
|
|
|
|
|
|}
|}
I'm not making a separate column for '''BARAB''' : the only thing Barabas doesn't inherit from '''ELICOM''' is the Earthquaker ('''BARABkick_heavy''').

Revision as of 15:28, 19 October 2005

ZDLO has made a nice table summing up all the combat moves available in Oni (if you think something's missing, please say so).

ZDLO's inflicted damage table

Below is an attempt to list all the combat animations and classify them according to their header : KONCOM, COMCOM, STRCOM, NINCOM, TANCOM, ELICOM, REDCOM, THUCOM, MURCOM, MUTCOM, TCTCOM.

I'm not making a separate column for BARAB : the only thing Barabas doesn't inherit from ELICOM is the Earthquaker (BARABkick_heavy).

Color code
Color Meaning
This move has a pistol variant
This move has pistol and rifle variants
This move is the same as another move
This move is inherited from another character
This move is unavailable for this character
Keys\TRAM KONCOM COMCOM STRCOM NINCOM TANCOM ELICOM REDCOM THUCOM MURCOM MUTCOM TCTCOM
COMBOS
P comb_p comb_p comb_p comb_p comb_p comb_p comb_p comb_p comb_p comb_p comb_p
P, P comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p comb_p_p
P, P, P comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p comb_p_p_p
P, P, P, P comb_p_p_p_p comb_p_p_p_p
P, P, K comb_p_p_k comb_p_p_k
P, P, K, K comb_p_p_k_k
P, P, K, K, K comb_p_p_k_k_k
P, P, K, K, K, K comb_p_p_k_k_k_k
K comb_k comb_k comb_k comb_k comb_k comb_k comb_k comb_k comb_k = MURCOM comb_k
K, K comb_k_k comb_k_k comb_k_k comb_k_k comb_k_k comb_k_k comb_k_k = COMCOM comb_k_k = MURCOM comb_k_k
K, K, K comb_k_k_k comb_k_k_k comb_k_k_k comb_k_k_k comb_k_k_k comb_k_k_k comb_k_k_k = MURCOM comb_k_k_k
P+↑ punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw punch_fw
P+↓ punch_bk punch_bk punch_bk punch_bk punch_bk punch_bk punch_bk = COMCOM = COMCOM = COMCOM = STRCOM
P+(←/→) punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt punch_lt/punch_rt = COMCOM = COMCOM = COMCOM = STRCOM
K+↑ kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw kick_fw
K+↓ kick_bk kick_bk kick_bk kick_bk kick_bk kick_bk kick_bk = COMCOM = COMCOM = COMCOM kick_bk
K+(←/→) kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt kick_lt/kick_rt = COMCOM = COMCOM = COMCOM = STRCOM
THROWS
P+↑
(from FRONT)
throw_fw_p
(throw_fw_p_tgt)
throw_fw
(throw_fw_tgt)
throw_fw
(throw_fw_tgt)
P+↑
(from BACK)
throw_bk (1)
(throw_bk_tgt)
throw_bk
(throw_bk_tgt)
throw_bk
(throw_bk_tgt)
K+↑
(from FRONT)
throw_fw_k
(throw_fw_k_tgt)
K+↑
(from BACK)
throw_bk_k
(throw_bk_k_tgt)
UNBOUND MOVES
Super Punch super_punch super_punch
Super Kick super_kick super_kick

(1) : the rifle variants are called KONRIFthrow_bk_p and KONRIFthrow_bk_p_tgt (instead of KONRIFthrow_bk and KONRIFthrow_bk_tgt).

Keys\TRAM KONRIF COMRIF STRRIF NINRIF TANRIF ELIRIF REDRIF THURIF MURRIF MUTRIF TCTRIF
C, K kick_heavy kick_heavy kick_heavy