OBD:AISA: Difference between revisions
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<== AISA File ==>
Gunk Quad Render Array - Character File
Here you can download the complete overview of all AISA files as a text file (9 kb).
Copy it to a spreadsheet calculation program like Excel.
<== AISA File ==>
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{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
| WIDTH=15% | <B>Hex</B> | |||
| WIDTH=15% | <B>Translation</B> | |||
| WIDTH=70% | <B>Meaning</B> | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF0000" | 01 9C 02 00 | |||
| 668 | |||
| ALIGN=LEFT | 00668-level3_scripts.AISA | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFF00" | 01 00 00 06 | |||
| 3 | |||
| ALIGN=LEFT | level 3 | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00FF00" | | |||
| dead | |||
| ALIGN=LEFT | not used; you can set all to whatever you want | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00FFFF" | 0D 00 | |||
| 13 | |||
| ALIGN=LEFT | 13 packages follow (one package is edged in black) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#000000" | |||
| COLSPAN=3 | <FONT SIZE=2 COLOR="#FFFFFF">Below follows the first package.</FONT> | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" COLSPAN=2 | not used | |||
| ALIGN=LEFT | unknown; always zero; maybe space for notes | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFFC8" | 00 00 | |||
| 0 | |||
| ALIGN=LEFT | ID of the character, which you can spawn with the script command "chr_create" | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8FFC8" | 00 00 | |||
| 0 | |||
| ALIGN=LEFT | flag ID, where Oni spawns the character (works only, if the flag exits; look to [[OBD:Flag.BINA|Flag.BINA]] for a flag list)<BR>(Thanks to geyser who figured that out.) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8FFFF" | 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8FF" | 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC800" | 01 DF 03 00 | |||
| 991 | |||
| ALIGN=LEFT | link to 00991-konoko_generic.[[OBD:ONCC|ONCC]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C800C8" | 00 00 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown; always zero | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C87C64" COLSPAN=2 | not used | |||
| ALIGN=LEFT | unknown; never used in Oni | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#B0C3D4" COLSPAN=2 | <TT>intro</TT> | |||
| ALIGN=LEFT | name of the function, which is called up when Oni spawns the character | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#E7CEA5" COLSPAN=2 | not used | |||
| ALIGN=LEFT | name of the function, which is called up when the character dies | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFDDDD" COLSPAN=2 | not used | |||
| ALIGN=LEFT | name of the function, which is called up when the character notices the player<BR>(Thanks to Loser who figured that out.) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#64AAAA" COLSPAN=2 | not used | |||
| ALIGN=LEFT | unknown; never used in Oni | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#EBEBEB" COLSPAN=2 | not used | |||
| ALIGN=LEFT | name of the function, which is called up when someone hits the character the first time | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#8C8CCC" COLSPAN=2 | not used | |||
| ALIGN=LEFT | name of the function, which is called up when the health of the character is equal 1 | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF00C8" COLSPAN=2 | not used | |||
| ALIGN=LEFT | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it<BR>(Thanks to Loser who figured that out.) | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#F0F096" COLSPAN=2 | not used | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00C864" | 00 00 00 00 | |||
| not used | |||
| ALIGN=LEFT | link to a [[OBD:ONWC|ONWC]] file | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#00C8FF" | 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C80040" | FF FF | |||
| -1 | |||
| ALIGN=LEFT | unknown; always the same | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFCD96" | 00 00 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown; always zero | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#C8C864" | 00 00 00 00 | |||
| 0 | |||
| ALIGN=LEFT | unknown; always zero | |||
|} | |||
Revision as of 15:18, 30 December 2005
Main Page >> Oni Binary Data >> File Types >> AISA File
Gunk Quad Render Array - Character File
Hex | Translation | Meaning |
01 9C 02 00 | 668 | 00668-level3_scripts.AISA |
01 00 00 06 | 3 | level 3 |
dead | not used; you can set all to whatever you want | |
0D 00 | 13 | 13 packages follow (one package is edged in black) |
Below follows the first package. | ||
not used | unknown; always zero; maybe space for notes | |
00 00 | 0 | ID of the character, which you can spawn with the script command "chr_create" |
00 00 | 0 | flag ID, where Oni spawns the character (works only, if the flag exits; look to Flag.BINA for a flag list) (Thanks to geyser who figured that out.) |
00 00 | 0 | unknown |
00 00 | 0 | unknown |
01 DF 03 00 | 991 | link to 00991-konoko_generic.ONCC |
00 00 00 00 | 0 | unknown; always zero |
not used | unknown; never used in Oni | |
intro | name of the function, which is called up when Oni spawns the character | |
not used | name of the function, which is called up when the character dies | |
not used | name of the function, which is called up when the character notices the player (Thanks to Loser who figured that out.) | |
not used | unknown; never used in Oni | |
not used | name of the function, which is called up when someone hits the character the first time | |
not used | name of the function, which is called up when the health of the character is equal 1 | |
not used | name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it (Thanks to Loser who figured that out.) | |
not used | unknown | |
00 00 00 00 | not used | link to a ONWC file |
00 00 | 0 | unknown |
FF FF | -1 | unknown; always the same |
00 00 00 00 | 0 | unknown; always zero |
00 00 00 00 | 0 | unknown; always zero |
Copy it to a spreadsheet calculation program like Excel.
Main Page >> Oni Binary Data >> File Types >> AISA File