OBD:CBPI: Difference between revisions
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<== CBPI File ==>
Character Body Part Impacts - Character File
<== CBPI File ==>
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No edit summary |
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{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0 | |||
|- ALIGN=CENTER BGCOLOR="#FFDDBB" | |||
| WIDTH=15% | <B>Hex</B> | |||
| WIDTH=15% | <B>Translation</B> | |||
| WIDTH=70% | <B>Meaning</B> | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FF0000" | 01 EC 03 00 | |||
| 1004 | |||
| ALIGN=LEFT | 01004-.CBPI | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFF00" | 01 00 00 06 | |||
| 3 | |||
| ALIGN=LEFT | level 3 | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 ED 03 00 | |||
| 1005 | |||
| ALIGN=LEFT | link to 01005-Kick_Hit.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 EE 03 00 | |||
| 1006 | |||
| ALIGN=LEFT | link to 01006-Punch_Hit.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 EF 03 00 | |||
| 1007 | |||
| ALIGN=LEFT | link to 01007-Head_Hit.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 F0 03 00 | |||
| 1008 | |||
| ALIGN=LEFT | link to 01008-Kick_Blocked.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 F1 03 00 | |||
| 1009 | |||
| ALIGN=LEFT | link to 01009-Punch_Blocked.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 F2 03 00 | |||
| 1010 | |||
| ALIGN=LEFT | link to 01010-Head_Blocked.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 F3 03 00 | |||
| 1011 | |||
| ALIGN=LEFT | link to 01011-Kick_Killed.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 F4 03 00 | |||
| 1012 | |||
| ALIGN=LEFT | link to 01012-Punch_Killed.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFC8C8" | 01 F5 03 00 | |||
| 1013 | |||
| ALIGN=LEFT | link to 01013-Head_Killed.[[OBD:Impt|Impt]] | |||
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |||
| BGCOLOR="#FFFFC8" | AD DE | |||
| dead | |||
| ALIGN=LEFT | not used | |||
|} | |||
Revision as of 15:43, 30 December 2005
Main Page >> Oni Binary Data >> File Types >> CBPI File
Character Body Part Impacts - Character File
Hex | Translation | Meaning |
01 EC 03 00 | 1004 | 01004-.CBPI |
01 00 00 06 | 3 | level 3 |
01 ED 03 00 | 1005 | link to 01005-Kick_Hit.Impt |
01 EE 03 00 | 1006 | link to 01006-Punch_Hit.Impt |
01 EF 03 00 | 1007 | link to 01007-Head_Hit.Impt |
01 F0 03 00 | 1008 | link to 01008-Kick_Blocked.Impt |
01 F1 03 00 | 1009 | link to 01009-Punch_Blocked.Impt |
01 F2 03 00 | 1010 | link to 01010-Head_Blocked.Impt |
01 F3 03 00 | 1011 | link to 01011-Kick_Killed.Impt |
01 F4 03 00 | 1012 | link to 01012-Punch_Killed.Impt |
01 F5 03 00 | 1013 | link to 01013-Head_Killed.Impt |
AD DE | dead | not used |
Altogether 57 links. All Impt files are 0 byte files. That means, that Oni will take the information out of the Impt files of level 0.
Main Page >> Oni Binary Data >> File Types >> CBPI File