5,389
edits
m (made the 'works' columns link to the tut, too) |
m (linkety link) |
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| || give_powerup|| powerup_name:string<br>amount:int<br>character:int|| Gives a powerup to a character || | | || give_powerup|| powerup_name:string<br>amount:int<br>character:int|| Gives a powerup to a character || | ||
|- | |- | ||
| || gl_fog_end_changeto|| end_val | |void || [[gl_fog_end_changeto]]|| | ||
#float end_val=0.0 | |||
#int frames=0 | |||
| changes the fog end distance to '''end_val''' over '''frames''' frames|| OK | |||
|- | |- | ||
| || gl_fog_start_changeto|| start_val | |void || [[gl_fog_start_changeto]]|| | ||
#float start_val=0.0 | |||
#int frames=0 | |||
| changes the fog start distance to '''start_val''' over '''frames''' frames || OK | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
| || goto|| loc_x:float<br>loc_y:float<br>loc_z:float|| Sets the location of the player character || | | || goto|| loc_x:float<br>loc_y:float<br>loc_z:float|| Sets the location of the player character || | ||
|- | |- | ||
| || gs_farclipplane_set|| plane | |void || [[gs_farclipplane_set]]|| | ||
#float plane=0.0 | |||
| sets the far clipping plane distance (default is 10000 WU) || OK | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
| || gs_fov_set|| fov_degrees | |void || [[gs_fov_set]]|| | ||
#float fov_degrees=0.0 | |||
| sets the vertical field of view (default is 45°) || OK | |||
|-bgcolor="silver" | |-bgcolor="silver" | ||
| || hang|| || || | | || hang|| || || |