OBD:AKVA/0x24: Difference between revisions
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;Here's the grid this corresponds to | ;Here's the grid this corresponds to | ||
:(the grid's size is 26x35 as specified in the | :(the grid's size is 26x35 as specified in the instance file) | ||
{|border=1 cellspacing=0 STYLE="empty-cells:show;" | {|border=1 cellspacing=0 STYLE="empty-cells:show;" | ||
!||01||02||03||04||05||06||07||08||09||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26||27||28||29||30||31||32||33||34||35 | !||01||02||03||04||05||06||07||08||09||10||11||12||13||14||15||16||17||18||19||20||21||22||23||24||25||26||27||28||29||30||31||32||33||34||35 | ||
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|bgcolor="#00FF00;" colspan=2| 4 | |bgcolor="#00FF00;" colspan=2| 4 | ||
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{{OBD}} |
Latest revision as of 14:02, 17 July 2014
- Overview
The pathfinding grid is made of equally sized tiles and it is aligned with the x and z axis. The size of the tile and the number of tiles are along each axis are stored in the BNV. Grid rows corespond to the x axis and grid column corespond to the z axis.
A tile can have one of the following types (appearance as visible with ai2_showgrids=1):
- 0 : clear (no cross)
- 1 : nearwall (light green cross)
- 2 : border1 (lightest blue cross)
- 3 : border2 (lighter blue cross)
- 4 : semipassable (green cross)
- 5 : border3 (blue cross)
- 6 : border4 (dark blue cross)
- 7 : stairs (dark green cross)
- 8 : danger (orange cross)
- 9 : impassable (red cross)
- Storage
The grid is stored compressed in .raw files and it is decompressed on demand (when an AI needs to find its way through a BNV). The used compression algorithm is a form of RLE:
- a sequence of tiles that have the same type form a run
- a run can have a length of up to 255 tiles
- runs of length 1 are treated as any other length runs
- runs of up to 15 tiles (short runs) are stored in one byte:
- XY (hexadecimal, with X > 0 ) stands for a run of X tiles of type Y
- runs of more than 15 tiles (long runs) are stored in 2 bytes:
- 0Y XX (hexadecimal, with XX > 0 ) stands for a run of XX tiles of type Y
- the leading 0 is used to differentiate between short and long runs
- Example
The example below is the grid of BNV number 32 from level1_Final.
- (chr_teleport 0 0 gets you there, and then you can use chr_show_bnv=1 and ai2_showgrids=1)
The example was chosen because it's a relatively small grid (45 bytes of data) and illustrates the format completely.
- (offsets relative)
0x00: | 00 | FF | 00 | FF | 00 | E1 | E1 | 70 | E1 | E4 | 11 | 50 | 11 | E4 | E9 | 14 | °NONSENSE°ASCII° |
0x10: | 11 | 30 | 11 | 14 | 09 | 11 | 48 | 79 | 14 | 11 | 30 | 11 | 14 | 79 | 48 | 39 | °°°°°°°°°°°°°°°° |
0x20: | 24 | 19 | 48 | 19 | 64 | 11 | 50 | 11 | 64 | 19 | 48 | 19 | 24 | °° | °° | °° | °°°°°°°°°°°°°°°° |
- Here's the grid this corresponds to
- (the grid's size is 26x35 as specified in the instance file)
01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
01 | |||||||||||||||||||||||||||||||||||
02 | |||||||||||||||||||||||||||||||||||
03 | |||||||||||||||||||||||||||||||||||
04 | 255 tiles of type 0 | ||||||||||||||||||||||||||||||||||
05 | |||||||||||||||||||||||||||||||||||
06 | |||||||||||||||||||||||||||||||||||
07 | |||||||||||||||||||||||||||||||||||
08 | |||||||||||||||||||||||||||||||||||
09 | |||||||||||||||||||||||||||||||||||
10 | |||||||||||||||||||||||||||||||||||
11 | 255 tiles of type 0 | ||||||||||||||||||||||||||||||||||
12 | |||||||||||||||||||||||||||||||||||
13 | |||||||||||||||||||||||||||||||||||
14 | |||||||||||||||||||||||||||||||||||
15 | |||||||||||||||||||||||||||||||||||
16 | |||||||||||||||||||||||||||||||||||
17 | |||||||||||||||||||||||||||||||||||
18 | 225 tiles of type 0 | ||||||||||||||||||||||||||||||||||
19 | |||||||||||||||||||||||||||||||||||
20 | |||||||||||||||||||||||||||||||||||
21 | |||||||||||||||||||||||||||||||||||
22 | 14 tiles of type 1 | 7 tiles of type 0 | 14 tiles of type 1 | ||||||||||||||||||||||||||||||||
23 | 14 tiles of type 4 | 1 | 5 tiles of type 0 | 1 | 14 tiles of type 4 | ||||||||||||||||||||||||||||||
24 | 14 tiles of type 9 | 4 | 1 | 3 t. of type 0 | 1 | 4 | 17 tiles... | ||||||||||||||||||||||||||||
25 | ...of type 9 | 4 t. of type 8 | 7 tiles of type 9 | 4 | 1 | 3 t. of type 0 | 1 | 4 | 7 tiles of type 9 | 4 t. of type 8 | 3 t. of type 9 | ||||||||||||||||||||||||
26 | 4 | 9 | 4 t. of type 8 | 9 | 6 t. of type 4 | 1 | 5 t. of type 0 | 1 | 6 t. of type 4 | 9 | 4 t. of type 8 | 9 | 4 |