User:Gumby/Move Tutorial: Difference between revisions
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Also, you should keep some if not all of the sounds. (IE, "Blockbuster!" becomes "Lion Fist!" | Also, you should keep some if not all of the sounds. (IE, "Blockbuster!" becomes "Lion Fist!" | ||
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Latest revision as of 17:25, 16 April 2013
- BEFORE YOU START, BACKUP ALL FILES! IN THIS EXAMPLE...
- ONCCTCTF_swat_blackops_1.oni
- BINACJBOMelee Profile.oni
1. Extract the ONCC for the character who has the moves you want changed.
In our example, this will be the TCTF Blackops Trooper.
For most people (assuming AE is installed), the command will be...
onisplit -extract:xml XML ..\GameDataFolder\level0_final\ONCCTCTF_swat_blackops_1.oni
2. Go into your install\XML folder and open the XML file
It should start like this:
<?xml version="1.0" encoding="utf-8"?> <Oni Version="0.9.32.0"> <Instance id="0" type="ONCC"> <Physics> ...
3. Find this line:
<Animations>TRACTCTFswat_animations</Animations>
You will need to change it to the TRAC that contains the animations you want. In this example, it will be tankers.
The TRAC for tankers is "TRACTanker_animations", so the new version will read:
<Animations>TRACTanker_animations</Animations>
4. Save it and extract the "BINACJBOMelee Profile.oni" file.
onisplit -extract:xml XML "..\GameDataFolder\level0_final\BINACJBOMelee Profile.oni"
5. Find the profile referenced in the MeleeId tags in the ONCC file, and note the number
<MeleeId>12</MeleeId>
Now go find that profile in the BINACJBOMelee and delete it. ^_^ (This is why we back up)
<Object Id="3345" Type="MELE">
<Header> <Flags>0</Flags> <Position>115.945824 -15.00947 3.12408018</Position> <Rotation>0 0 0</Rotation> </Header> <OSD> <MeleeId>12</MeleeId> <Name>BLACKOPS_Swat</Name> <CharacterClass>TCTF_swat_blackops_1</CharacterClass>
(All gone!)
6. Using this table, find the number of a MELE profile that goes with your TRAC. In this example, I will use #15. TANKER_Hard
0 | 1 | 2 | 3 | 4 |
---|---|---|---|---|
Security_Guard | TCTF_Lite | STRIKER_Easy | THUG_Air | COMGUY |
STRIKER_Medium | STRIKER_Hard | TANKER_Easy | RED_Easy | NINJA_Easy |
TANKER_Medium | BLACKOPS_Lite | BLACKOPS_Swat | TCTF_Swat | ELITE_Easy |
TANKER_Hard | RED_Medium | MADBOMBER | NINJABOT_Train1 | SNIPER |
ELITE_Medium | ELITE_Hard | KONOKO | BARABAS Rsrch D | RED_Hard |
BARABAS TCTF D | NINJA_Medium | NINJA_Hard | NINJA_Super | MURO_Dream |
MURO_Final | MURO_Mutant | GRIFFIN | STRIKER_Mini | COP Male |
COP Female | THUG_Mfg | THUG_Neuro | THUG_Pow | THUG_Wh |
NINJABOT_Train2 | NINJABOT_PowPlant | TANKER_Easy2 | TANKER_Medium2 | TANKER_Hard2 |
40 | 41 | 55 | 56 | 57 |
6. Copy this profile and place it at the end (but before the </ObjectCollection> and </Oni> tags) and change the <MeleeId> tags to be the ID of the profile you just deleted (12).
7. Change the XMLs back to .oni files and recombine...
onisplit -create ..\GameDataFolder\level0_final\ "XML\BINACJBOMelee Profile.xml" onisplit -create ..\GameDataFolder\level0_final\ XML\ONCCTCTF_swat_blackops_1.xml onisplit -import:nosep ..\GameDataFolder\level0_final\ ..\GameDataFolder\level0_final.dat
8. Enjoy ^_^
Notes
This example (and others) might\will cause cutscenes to be missing animations. For example, you would need to add
<TRACAnimation> <Weight>100</Weight> <Animation>TRAMTCTFlev10_Blown</Animation> </TRACAnimation>
to TRACTanker_animations
In most cases there will be trails for the moves, but a few flashes might be missing.
Also, you should keep some if not all of the sounds. (IE, "Blockbuster!" becomes "Lion Fist!"