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== | {{XML_File_Header | prev=DOOR | type=DPge | next=FILM | name=Diary Page}} | ||
== | |||
* | ==General notes== | ||
* '''DPge*.oni''' are global | * The XML code on this page is based on OniSplit '''v0.9.61.0'''. | ||
* A diary page can be read for first time when player enters the level | * '''DPge*.oni''' are global (they can be found in AE/AEInstaller/vanilla/level0_Final.dat). | ||
* A diary page can be read for the first time when the player enters the level indicated by the <LevelNumber> tag. | |||
* An IGPA instance here will make Oni crash. But <PageNumber> let you create more diary pages for a day. | * An IGPA instance here will make Oni crash. But <PageNumber> let you create more diary pages for a day. | ||
* The game can load at most 60 DPge instances. 32 DPge instances exist in original game. | * The game can load at most 60 DPge instances. 32 DPge instances exist in the original game. | ||
==XML structure== | |||
Think of "instances" (#N) as file sections: they run from 1 to N. 0 is the header (it defines the file type, here "DPge"). | |||
Think of "instances" (#N) as file sections | |||
: Every DPge contains one instance of type IGPG. | : Every DPge contains one instance of type IGPG. | ||
Line 19: | Line 19: | ||
: IGSt means a (text) string | : IGSt means a (text) string | ||
Example from vanilla file "DPgelev_19_pg_01": | |||
: #0 (DPge instance) links to #1 (IGPG instance) | : #0 (DPge instance) links to #1 (IGPG instance) | ||
: #1 (IGPG instance) links to #4 and #5 (IGSA instances) | : #1 (IGPG instance) links to #4 and #5 (IGSA instances) | ||
: #2 <font color="#0000CC" title=" #3 exist if IGPG-Text2 is empty | : #2 <font color="#0000CC" title=" #3 exist if IGPG-Text2 is empty ">(unknown placeholder, only presented in original files) (can be ignored)</font> | ||
: #3 (unknown placeholder, only presented in original files) (can be ignored) | : #3 (unknown placeholder, only presented in original files) (can be ignored) | ||
: #4 (IGSA instance) links to #7 (IGSt instance) | : #4 (IGSA instance) links to #7 (IGSt instance) | ||
: #5 (IGSA instance) links to #6 (IGSt instance) | : #5 (IGSA instance) links to #6 (IGSt instance) | ||
==XML tags and options== | |||
'''WPge instance tags''' | '''WPge instance tags''' | ||
: <LevelNumber> (page can be read for first time when player enters this level) | : <LevelNumber> (page can be read for first time when player enters this level) | ||
Line 36: | Line 34: | ||
: <IsLearnedMove> | : <IsLearnedMove> | ||
:: 0 (normal page) | :: 0 (normal page) | ||
:: 1 ( | :: 1 (displays message "New combat move learned. (F1)", which can be avoided with BSL command "ui_suppress_prompt = 1") | ||
: <Page> (link to IGPG instance) | : <Page> (link to IGPG instance) | ||
Line 47: | Line 45: | ||
::: '''Bold''' | ::: '''Bold''' | ||
::: ''Italic'' | ::: ''Italic'' | ||
:: <Color> ([[wikipedia:RGB_color_model# | :: <Color> ([[wikipedia:RGB_color_model#Numeric_representations|RGB]] range, e.g. <Color>255 0 77</Color>) | ||
:: <Size> (10 and 12 are usually used) | :: <Size> (10 and 12 are usually used) | ||
: <Image> (links to a TXMP or PSpc file) | : <Image> (links to a TXMP or PSpc file) | ||
Line 67: | Line 65: | ||
:: <Color> | :: <Color> | ||
:: <Size> | :: <Size> | ||
:: <Flags> (Every IGSt can | :: <Flags> (Every IGSt can have its own properties. The <Flag> tag let you enable these. Add "Size" when you want to get a new font size, add "Color" when you want to get a new font color, etc.) | ||
::: <font style="color:#777">Family</font> | ::: <font style="color:#777">Family</font> | ||
::: Style | ::: Style | ||
::: Color | ::: Color | ||
::: Size | ::: Size | ||
:: <Text> (contains the actual text but can also create a bare paragraph) | :: <Text> (contains the actual text, but can also create a bare paragraph) | ||
=== | ===Example=== | ||
[[Image:DPge.jpg|thumb]] | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni | <Oni> | ||
< | <DPge id="0"> | ||
<LevelNumber>19</LevelNumber> | <LevelNumber>19</LevelNumber> | ||
<PageNumber>1</PageNumber> | <PageNumber>1</PageNumber> | ||
<IsLearnedMove>1</IsLearnedMove> | <IsLearnedMove>1</IsLearnedMove> | ||
<Page>#1</Page> | <Page>#1</Page> | ||
</ | </DPge> | ||
You can display a | You can display a small image if you use the image tag in the IGPG instance (either a non-animated TXMP or a [[XML:PSpc|PSpc]]).)= | ||
< | <IGPG id="1"> | ||
<nowiki><Font></nowiki> | <nowiki><Font></nowiki> | ||
<Family>TSFFTahoma</Family> | <Family>TSFFTahoma</Family> | ||
Line 102: | Line 97: | ||
<Text1>#4</Text1> | <Text1>#4</Text1> | ||
<Text2>#5</Text2> | <Text2>#5</Text2> | ||
</ | </IGPG> | ||
< | <IGSA id="4"> | ||
<Strings> | <Strings> | ||
<Link>#7</Link> | <Link>#7</Link> | ||
</Strings> | </Strings> | ||
</ | </IGSA> | ||
< | <IGSA id="5"> | ||
<Strings> | <Strings> | ||
<Link>#6</Link> | <Link>#6</Link> | ||
</Strings> | </Strings> | ||
</ | </IGSA> | ||
A space between the text tags (<Text> </Text>) can produce a new paragraph. The import ignores that so far but you can fix it by writing "<Text xml:space="preserve"> </Text>" | A space between the text tags (<Text> </Text>) can produce a new paragraph. The import ignores that so far but you can fix it by writing "<Text xml:space="preserve"> </Text>" (not used in this example). | ||
< | <IGSt id="7"> | ||
<nowiki><Font></nowiki> | <nowiki><Font></nowiki> | ||
<Family></Family> | <Family></Family> | ||
Line 135: | Line 120: | ||
<nowiki></Font></nowiki> | <nowiki></Font></nowiki> | ||
<Text>Stepping Disarm</Text> | <Text>Stepping Disarm</Text> | ||
</ | </IGSt> | ||
<IGSt id="6"> | |||
<nowiki><Font></nowiki> | |||
<Family>TSFFTahoma</Family> | |||
<Style>Bold</Style> | |||
<Color>191 191 191</Color> | |||
<Size>10</Size> | |||
<Flags>Family Style Color Size</Flags> | |||
<nowiki></Font></nowiki> | |||
<Text>When standing in front of an armed opponent, press FORWARD + KICK. Disarm your opponent with a kick to the face!!</Text> | |||
</IGSt> | |||
</Oni> | </Oni> | ||
{{XML}} |
Latest revision as of 17:38, 21 February 2022
DPge : Diary Page | ||
---|---|---|
XML
DOOR << Other file types >> FILM |
General notes
- The XML code on this page is based on OniSplit v0.9.61.0.
- DPge*.oni are global (they can be found in AE/AEInstaller/vanilla/level0_Final.dat).
- A diary page can be read for the first time when the player enters the level indicated by the <LevelNumber> tag.
- An IGPA instance here will make Oni crash. But <PageNumber> let you create more diary pages for a day.
- The game can load at most 60 DPge instances. 32 DPge instances exist in the original game.
XML structure
Think of "instances" (#N) as file sections: they run from 1 to N. 0 is the header (it defines the file type, here "DPge").
- Every DPge contains one instance of type IGPG.
- Every IGPG contains two instances of type IGSA.
- Every IGSA contains a number of instances of type IGSt.
- IGPG means a page
- IGSA means a (text) string array
- IGSt means a (text) string
Example from vanilla file "DPgelev_19_pg_01":
- #0 (DPge instance) links to #1 (IGPG instance)
- #1 (IGPG instance) links to #4 and #5 (IGSA instances)
- #2 (unknown placeholder, only presented in original files) (can be ignored)
- #3 (unknown placeholder, only presented in original files) (can be ignored)
- #4 (IGSA instance) links to #7 (IGSt instance)
- #5 (IGSA instance) links to #6 (IGSt instance)
XML tags and options
WPge instance tags
- <LevelNumber> (page can be read for first time when player enters this level)
- <PageNumber> (diary page number)
- <IsLearnedMove>
- 0 (normal page)
- 1 (displays message "New combat move learned. (F1)", which can be avoided with BSL command "ui_suppress_prompt = 1")
- <Page> (link to IGPG instance)
IGPG instance tags
- <Font> (defines the font in case it isn't defined in the IGSt instance; the style is bold by default)
- <Family>
- TSFFTahoma
- <Style>
- Normal
- Bold
- Italic
- <Color> (RGB range, e.g. <Color>255 0 77</Color>)
- <Size> (10 and 12 are usually used)
- <Family>
- <Image> (links to a TXMP or PSpc file)
- <Text1> (links to an IGSA instance)
- <Text2> (links to an IGSA instance (hint field))
IGSA instance tags
- <Strings>
- <Link> (links to an IGSt instance)
IGSt instance tags
- <Font>
- <Family>
- TSFFTahoma
- <Style>
- Normal
- Bold
- Italic
- <Color>
- <Size>
- <Flags> (Every IGSt can have its own properties. The <Flag> tag let you enable these. Add "Size" when you want to get a new font size, add "Color" when you want to get a new font color, etc.)
- Family
- Style
- Color
- Size
- <Text> (contains the actual text, but can also create a bare paragraph)
- <Family>
Example
<?xml version="1.0" encoding="utf-8"?> <Oni> <DPge id="0"> <LevelNumber>19</LevelNumber> <PageNumber>1</PageNumber> <IsLearnedMove>1</IsLearnedMove> <Page>#1</Page> </DPge>
You can display a small image if you use the image tag in the IGPG instance (either a non-animated TXMP or a PSpc).)=
<IGPG id="1"> <Font> <Family>TSFFTahoma</Family> <Style>Bold</Style> <Color>255 127 0</Color> <Size>12</Size> <Flags>Family Style Color Size</Flags> </Font> <Image>TXMPLevel19move</Image> <Text1>#4</Text1> <Text2>#5</Text2> </IGPG> <IGSA id="4"> <Strings> <Link>#7</Link> </Strings> </IGSA> <IGSA id="5"> <Strings> <Link>#6</Link> </Strings> </IGSA>
A space between the text tags (<Text> </Text>) can produce a new paragraph. The import ignores that so far but you can fix it by writing "<Text xml:space="preserve"> </Text>" (not used in this example).
<IGSt id="7"> <Font> <Family></Family> <Style>Normal</Style> <Color>0 0 0 0</Color> <Size>0</Size> <Flags></Flags> </Font> <Text>Stepping Disarm</Text> </IGSt> <IGSt id="6"> <Font> <Family>TSFFTahoma</Family> <Style>Bold</Style> <Color>191 191 191</Color> <Size>10</Size> <Flags>Family Style Color Size</Flags> </Font> <Text>When standing in front of an armed opponent, press FORWARD + KICK. Disarm your opponent with a kick to the face!!</Text> </IGSt> </Oni>