Flatline/Dev Diary: Difference between revisions

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Happy {{LOCALDAYNAME}}.
Happy {{LOCALDAYNAME}}.
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{{Divhide|AutoIt Stage}}
==Autoit stage==
==Autoit stage==


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*Started experimenting with windows in C [[User:Gumby|Gumby]]
*Started experimenting with windows in C [[User:Gumby|Gumby]]
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==Daodan stage==
==Daodan stage==


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After a break to work on other things, we've started up again.
After a break to work on other things, we've started up again.
*ONrGameState_NewCharacter() works
*ONrGameState_NewCharacter() works
*Added structs for Character and Active Character
===November 28, 2009===
*Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
===November 30, 2009===
*Started work on network protocol
:Things that work (client to server only...):
:*Name changing
:*Message sending
:*Initial connection packet.
===December 1, 2009===
*Fixed crash, client can receive now.
*Fixed packet system.
*Messages are relayed to the whole network
*Client now discards duplicate packets
===December 2, 2009===
*Client and server have an initial connection packet exchange
===December 3-6, 2009===
*Tested an Internet connection
*Refactored a lot of code. ;)
===December 7, 2009===
*Sent keystrokes successfully over LAN.
*Did happy dance.
*Sent keystrokes over Internet
*Taunted at Iritscen.
[[Category:Modding projects]]

Latest revision as of 00:29, 9 April 2013

This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Happy Thursday.

Daodan stage

July 16, 2009

After a break to work on other things, we've started up again.

  • ONrGameState_NewCharacter() works
  • Added structs for Character and Active Character

November 28, 2009

  • Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.

November 30, 2009

  • Started work on network protocol
Things that work (client to server only...):
  • Name changing
  • Message sending
  • Initial connection packet.

December 1, 2009

  • Fixed crash, client can receive now.
  • Fixed packet system.
  • Messages are relayed to the whole network
  • Client now discards duplicate packets

December 2, 2009

  • Client and server have an initial connection packet exchange

December 3-6, 2009

  • Tested an Internet connection
  • Refactored a lot of code. ;)

December 7, 2009

  • Sent keystrokes successfully over LAN.
  • Did happy dance.
  • Sent keystrokes over Internet
  • Taunted at Iritscen.