Flatline/Dev Diary: Difference between revisions
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Happy {{LOCALDAYNAME}}.  | Happy {{LOCALDAYNAME}}.  | ||
{{Divhide|AutoIt Stage  | {{Divhide|AutoIt Stage}}  | ||
==Autoit stage==  | ==Autoit stage==  | ||
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*Started experimenting with windows in C [[User:Gumby|Gumby]]  | *Started experimenting with windows in C [[User:Gumby|Gumby]]  | ||
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==Daodan stage==  | ==Daodan stage==  | ||
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*Messages are relayed to the whole network  | *Messages are relayed to the whole network  | ||
*Client now discards duplicate packets  | *Client now discards duplicate packets  | ||
===December 2, 2009===  | |||
*Client and server have an initial connection packet exchange  | |||
===December 3-6, 2009===  | |||
*Tested an Internet connection  | |||
*Refactored a lot of code. ;)  | |||
===December 7, 2009===  | |||
*Sent keystrokes successfully over LAN.  | |||
*Did happy dance.  | |||
*Sent keystrokes over Internet  | |||
*Taunted at Iritscen.  | |||
[[Category:Modding projects]]  | |||
Latest revision as of 00:29, 9 April 2013
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Tuesday.
AutoIt Stage
Autoit stage
October 16, 2008
Done
- GameState Offset
 - Character Offsetts
 - Key+mouse input offsets
 - Turning offset (mostly...)
 - Local game linking
 - Location coordinates
 
To-Do
- Finish Changing over to moving other characters instead of just the corresponding Konoko
 - Fix glitch involving keyboard attack inputs being broken
 - Apply rotation pointers to other characters
 
October 17, 2008
Done (Today)
- Linked Active+Normal Character structs
 - Finished transferring over to pointers and other chracters (including rotation)
 - Fixed input glitch
 
To-Do
- Waiting on Rossy to start on network code.
 - Transfer over to C and MP logic stuff.
 
October 18, 2008
Done (Today)
- Tested, found geyser couldn't run it
 - Tested more, found Neo also couldn't run it
 - Fixed an issue with not linking to ActiveKonoko's struct
 - Fixed a pointer I forgot to make >_<
 - Is now working on Neo's computer
 
Testing
- Gumby - works
 - Paradox - works, although attacks aren't working. Probably due to slow processor speed.
 - Geyser - FIXED Laggy, but normal.
 - Neo - FIXED is working now, albiet a bit laggy
 - Iritscen - works
 
October 19, 2008
Done (Today)
- Started network code in C. -RossyMiles
 - Got bored, and implemented a second character, that Window Two can control -Gumby
 
Octover 30, 2008
- Started experimenting with windows in C Gumby
 
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
 - Added structs for Character and Active Character
 
November 28, 2009
- Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
 
November 30, 2009
- Started work on network protocol
 
- Things that work (client to server only...):
- Name changing
 - Message sending
 - Initial connection packet.
 
 
December 1, 2009
- Fixed crash, client can receive now.
 - Fixed packet system.
 - Messages are relayed to the whole network
 - Client now discards duplicate packets
 
December 2, 2009
- Client and server have an initial connection packet exchange
 
December 3-6, 2009
- Tested an Internet connection
 - Refactored a lot of code. ;)
 
December 7, 2009
- Sent keystrokes successfully over LAN.
 - Did happy dance.
 - Sent keystrokes over Internet
 - Taunted at Iritscen.