Flatline/Dev Diary: Difference between revisions

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Happy {{LOCALDAYNAME}}.
Happy {{LOCALDAYNAME}}.
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{{Divhide|AutoIt Stage}}
==Autoit stage==
==Autoit stage==


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*Started experimenting with windows in C [[User:Gumby|Gumby]]
*Started experimenting with windows in C [[User:Gumby|Gumby]]
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==Daodan stage==
==Daodan stage==


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*Tested an Internet connection
*Tested an Internet connection
*Refactored a lot of code. ;)
*Refactored a lot of code. ;)
===December 7, 2009===
*Sent keystrokes successfully over LAN.
*Did happy dance.
*Sent keystrokes over Internet
*Taunted at Iritscen.
[[Category:Modding projects]]

Latest revision as of 00:29, 9 April 2013

This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Happy Wednesday.

AutoIt Stage

Autoit stage

October 16, 2008

Done

  • GameState Offset
  • Character Offsetts
  • Key+mouse input offsets
  • Turning offset (mostly...)
  • Local game linking
  • Location coordinates

To-Do

  • Finish Changing over to moving other characters instead of just the corresponding Konoko
  • Fix glitch involving keyboard attack inputs being broken
  • Apply rotation pointers to other characters

October 17, 2008

Done (Today)

  • Linked Active+Normal Character structs
  • Finished transferring over to pointers and other chracters (including rotation)
  • Fixed input glitch

To-Do

  • Waiting on Rossy to start on network code.
  • Transfer over to C and MP logic stuff.

October 18, 2008

Done (Today)

  • Tested, found geyser couldn't run it
  • Tested more, found Neo also couldn't run it
  • Fixed an issue with not linking to ActiveKonoko's struct
  • Fixed a pointer I forgot to make >_<
  • Is now working on Neo's computer

Testing

  • Gumby - works
  • Paradox - works, although attacks aren't working. Probably due to slow processor speed.
  • Geyser - FIXED Laggy, but normal.
  • Neo - FIXED is working now, albiet a bit laggy
  • Iritscen - works

October 19, 2008

Done (Today)

  • Started network code in C. -RossyMiles
  • Got bored, and implemented a second character, that Window Two can control -Gumby

Octover 30, 2008

  • Started experimenting with windows in C Gumby

Daodan stage

July 16, 2009

After a break to work on other things, we've started up again.

  • ONrGameState_NewCharacter() works
  • Added structs for Character and Active Character

November 28, 2009

  • Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.

November 30, 2009

  • Started work on network protocol
Things that work (client to server only...):
  • Name changing
  • Message sending
  • Initial connection packet.

December 1, 2009

  • Fixed crash, client can receive now.
  • Fixed packet system.
  • Messages are relayed to the whole network
  • Client now discards duplicate packets

December 2, 2009

  • Client and server have an initial connection packet exchange

December 3-6, 2009

  • Tested an Internet connection
  • Refactored a lot of code. ;)

December 7, 2009

  • Sent keystrokes successfully over LAN.
  • Did happy dance.
  • Sent keystrokes over Internet
  • Taunted at Iritscen.