Flatline/Dev Diary: Difference between revisions

From OniGalore
Jump to navigation Jump to search
No edit summary
m (/cat)
 
(4 intermediate revisions by the same user not shown)
Line 2: Line 2:


Happy {{LOCALDAYNAME}}.
Happy {{LOCALDAYNAME}}.
{{Divhide|AutoIt Stage|
{{Divhide|AutoIt Stage}}
==Autoit stage==
==Autoit stage==


Line 58: Line 58:


*Started experimenting with windows in C [[User:Gumby|Gumby]]
*Started experimenting with windows in C [[User:Gumby|Gumby]]
}}
{{Divhide|end}}
==Daodan stage==
==Daodan stage==


Line 101: Line 101:
*Sent keystrokes over Internet
*Sent keystrokes over Internet
*Taunted at Iritscen.
*Taunted at Iritscen.
[[Category:Modding projects]]

Latest revision as of 00:29, 9 April 2013

This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Happy Sunday.

Daodan stage

July 16, 2009

After a break to work on other things, we've started up again.

  • ONrGameState_NewCharacter() works
  • Added structs for Character and Active Character

November 28, 2009

  • Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.

November 30, 2009

  • Started work on network protocol
Things that work (client to server only...):
  • Name changing
  • Message sending
  • Initial connection packet.

December 1, 2009

  • Fixed crash, client can receive now.
  • Fixed packet system.
  • Messages are relayed to the whole network
  • Client now discards duplicate packets

December 2, 2009

  • Client and server have an initial connection packet exchange

December 3-6, 2009

  • Tested an Internet connection
  • Refactored a lot of code. ;)

December 7, 2009

  • Sent keystrokes successfully over LAN.
  • Did happy dance.
  • Sent keystrokes over Internet
  • Taunted at Iritscen.