Oni engine patches (Mac Intel): Difference between revisions
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{{Hatnote|For the history of the Mac builds of Oni, see [[History of Mac Oni|here]]. For information on the patches to Windows Oni and other Mac versions of Oni, see the [[:Category:Patches|Patches category]].}} | |||
{{fmbox | |||
| text = This is the game app for 32-bit Intel Macs. It does not run on versions of macOS after 10.14 because support for 32-bit applications was dropped in 10.15. | |||
}} | |||
Starting in 2011, Feral Interactive began | Starting in 2011, Feral Interactive began releasing new builds of the Oni application for Intel Macs. The main purpose of these builds was simply maintenance; all previous versions of the game application were built for PowerPC-based Macs, so an Intel-native build was needed for modern Intel-based Macs. However, the builds from Feral also include a number of improvements, including some that fans first made to the Omni Group PPC build using hex editing (see [[OMNI]]), some changes that were requested by fans, and some patches that were first made to Windows Oni (see [[Daodan DLL]]). | ||
==Download== | ==Download== | ||
If you have installed the [[Anniversary Edition]], then you will already have the latest build of Oni, but here are direct download links that do not require the AE | If you have installed the [[Anniversary Edition]], then you will already have the latest build of Oni, but here are direct download links that do not require the AE. When the latest Oni build is installed through the AE, the higher-quality intro/outro movies are in a separate optional mod package, but in the direct download below they are bundled inside Oni.app and will be moved into the [[GDF]] when Oni is first launched, hence the size of the application. | ||
*[http:// | |||
Download and unzip the file linked to below, then follow the instructions in the read-me for getting the app to run, and then place the Oni application into your retail installation of Oni. | |||
*[http://mods.oni2.net/node/320 Oni 1.2.1] (for Mac OS X 10.7 through macOS 10.14) -- Released Dec. 2015 | |||
(An archived release of [http://mods.oni2.net/node/319 Oni 1.1.1] is available for Mac OS X 10.6.) | |||
==Known issues== | ==Known issues== | ||
*Input is sometimes momentarily dropped (a mouse click is ignored, a | *The app is unsigned, so you must follow the instructions in the read-me to get Oni to run properly. | ||
*Input is sometimes momentarily dropped (a mouse click is ignored, or a button being held down is let up for a moment). | |||
*Sound effects occasionally drop. | |||
*Foreign characters found in some localizations of the game's text will not display. | |||
*Movie-playing doesn't work below OS X 10.9. | *Movie-playing doesn't work below OS X 10.9. | ||
*After quitting Oni, sometimes the mouse cursor is frozen in the middle of the screen until you click once. | |||
==Changes from Bungie build== | ==Changes from Bungie build== | ||
Below we list the changes | Below we list the changes as of Oni 1.2.1 that have been made to the game application since the original release of Oni in 2001, and whether these changes have also been made in Windows. | ||
===Behavior=== | ===Behavior=== | ||
Line 28: | Line 38: | ||
|- | |- | ||
|Command-Q now quits Oni from the Main Menu | |Command-Q now quits Oni from the Main Menu | ||
|Mac- | |Mac-specific key shortcut | ||
|- | |- | ||
|Developer Mode can be activated by entering "thedayismine" or simply "x" on the Pause screen | |Developer Mode can be activated by entering "thedayismine" or simply "x" on the Pause screen | ||
|Enabled in Windows through Daodan DLL | |Enabled in Windows through Daodan DLL | ||
|- | |||
|[[Developer_Mode#Hotkeys|Developer Mode hotkeys]] Ctrl-Shift-I, -O, -R, -S, and -T now work | |||
|Not available in Windows | |||
|- | |- | ||
|Options screen can be accessed from Main Menu while game is in progress | |Options screen can be accessed from Main Menu while game is in progress | ||
Line 39: | Line 52: | ||
|Not performed in Windows | |Not performed in Windows | ||
|- | |- | ||
|Scroll wheel can be used to set player's movement speed | |Scroll wheel can be used to scroll in Load Game dialog and to set player's movement speed (requires -scrollrun launch argument) | ||
|Not available in Windows | |Not available in Windows | ||
|} | |} | ||
===BSL=== | ===BSL=== | ||
Mac Oni should now have parity with Windows BSL; any command available in Windows Oni should work on Macs too. Additional changes to BSL are listed below. | Mac Oni should now have parity with Windows Oni's [[BSL]]; any command available in Windows Oni should work on Macs too. You may place a file called bsl_config.txt next to Oni, containing newline-separated scripting commands, and Oni will run them upon loading a level. Additional changes to BSL are listed below. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|"am_show_texturename", when set to 1, names the texture at which you are pointing a loaded weapon | |"am_show_texturename", when set to 1, names the texture at which you are pointing a loaded weapon | ||
|Not available in Windows | |Not available in Windows | ||
|- | |- | ||
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|"chr_show_weaponid", when set to 1, displays the name of the weapon you just equipped | |"chr_show_weaponid", when set to 1, displays the name of the weapon you just equipped | ||
|Not available in Windows | |Not available in Windows | ||
|- | |||
|"env_highlight_gq" now works | |||
|Always worked in Windows | |||
|- | |- | ||
|"global" folder in IGMD/ can now contain BSL scripts that augment the BSL scripting for the active level | |"global" folder in IGMD/ can now contain BSL scripts that augment the BSL scripting for the active level | ||
Line 66: | Line 79: | ||
|Not available in Windows | |Not available in Windows | ||
|- | |- | ||
|" | |"p3_show_env_collision" now works | ||
|Always worked in Windows | |Always worked in Windows | ||
|- | |||
|"show_sound_all", "show_sound_rectangles", "show_sound_spheres", and "sound_show_occlusions" now work | |||
|Do not work in Windows | |||
|- | |- | ||
|"show_triggervolumes", when set to 1, displays the bounding boxes of trigger volumes (or press Ctrl-Shift-X) | |"show_triggervolumes", when set to 1, displays the bounding boxes of trigger volumes (or press Ctrl-Shift-X) | ||
|Added in Windows by Daodan DLL | |Added in Windows by Daodan DLL | ||
|- | |||
|"sound_show_debug", when set to 1, now also shows the spheres around objects that generate noises | |||
|HUD works in Windows, but spheres are not drawn | |||
|- | |- | ||
|"wp_fadetime" now works | |"wp_fadetime" now works | ||
| | |Fixed for Windows by Daodan DLL | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|AI | |AI dodging of weapon projectiles fixed | ||
|Fixed for Windows by Daodan DLL | |Fixed for Windows by Daodan DLL | ||
|- | |- | ||
|AIs no longer tend to forget about player when line of sight to player is lost | |AIs no longer tend to forget about player when line of sight to player is lost | ||
| | |Fixed for Windows by Daodan DLL | ||
|- | |- | ||
|Developer Mode console now visible in higher resolutions | |Developer Mode console now visible in higher resolutions | ||
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|Not fixed in Windows | |Not fixed in Windows | ||
|- | |- | ||
|Particle class limit made consistent (was 1024 in one place and 2048 in another),<br />preventing mods from crashing Oni with too many | |Particle class limit made consistent (was 1024 in one place and 2048 in another),<br />preventing mods from crashing Oni with too many particle classes | ||
|Not fixed in Windows | |Not fixed in Windows | ||
|- | |- | ||
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|- | |- | ||
|Widescreen resolutions no longer stretch character portraits and sprite textures | |Widescreen resolutions no longer stretch character portraits and sprite textures | ||
| | |Only portrait stretching fixed for Windows by Daodan DLL | ||
|} | |} | ||
===Launch arguments=== | ===Launch arguments=== | ||
There are no equivalents for any of these features in Windows Oni and the Daodan DLL. | Besides Oni's [[Customizing#Command-line_arguments|standard launch arguments]], the following arguments have been added. There are no equivalents for any of these features in Windows Oni and the Daodan DLL. A file named launch_args.txt can be placed next to Oni, containing arguments from the list below, and these will be supplied to Oni at launch time. Launch arguments can also be supplied by holding Command while launching Oni to bring up the GUI launch panel. | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 122: | Line 139: | ||
| -af2x, -af4x, -afmax, -tri | | -af2x, -af4x, -afmax, -tri | ||
|Anisotropic filtering (-tri turns AF off, which is the default setting) | |Anisotropic filtering (-tri turns AF off, which is the default setting) | ||
|- | |||
| -debugdisplay | |||
|Prints messages to Console that can help diagnose display/windowing issues | |||
|- | |- | ||
| -display[1-9] | | -display[1-9] | ||
| | |Chooses monitor on which to display Oni | ||
|- | |- | ||
| -fsaa2x, -fsaa4x, -fsaamax | | -fsaa2x, -fsaa4x, -fsaamax | ||
Line 130: | Line 150: | ||
|- | |- | ||
| -nosparkle | | -nosparkle | ||
|Disables Sparkle auto-update framework | |Disables Sparkle auto-update framework | ||
|- | |- | ||
| -novideos | | -novideos | ||
|Disables playing of intro and outro movies | |Disables playing of intro and outro movies | ||
|- | |- | ||
| -parkour | | -parkour | ||
|AI will jump over obstacles to reach player (experimental) | |AI will jump over obstacles to reach player (experimental) | ||
|- | |||
| -scrollrun | |||
|Mouse scroll wheel can be used to lock movement speed to walking, running, or dashing | |||
|- | |- | ||
| -vsync | | -vsync | ||
|Turns on vertical synchronization (tends to be automatically turned on in recent versions of | |Turns on vertical synchronization (tends to be automatically turned on in recent versions of macOS) | ||
|- | |- | ||
| -wintop, -winbottom, -winleft, -winright | | -wintop, -winbottom, -winleft, -winright | ||
| | |In windowed mode (-noswitch), places window against chosen side of screen | ||
|- | |- | ||
| -wsafety | | -wsafety | ||
| | |Binding a key to "weapon_safety" allows you to punch or kick by clicking the mouse while holding loaded weapon | ||
|} | |} | ||
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==Changes from The Omni Group build== | ==Changes from The Omni Group build== | ||
The Omni Group's builds of Oni for PPC Macs from 2001 to 2003 introduced certain behaviors and bugs which were not present in Bungie's original PPC Mac build of Oni from 2001. Changes that the Feral build has made to Omni's version of the game, not Bungie's, are as follows: | |||
*Full-screen mode should now | *Full-screen mode should now use Oni's gamma setting. | ||
*In-game music and | *In-game music and looping sounds such as automatic weapons fire no longer continue playing while game is paused on Main Menu. | ||
*Saving of | <!--*Saving of GameDataFolder location in global preferences has been removed to allow multiple Oni installations on hard drive.--> | ||
* | *Greatly improved windowed mode behavior. | ||
*Expanded display resolution choices | *Expanded menu of display resolution choices. | ||
*Developer Mode console allows upper-case letters to be typed | *Developer Mode console allows upper-case letters to be typed. | ||
[[Category:Patches]] | [[Category:Patches]] |
Latest revision as of 19:36, 2 July 2022
- For the history of the Mac builds of Oni, see here. For information on the patches to Windows Oni and other Mac versions of Oni, see the Patches category.
This is the game app for 32-bit Intel Macs. It does not run on versions of macOS after 10.14 because support for 32-bit applications was dropped in 10.15. |
Starting in 2011, Feral Interactive began releasing new builds of the Oni application for Intel Macs. The main purpose of these builds was simply maintenance; all previous versions of the game application were built for PowerPC-based Macs, so an Intel-native build was needed for modern Intel-based Macs. However, the builds from Feral also include a number of improvements, including some that fans first made to the Omni Group PPC build using hex editing (see OMNI), some changes that were requested by fans, and some patches that were first made to Windows Oni (see Daodan DLL).
Download
If you have installed the Anniversary Edition, then you will already have the latest build of Oni, but here are direct download links that do not require the AE. When the latest Oni build is installed through the AE, the higher-quality intro/outro movies are in a separate optional mod package, but in the direct download below they are bundled inside Oni.app and will be moved into the GDF when Oni is first launched, hence the size of the application.
Download and unzip the file linked to below, then follow the instructions in the read-me for getting the app to run, and then place the Oni application into your retail installation of Oni.
- Oni 1.2.1 (for Mac OS X 10.7 through macOS 10.14) -- Released Dec. 2015
(An archived release of Oni 1.1.1 is available for Mac OS X 10.6.)
Known issues
- The app is unsigned, so you must follow the instructions in the read-me to get Oni to run properly.
- Input is sometimes momentarily dropped (a mouse click is ignored, or a button being held down is let up for a moment).
- Sound effects occasionally drop.
- Foreign characters found in some localizations of the game's text will not display.
- Movie-playing doesn't work below OS X 10.9.
- After quitting Oni, sometimes the mouse cursor is frozen in the middle of the screen until you click once.
Changes from Bungie build
Below we list the changes as of Oni 1.2.1 that have been made to the game application since the original release of Oni in 2001, and whether these changes have also been made in Windows.
Behavior
Cheats added to Oni: bigbadboss, bulletproof, kangaroo, marypoppins, shinobi ("shinobi" works differently than in Windows, and makes the game easier by deafening the AI and reducing their vision range) |
Added in Windows by Daodan DLL |
Cheats can be bound to keys in key_config.txt | Enabled in Windows through Daodan DLL |
Cheats can be entered on the Pause screen even when Oni has not been beaten yet | Enabled in Windows through Daodan DLL |
Command-Q now quits Oni from the Main Menu | Mac-specific key shortcut |
Developer Mode can be activated by entering "thedayismine" or simply "x" on the Pause screen | Enabled in Windows through Daodan DLL |
Developer Mode hotkeys Ctrl-Shift-I, -O, -R, -S, and -T now work | Not available in Windows |
Options screen can be accessed from Main Menu while game is in progress | Allowed in Windows through Daodan DLL |
Resolution setting that is unattainable on current monitor or in windowed mode will be dynamically corrected | Not performed in Windows |
Scroll wheel can be used to scroll in Load Game dialog and to set player's movement speed (requires -scrollrun launch argument) | Not available in Windows |
BSL
Mac Oni should now have parity with Windows Oni's BSL; any command available in Windows Oni should work on Macs too. You may place a file called bsl_config.txt next to Oni, containing newline-separated scripting commands, and Oni will run them upon loading a level. Additional changes to BSL are listed below.
"am_show_texturename", when set to 1, names the texture at which you are pointing a loaded weapon | Not available in Windows |
"chr_location" now accepts either the AI index number or the AI's name | Windows Oni only takes an index number |
"chr_show_weaponid", when set to 1, displays the name of the weapon you just equipped | Not available in Windows |
"env_highlight_gq" now works | Always worked in Windows |
"global" folder in IGMD/ can now contain BSL scripts that augment the BSL scripting for the active level | Always worked in Windows |
"mouse_acceleration" can be set to a floating-point number between 0.1 and 1.0 to set the mouse speed | Not available in Windows |
"p3_show_env_collision" now works | Always worked in Windows |
"show_sound_all", "show_sound_rectangles", "show_sound_spheres", and "sound_show_occlusions" now work | Do not work in Windows |
"show_triggervolumes", when set to 1, displays the bounding boxes of trigger volumes (or press Ctrl-Shift-X) | Added in Windows by Daodan DLL |
"sound_show_debug", when set to 1, now also shows the spheres around objects that generate noises | HUD works in Windows, but spheres are not drawn |
"wp_fadetime" now works | Fixed for Windows by Daodan DLL |
Bug fixes
AI dodging of weapon projectiles fixed | Fixed for Windows by Daodan DLL |
AIs no longer tend to forget about player when line of sight to player is lost | Fixed for Windows by Daodan DLL |
Developer Mode console now visible in higher resolutions | Fixed for Windows by Daodan DLL |
Lens flares no longer shine through objects | Not fixed in Windows |
Level file sets that have a .dat but are missing a .raw or .sep will no longer crash Oni | Not fixed in Windows |
"moonshadow" no longer causes graphical glitch in right HUD | Not fixed in Windows |
Particle class limit made consistent (was 1024 in one place and 2048 in another), preventing mods from crashing Oni with too many particle classes |
Not fixed in Windows |
Splashscreens larger than Oni's current resolution will no longer be drawn as solid black | Fixed for Windows by Daodan DLL |
Textures that are referenced but missing will no longer crash Oni | Not fixed in Windows |
Weapon cooldown exploit fixed | Fixed for Windows by Daodan DLL |
Widescreen resolutions no longer stretch character portraits and sprite textures | Only portrait stretching fixed for Windows by Daodan DLL |
Launch arguments
Besides Oni's standard launch arguments, the following arguments have been added. There are no equivalents for any of these features in Windows Oni and the Daodan DLL. A file named launch_args.txt can be placed next to Oni, containing arguments from the list below, and these will be supplied to Oni at launch time. Launch arguments can also be supplied by holding Command while launching Oni to bring up the GUI launch panel.
-af2x, -af4x, -afmax, -tri | Anisotropic filtering (-tri turns AF off, which is the default setting) |
-debugdisplay | Prints messages to Console that can help diagnose display/windowing issues |
-display[1-9] | Chooses monitor on which to display Oni |
-fsaa2x, -fsaa4x, -fsaamax | Full-screen anti-aliasing |
-nosparkle | Disables Sparkle auto-update framework |
-novideos | Disables playing of intro and outro movies |
-parkour | AI will jump over obstacles to reach player (experimental) |
-scrollrun | Mouse scroll wheel can be used to lock movement speed to walking, running, or dashing |
-vsync | Turns on vertical synchronization (tends to be automatically turned on in recent versions of macOS) |
-wintop, -winbottom, -winleft, -winright | In windowed mode (-noswitch), places window against chosen side of screen |
-wsafety | Binding a key to "weapon_safety" allows you to punch or kick by clicking the mouse while holding loaded weapon |
Limits
Active character limit raised from 60 to 256 | This now matches the limit in Windows Oni |
Collision limit raised from 255 to 1024 | Not raised in Windows |
Level files maximum raised from 16 to 64 | This now matches the limit in Windows Oni |
Object sorting limit raised from 4K to 10K | Not raised in Windows |
Pathfinding grid cache size multiplied by 8x to avoid crashes in large third-party levels | Performed in Windows by Daodan DLL |
Texture type RGBA8888 added | Performed in Windows by Daodan DLL |
Texture maximum size increased from 256px to 1024px | Daodan DLL raises the limit to 512px in Windows |
Weapon diary page limit raised from 15 to 30 to allow weapon mods to add diary pages | Not raised in Windows |
Changes from The Omni Group build
The Omni Group's builds of Oni for PPC Macs from 2001 to 2003 introduced certain behaviors and bugs which were not present in Bungie's original PPC Mac build of Oni from 2001. Changes that the Feral build has made to Omni's version of the game, not Bungie's, are as follows:
- Full-screen mode should now use Oni's gamma setting.
- In-game music and looping sounds such as automatic weapons fire no longer continue playing while game is paused on Main Menu.
- Greatly improved windowed mode behavior.
- Expanded menu of display resolution choices.
- Developer Mode console allows upper-case letters to be typed.