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It looks like the required 150 hit points is a bit too much health for ordinary non-boss opponents, but keep in mind that in fact the engine can heal AI2 characters to only 80% of their maximum hit points, which is about 120 (it usually heals one or two hit points over 80%, which is nothing much). 120 is the basic health of red Elites. So we can take the Elite_hard ONCC, give it additional health via CHAR so his basic health is 150, and then (via '''chr_set_health''') reduce his hit points to 80% of his basic health when he is spawned. This way, we can get "harder hard elites" ^_^ | It looks like the required 150 hit points is a bit too much health for ordinary non-boss opponents, but keep in mind that in fact the engine can heal AI2 characters to only 80% of their maximum hit points, which is about 120 (it usually heals one or two hit points over 80%, which is nothing much). 120 is the basic health of red Elites. So we can take the Elite_hard ONCC, give it additional health via CHAR so his basic health is 150, and then (via '''chr_set_health''') reduce his hit points to 80% of his basic health when he is spawned. This way, we can get "harder hard elites" ^_^ | ||
[[Category: | [[Category:Engine docs]] |