Barabas' regeneration: Difference between revisions

m
forgot to actually change cat.
(/cat; copy-edited from top to bottom)
m (forgot to actually change cat.)
 
Line 24: Line 24:
It looks like the required 150 hit points is a bit too much health for ordinary non-boss opponents, but keep in mind that in fact the engine can heal AI2 characters to only 80% of their maximum hit points, which is about 120 (it usually heals one or two hit points over 80%, which is nothing much). 120 is the basic health of red Elites. So we can take the Elite_hard ONCC, give it additional health via CHAR so his basic health is 150, and then (via '''chr_set_health''') reduce his hit points to 80% of his basic health when he is spawned. This way, we can get "harder hard elites" ^_^
It looks like the required 150 hit points is a bit too much health for ordinary non-boss opponents, but keep in mind that in fact the engine can heal AI2 characters to only 80% of their maximum hit points, which is about 120 (it usually heals one or two hit points over 80%, which is nothing much). 120 is the basic health of red Elites. So we can take the Elite_hard ONCC, give it additional health via CHAR so his basic health is 150, and then (via '''chr_set_health''') reduce his hit points to 80% of his basic health when he is spawned. This way, we can get "harder hard elites" ^_^


[[Category:Modding information]]
[[Category:Engine docs]]