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'''Notes on this folder''' | '''Notes on this folder''' | ||
*The scripts in the subfolders of IGMD are plain-text files with a .bsl extension, written in [[BSL|BFW Scripting Language]]. | *The scripts in the subfolders of IGMD are plain-text files with a .bsl extension, written in [[BSL|BFW Scripting Language]]. | ||
*[[IGMD/global]] is not present by default, but if it is created, the functions in any scripts placed inside it will be accessible from all levels; however, the Windows demo engine ignores the global/ folder. | |||
*Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1. | *Oni treats the level folder names as case-insensitive, so you can rename "EnvWarehouse" to "eNvwArEhOuSe" and you'll still be able to play Chapter 1. | ||
*The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown | *The Mac and Windows scripts are identical except for minor differences in '''tctf_ii_cutscene.bsl''' and '''tctf2.bsl''' for the boss battle of Chapter 13, shown at {{SectionLink|Windows Oni vs. Mac Oni|Level logic}}. | ||
*The folders only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to | *The folders only present in the Euro Mac and PS2 IGMDs are development relics which do not correspond to chapters of the game; there are no level#_Final.dat/.raw(/.sep) files for them and so the script folders are never looked up by the engine. See [[Pre-beta content#Cut levels|HERE]] for an overview of the cut levels. | ||
*The PS2's script folders 12/ (EnvWarehouse/) and 15/ (manplant/) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version, | *The PS2's script folders 12/ (EnvWarehouse/) and 15/ (manplant/) each contain a "test" subfolder which is a backup of the unmodified scripts. The scripts in the main folder for each level are typically modified from the PC version in minor ways, documented on [[Oni (PlayStation 2)]]. | ||
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!Play-<br>Station 2 | !Play-<br>Station 2 | ||
!Chapter | !Chapter | ||
!Location ( | !Location (seen in Load Game dialog) | ||
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|bgcolor=lightgray| | |bgcolor=lightgray| | ||