Timeline of development: Difference between revisions
(Created page with "{{Timeline|event1date=April 1997|event1text=Project quietly begins.|event2date=May 1997|event2text=Bungie West begins hiring.}} Category:Oni history") |
m (blank lines don't work, <br>s are needed) |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Timeline|event1date= | {{Hatnote|For the full story of Oni's development, see [[Oni]]. For detailed information on the continued updates for Mac after release, see [[History of Mac Oni]].}} | ||
The [[Oni]] project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the [[Bungie West]] team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was [[Oni/Positioning|October 1999]], and this was gradually pushed back quarter by quarter until the game was finished anywhere from November 2000 to January 2001 depending on the platform. | |||
The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of [[Multiplayer|multiplayer mode]]. | |||
{{Timeline | |||
|event1date=Apr. 2, 1997 | |||
|event1text=Engine quietly begins development under Brent Pease | |||
|event2date=May 15, 1997 | |||
|event2text=Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after | |||
|event3date=May 23, 1998 | |||
|event3text=Oni is announced along with Myth II at E3 | |||
|event4date=Dec. 28, 1998 | |||
|event4text=Myth II uninstaller bug is discovered, costs Bungie about $800,000 | |||
|event5date=May 13, 1999 | |||
|event5text=Oni appears at E3 with hands-on demo running in multiplayer mode<br>"Blam" project is shown to a select group behind closed doors | |||
|event6date=Jul. 21, 1999 | |||
|event6text=Oni appears at Macworld NY running in multiplayer mode<br>Halo is announced | |||
|event7date=Aug. 12, 1999 | |||
|event7text=Take-Two Interactive purchases 19.9% stake in Bungie, becoming the distributor for Oni and Halo | |||
|event8date=Dec. 1999 | |||
|event8text=Brent Pease leaves the Oni team | |||
|event9date=Jan. 5, 2000 | |||
|event9text=Oni appears at Macworld SF and is shown on BungieTV running in multiplayer mode | |||
|event10date=May 2000 | |||
|event10text=The announcement is made that multiplayer mode has been canceled | |||
|event11date=Jun. 19, 2000 | |||
|event11text=Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth | |||
|event12date=Aug. 28, 2000 | |||
|event12text=Oni enters beta phase of development | |||
|event13date=Nov. 4, 2000 | |||
|event13text=Creation date on game data in the Windows retail release | |||
|event14date=Nov. 17, 2000 | |||
|event14text=Oni is gold mastered for Windows | |||
|event15date=Nov. 20, 2000 | |||
|event15text=Creation date on game data in the Windows demo and Mac retail release (in .sep format) | |||
|event16date=Dec. 15, 2000 | |||
|event16text=Bungie West officially moves to Microsoft's headquarters at Redmond | |||
|event17date=Dec. 17, 2000 | |||
|event17text=Windows demo released | |||
|event18date=Dec. 20, 2000 | |||
|event18text=Oni is gold mastered for Mac?; creation date on game application in the Mac retail release | |||
|event19date=Dec. 22, 2000 | |||
|event19text=Mac demo released | |||
|event20date=Jan. 2, 2001 | |||
|event20text=Second possible date of Mac gold master | |||
|event21date=Jan. 22, 2001 | |||
|event21text=Oni is gold mastered for PlayStation 2 | |||
|event22date=Jan. 29, 2001 | |||
|event22text=Official release date for Oni in North America on Mac, Windows and PS2 | |||
}} | |||
<br> | |||
<br> | |||
[[Category:Oni history]] | [[Category:Oni history]] | ||
Latest revision as of 03:12, 12 February 2026
- For the full story of Oni's development, see Oni. For detailed information on the continued updates for Mac after release, see History of Mac Oni.
The Oni project started development in April of 1997 and ran for approximately 3 years, 9 months, ending in January of 2001. Through this time, the Bungie West team ran into unexpected technical and design hurdles, resulting in a much longer development period than planned. The initial internal deadline for the game was October 1999, and this was gradually pushed back quarter by quarter until the game was finished anywhere from November 2000 to January 2001 depending on the platform.
The development of the game was accompanied by unexpected events such as a financial blow to Bungie from the Myth II uninstaller bug, a partial buyout by Take-Two Interactive, turnover on the staff and a change of project lead, and then a complete buyout by Microsoft. Only a sustained crunch period at the end of development, pushing Bungie West to their limits, allowed the game to be finished to a degree where it was ready to ship, and cuts to the game were still required such as the removal of multiplayer mode.
| Apr. 2, 1997 |
Engine quietly begins development under Brent Pease |
| May 15, 1997 |
Bungie West announces they are hiring; Michael Evans and Alex Okita onboard by this point or soon after |
| May 23, 1998 |
Oni is announced along with Myth II at E3 |
| Dec. 28, 1998 |
Myth II uninstaller bug is discovered, costs Bungie about $800,000 |
| May 13, 1999 |
Oni appears at E3 with hands-on demo running in multiplayer mode "Blam" project is shown to a select group behind closed doors |
| Jul. 21, 1999 |
Oni appears at Macworld NY running in multiplayer mode Halo is announced |
| Aug. 12, 1999 |
Take-Two Interactive purchases 19.9% stake in Bungie, becoming the distributor for Oni and Halo |
| Dec. 1999 |
Brent Pease leaves the Oni team |
| Jan. 5, 2000 |
Oni appears at Macworld SF and is shown on BungieTV running in multiplayer mode |
| May 2000 |
The announcement is made that multiplayer mode has been canceled |
| Jun. 19, 2000 |
Microsoft purchases 100% stake in Bungie and Take-Two gains full IP rights over Oni and Myth |
| Aug. 28, 2000 |
Oni enters beta phase of development |
| Nov. 4, 2000 |
Creation date on game data in the Windows retail release |
| Nov. 17, 2000 |
Oni is gold mastered for Windows |
| Nov. 20, 2000 |
Creation date on game data in the Windows demo and Mac retail release (in .sep format) |
| Dec. 15, 2000 |
Bungie West officially moves to Microsoft's headquarters at Redmond |
| Dec. 17, 2000 |
Windows demo released |
| Dec. 20, 2000 |
Oni is gold mastered for Mac?; creation date on game application in the Mac retail release |
| Dec. 22, 2000 |
Mac demo released |
| Jan. 2, 2001 |
Second possible date of Mac gold master |
| Jan. 22, 2001 |
Oni is gold mastered for PlayStation 2 |
| Jan. 29, 2001 |
Official release date for Oni in North America on Mac, Windows and PS2 |