Oni Model Extractor: Difference between revisions
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| text = This program is no longer being actively maintained or developed by the author and its functions have since been superseded by [[OniSplit]], albeit without a GUI. | |||
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Oni Model Extractor (or OME) is a Java, GUI-based program allowing one to preview and extract character models, 3D objects, images, sounds and some animations in Oni's [[OBD|.dat]] files. | |||
==Description== | |||
[[Image:ome_screenshot.png|center|v 0.4]] | |||
The detailed functions are as follows: | |||
*previews & exports [[SNDD]] (sound data) as .wav ''(The author says that it can also export as .aif, but that option is not available from the file type drop-down box when exporting. Anybody knows anything about this? -- wmjdgla)'' | |||
*previews & exports [[TXMP]] (texture maps) as .png | |||
*previews & exports [[M3GM]] (3D objects) & [[ONCC]] (3D character models) as 3DS Max files (without animations and smoothing groups) or COLLADA files (without animations) | |||
*previews [[TRAM]] (character animations) ''(I got an error when trying to preview this. From the readme, I suspect it's because I didn't "place JOGL JARs and native OS libraries to the lib/jogl directory". However the JOGL project has now been merged with GIT, and their website is rather user-unfriendly in the sense that I have no idea how and where to get the JARs and libraries in question. -- wmjdgla)'' | |||
==Download== | |||
you can get | The current version is 0.65 and you can get it [http://mods.oni2.net/index.php?q=node/52 here] (source included) | ||
==Plans== | |||
maybe implement exporting animations to COLLADA in some far future | |||
==Log== | |||
10.11.2006 - the project started. | 10.11.2006 - the project started. | ||
Line 26: | Line 28: | ||
17.07.2007 - hmm, some movements have been made: i have rewritten some of OniTools' sources in Java. But what i got was not exactly what i was going to get: i found out, that OniTools have rather poor functionality in sense of viewing Oni multimedia data. I'll take a break for now, but some time later i'll return to grab some sources from OniBrowser. | 17.07.2007 - hmm, some movements have been made: i have rewritten some of OniTools' sources in Java. But what i got was not exactly what i was going to get: i found out, that OniTools have rather poor functionality in sense of viewing Oni multimedia data. I'll take a break for now, but some time later i'll return to grab some sources from OniBrowser. | ||
---- | 23.11.2007 - so ... a year has already passed | ||
now it can view/extract sounds | |||
25.11.2007 - now it can view/extract images | |||
16.12.2007 - today is saturday, and yesterday was friday; now it can view and extract 3d objects (M3GM) | |||
17.12.2007 - found and fixed a bug: when extracting to 3ds textures were mapped upside-down; also replaced the table with the tree; also slightly modified url | |||
25.12.2007 - oncc viewing/exporting implemented | |||
28.01.2008 (27.01.2008's night) - extracting from M3GM to COLLADA implemented | |||
28.01.2008 (evening) - extracting from ONCC to COLLADA implemented | |||
==Developer== | |||
Kuchumov Nikolay, grabbing sources from the whole community<br> | Kuchumov Nikolay, grabbing sources from the whole community<br> | ||
The app is based a bit on <i>OniTools by Ian Patterson</i>, and mostly <i>OniBrowser by Neo</i> and this wiki site<br> | |||
And i also actively used <i>OniUnPacker</i> for debugging and a little research | |||
- | [[Category:Outdated modding tools]][[Category:Windows-only modding tools]] |
Latest revision as of 03:21, 27 October 2021
This program is no longer being actively maintained or developed by the author and its functions have since been superseded by OniSplit, albeit without a GUI. |
Oni Model Extractor (or OME) is a Java, GUI-based program allowing one to preview and extract character models, 3D objects, images, sounds and some animations in Oni's .dat files.
Description
The detailed functions are as follows:
- previews & exports SNDD (sound data) as .wav (The author says that it can also export as .aif, but that option is not available from the file type drop-down box when exporting. Anybody knows anything about this? -- wmjdgla)
- previews & exports TXMP (texture maps) as .png
- previews & exports M3GM (3D objects) & ONCC (3D character models) as 3DS Max files (without animations and smoothing groups) or COLLADA files (without animations)
- previews TRAM (character animations) (I got an error when trying to preview this. From the readme, I suspect it's because I didn't "place JOGL JARs and native OS libraries to the lib/jogl directory". However the JOGL project has now been merged with GIT, and their website is rather user-unfriendly in the sense that I have no idea how and where to get the JARs and libraries in question. -- wmjdgla)
Download
The current version is 0.65 and you can get it here (source included)
Plans
maybe implement exporting animations to COLLADA in some far future
Log
10.11.2006 - the project started.
03.12.2006 - ok, I have made a little movement - it can now parse a dat.
16.12.2006 - well, now it is not enough time to deal with it. So, it is temporarily dead.
17.07.2007 - hmm, some movements have been made: i have rewritten some of OniTools' sources in Java. But what i got was not exactly what i was going to get: i found out, that OniTools have rather poor functionality in sense of viewing Oni multimedia data. I'll take a break for now, but some time later i'll return to grab some sources from OniBrowser.
23.11.2007 - so ... a year has already passed
now it can view/extract sounds
25.11.2007 - now it can view/extract images
16.12.2007 - today is saturday, and yesterday was friday; now it can view and extract 3d objects (M3GM)
17.12.2007 - found and fixed a bug: when extracting to 3ds textures were mapped upside-down; also replaced the table with the tree; also slightly modified url
25.12.2007 - oncc viewing/exporting implemented
28.01.2008 (27.01.2008's night) - extracting from M3GM to COLLADA implemented
28.01.2008 (evening) - extracting from ONCC to COLLADA implemented
Developer
Kuchumov Nikolay, grabbing sources from the whole community
The app is based a bit on OniTools by Ian Patterson, and mostly OniBrowser by Neo and this wiki site
And i also actively used OniUnPacker for debugging and a little research