OBD:ONOA: Difference between revisions
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{{OBDtr| 0x00 | res_id |FF0000| 01 A0 02 00 | 672 | 00672-.ONOA }} | {{OBDtr| 0x00 | res_id |FF0000| 01 A0 02 00 | 672 | 00672-.ONOA }} | ||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | {{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | ||
{{OBDtr| 0x08 | char[20] |00FF00| AD DE | dead | | {{OBDtr| 0x08 | char[20] |00FF00| AD DE | dead | padding }} | ||
{{OBDtr| 0x0C | | {{OBDtr| 0x0C | uint32 |00FFFF| 22 01 00 00 | 290 | array size }} | ||
{{OBDtrBK}} | {{OBDtrBK}} | ||
{{OBDtr| 0x00 | | {{OBDtr| 0x00 | uint32 |FFC8C8| 15 19 00 03 | 6421; 3| object ID (first 3 bytes); [[OBD:BINA/OBJC#OBJC types|object type]] (last byte) - the following object types exists: | ||
:0x01 - character | |||
:0x02 - patrol path | |||
:0x03 - door | |||
:0x04 - flag | |||
:0x05 - furniture | |||
:0x08 - particle | |||
:0x09 - powerup | |||
:0x0A - sound | |||
:0x0B - trigger volume | |||
:0x0C - weapon | |||
:0x0D - trigger | |||
:0x0E - turret | |||
:0x0F - console | |||
:0x10 - combat | |||
:0x11 - melee | |||
:0x12 - neutral | |||
}} | |||
{{OBDtr| 0x04 | link |FFFFC8| 01 1A 02 00 | 673 | link to [[OBD:IDXA_ONOA|00673.IDXA]] }} | |||
|} | |||
Obviously not all object types have coresponding gunk quads. The only object types that are used in ONOA by the original levels are door, furniture, turret, trigger and console. In addition it appears that the engine only searches for door type. | |||
{{OBD_File_Footer | type=ONOA | prev=ONMA | next=ONSA | name=Object Gunk Array | family=Level}} | |||
{{OBD}} | |||
{{ | |||
Latest revision as of 14:24, 12 May 2025
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Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 A0 02 00 | 672 | 00672-.ONOA |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | char[20] | AD DE | dead | padding |
0x0C | uint32 | 22 01 00 00 | 290 | array size |
First element (black outline) | ||||
0x00 | uint32 | 15 19 00 03 | 6421; 3 | object ID (first 3 bytes); object type (last byte) - the following object types exists:
|
0x04 | link | 01 1A 02 00 | 673 | link to 00673.IDXA |
Obviously not all object types have coresponding gunk quads. The only object types that are used in ONOA by the original levels are door, furniture, turret, trigger and console. In addition it appears that the engine only searches for door type.
ONI BINARY DATA |
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ONMA << Other file types >> ONSA |
ONOA : Object Gunk Array |
Level file |