OBD:FILM: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (changed family) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{OBD_File_Header | type=FILM | prev=ENVP | next=HPge | name=Film | family=Level | align=center}} | |||
[[Image:film_a.gif]] | |||
{{Table}} | |||
{{OBDth}} | |||
{{OBDtr| 0x00 | res_id |FF0000| 01 9C 00 00 | 156 | 00156-BomberKonRun01.FILM }} | |||
{{OBDtr| 0x04 | lev_id |FFFF00| 01 00 00 06 | 3 | level 3 }} | |||
{{OBDtr| 0x08 | float |FFC8C8| FE 6B 81 44 | 1035.374855 | x-position of the character }} | |||
{{OBDtr| 0x0C | float |FFC8C8| 00 00 73 43 | 243.000000 | y-position (height) of the character }} | |||
{{OBDtr| 0x10 | float |FFC8C8| F1 A8 F1 C1 | -30.207490 | z-position of the character }} | |||
{{OBDtr| 0x14 | float |FFFFC8| 34 E3 C8 40 | 6.277734 | body facing (6.277734 * 180 / pi <nowiki>=</nowiki> 359.687663 degrees) }} | |||
{{OBDtr| 0x18 | float |C8FFC8| 00 C8 1A 3B | 0.002361 | desired facing (0.002361 * 180 / pi <nowiki>=</nowiki> 0.135275 degrees) }} | |||
{{OBDtr| 0x1C | float |C8FFFF| 00 00 00 00 | 0.000000 | head facing (0 * 180 / pi <nowiki>=</nowiki> 0 degrees) }} | |||
{{OBDtr| 0x20 | float |FFC8FF| DB 8F B9 BF | -1.449726 | looking up or down (-1.449726 * 180 / pi <nowiki>=</nowiki> -83.063181 degrees) }} | |||
{{OBDtr| 0x24 | int32 |FFC800| FF 00 00 00 | 255 | film lenght in frames (one frame <nowiki>=</nowiki> 1/60 seconds) }} | |||
{{OBDtr| 0x28 | link |C800C8| 00 00 00 00 | unused | cutscene1 animation (link to a [[OBD:TRAM|TRAM]] file triggered by cutscene1 key action) }} | |||
{{OBDtr| 0x2C | link |C87C64| 00 00 00 00 | unused | cutscene2 animation (link to a [[OBD:TRAM|TRAM]] file triggered by cutscene2 key action) }} | |||
{{OBDtr| 0x30 | char[12] |B0C3D4| AD DE | dead | unused }} | |||
{{OBDtr| 0x3C | int32 |E7CEA5| 5A 00 00 00 | 90 | array size }} | |||
{{OBDtrBK}} | |||
{{OBDtr| 0x00 | float |FFDDDD| 00 00 00 00 | 0.000000 | X mouse delta }} | |||
{{OBDtr| 0x04 | float |64AAAA| 00 00 00 00 | 0.000000 | Y mouse delta }} | |||
{{OBDtr| 0x08 | int64 |EBEBEB| 00 00 00 00 00 00 00 00 00 | 0 | key events; the following bits are possible: | |||
:0x '''01''' 00 00 00 00 00 00 00 - (1:00) escape | |||
:0x '''02''' 00 00 00 00 00 00 00 - (1:01) console | |||
:0x '''04''' 00 00 00 00 00 00 00 - (1:02) pausescreen | |||
:0x '''08''' 00 00 00 00 00 00 00 - (1:03) cutscene1 | |||
:0x '''10''' 00 00 00 00 00 00 00 - (1:04) cutscene2 | |||
:0x '''20''' 00 00 00 00 00 00 00 - (1:05) f4 | |||
:0x '''40''' 00 00 00 00 00 00 00 - (1:06) f5 | |||
:0x '''80''' 00 00 00 00 00 00 00 - (1:07) f6 | |||
:0x 00 '''01''' 00 00 00 00 00 00 - (1:08) f7 | |||
:0x 00 '''02''' 00 00 00 00 00 00 - (1:09) f8 | |||
:0x 00 '''04''' 00 00 00 00 00 00 - (1:0A) start_record | |||
:0x 00 '''08''' 00 00 00 00 00 00 - (1:0B) stop_record | |||
:0x 00 '''10''' 00 00 00 00 00 00 - (1:0C) play_record | |||
:0x 00 '''20''' 00 00 00 00 00 00 - (1:0D) f12 | |||
:0x 00 '''80''' 00 00 00 00 00 00 - (1:0F) lookmode | |||
:0x 00 00 '''01''' 00 00 00 00 00 - (1:10) screenshot | |||
:0x 00 00 '''20''' 00 00 00 00 00 - (1:15) forward | |||
:0x 00 00 '''40''' 00 00 00 00 00 - (1:16) backward | |||
:0x 00 00 '''80''' 00 00 00 00 00 - (1:17) turnleft | |||
:0x 00 00 00 '''01''' 00 00 00 00 - (1:18) turnright | |||
:0x 00 00 00 '''02''' 00 00 00 00 - (1:19) stepleft | |||
:0x 00 00 00 '''04''' 00 00 00 00 - (1:1A) stepright | |||
:0x 00 00 00 '''08''' 00 00 00 00 - (1:1B) jump | |||
:0x 00 00 00 '''10''' 00 00 00 00 - (1:1C) crouch | |||
:0x 00 00 00 '''20''' 00 00 00 00 - (1:1D) punch | |||
:0x 00 00 00 '''40''' 00 00 00 00 - (1:1E) kick | |||
:0x 00 00 00 '''80''' 00 00 00 00 - (1:1F) block (no effect) | |||
:0x 00 00 00 00 '''01''' 00 00 00 - (1:20) walk | |||
:0x 00 00 00 00 '''02''' 00 00 00 - (1:21) action | |||
:0x 00 00 00 00 '''04''' 00 00 00 - (1:22) hypo | |||
:0x 00 00 00 00 '''08''' 00 00 00 - (1:23) reload | |||
:0x 00 00 00 00 '''10''' 00 00 00 - (1:24) swap | |||
:0x 00 00 00 00 '''20''' 00 00 00 - (1:25) drop | |||
:0x 00 00 00 00 '''40''' 00 00 00 - (1:26) fire1 | |||
:0x 00 00 00 00 '''80''' 00 00 00 - (1:27) fire2 | |||
:0x 00 00 00 00 00 '''01''' 00 00 - (1:28) fire3 | |||
}} | |||
{{OBDtr| 0x10 | int32 |8C8CCC| 00 00 00 00 | 0 | frame number }} | |||
{{OBDtr| 0x14 | int32 |FF00C8| 00 00 00 00 | 0 | ignored }} | |||
| | |||
| | |||
| 0 | |||
| | |||
| | |||
| 0 | |||
|} | |} | ||
{{OBD_File_Footer | type=FILM | prev=ENVP | next=HPge | name=Film | family=Level}} | |||
{{OBD}} |
Latest revision as of 21:26, 9 December 2023
|
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
0x00 | res_id | 01 9C 00 00 | 156 | 00156-BomberKonRun01.FILM |
0x04 | lev_id | 01 00 00 06 | 3 | level 3 |
0x08 | float | FE 6B 81 44 | 1035.374855 | x-position of the character |
0x0C | float | 00 00 73 43 | 243.000000 | y-position (height) of the character |
0x10 | float | F1 A8 F1 C1 | -30.207490 | z-position of the character |
0x14 | float | 34 E3 C8 40 | 6.277734 | body facing (6.277734 * 180 / pi = 359.687663 degrees) |
0x18 | float | 00 C8 1A 3B | 0.002361 | desired facing (0.002361 * 180 / pi = 0.135275 degrees) |
0x1C | float | 00 00 00 00 | 0.000000 | head facing (0 * 180 / pi = 0 degrees) |
0x20 | float | DB 8F B9 BF | -1.449726 | looking up or down (-1.449726 * 180 / pi = -83.063181 degrees) |
0x24 | int32 | FF 00 00 00 | 255 | film lenght in frames (one frame = 1/60 seconds) |
0x28 | link | 00 00 00 00 | unused | cutscene1 animation (link to a TRAM file triggered by cutscene1 key action) |
0x2C | link | 00 00 00 00 | unused | cutscene2 animation (link to a TRAM file triggered by cutscene2 key action) |
0x30 | char[12] | AD DE | dead | unused |
0x3C | int32 | 5A 00 00 00 | 90 | array size |
First element (black outline) | ||||
0x00 | float | 00 00 00 00 | 0.000000 | X mouse delta |
0x04 | float | 00 00 00 00 | 0.000000 | Y mouse delta |
0x08 | int64 | 00 00 00 00 00 00 00 00 00 | 0 | key events; the following bits are possible:
|
0x10 | int32 | 00 00 00 00 | 0 | frame number |
0x14 | int32 | 00 00 00 00 | 0 | ignored |
ONI BINARY DATA |
---|
ENVP << Other file types >> HPge |
FILM : Film |
Level file |