User talk:Neo: Difference between revisions

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(Stupid user error)
(OK then, cleaning up completly :))
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Neo, if you have time, can you look at this thread: http://oni.bungie.org/community/forum/viewtopic.php?pid=7390
Loser has developed a wall collision particle that works on the retail and demo PC version.  However, when I tried it on the Mac, it did not work.


Thanks,
[[User:EdT|EdT]] 20:59, 16 June 2008 (CEST)
I'll take a look, it doesn't work for me either.
PS: Is there anything interesting on this page to be saved or I can delete all the content?
[[User:Neo|Neo]]
Thanks for looking at it.  The concept of Loser's wall collision is cool
I think that the content regarding the various versions of OniSplit be moved to the talk page http://wiki.oni2.net/Talk:OniSplit
The current stuff on that page can be deleted.
As for the rest of the stuff on your talk page, its up to you to keep or delete :-)
[[User:EdT|EdT]] 22:47, 16 June 2008 (CEST)
I tried again the wall collision stuff and it worked. First time when I tried I was using the wrong ONCC.
I'm not aware of any difference between Mac exe and PC exe in this regard. What I know is that there can be at most 16 particles attached by an animation but from what I've seen those animations only attach 3 so there is no problem.
I noticed that the message you are seeing is something like
  no particle found for anim##; particle ##
and Loser thinks this is PAR3 related. It's not, this is displayed when it doesn't find the particle in ONCP.
[[User:Neo|Neo]]
It was all my fault. When I tested it I only used the striker_easy class ONCC, since I was testing in level 1.  However, I was playing the game on the HARD level, so it was using the harder variants which I did not update. That's why I was getting the errors.  Once I installed all of Loser's modified ONCCs, his wall collision feature worked.
Sorry to have bothered you on this matter.
[[User:EdT|EdT]] 01:35, 18 June 2008 (CEST)

Revision as of 06:50, 18 June 2008