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In the Mac Oni engine, there are a few strings I've always wondered about: at offset 0x1D9D55InitializeDeveloperKeys, 0x1D9f2C UnbindDeveloperKeys, 0x1DE24C DeveloperAccess, 0x173BBC, bad parameters on chr_location. Do the first 3 refer to Developer Mode or something else? The last one about chr_location, could that script command could somehow be enabled? | In the Mac Oni engine, there are a few strings I've always wondered about: at offset 0x1D9D55InitializeDeveloperKeys, 0x1D9f2C UnbindDeveloperKeys, 0x1DE24C DeveloperAccess, 0x173BBC, bad parameters on chr_location. Do the first 3 refer to Developer Mode or something else? The last one about chr_location, could that script command could somehow be enabled? | ||
[[User:EdT|EdT]] | |||
You probably mean: _LIrInitializeDeveloperKeys, _LIrUnbindDeveloperKeys and _ONgDeveloperAccess. The _LIr* names are functions that are supposed to be called from the "cheater" code. _ONgDevloperAccess is a variable that controls the calling of those 2 functions, it's basically the equivalent of "the day is mine" cheat. | |||
bar parameters on chr_location is printed from the function that set the location of a character (_iSetAnyCharacterLocation or something like that). In theory it can be made to work by registering it with the scripting engine but it's rather complicated. | |||
[[User:Neo|Neo]] |
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