AE:Plugins: Difference between revisions

788 bytes added ,  23 September 2008
→‎Dashing: i felt i couldn't leave without releasing this; it's badly needed for the trailer
(→‎BGI troops: update)
(→‎Dashing: i felt i couldn't leave without releasing this; it's badly needed for the trailer)
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;Limitations
;Limitations
:Works best with globalized TRAM. Otherwise, Elites, Ninjas and Furies won't be able to fight. This is typically a thing that will not stay a plugin forever, and is provided purely for testing purposes.
:Works best with globalized TRAM. Otherwise, Elites, Ninjas and Furies won't be able to fight. This is typically a thing that will not stay a plugin forever, and is provided purely for testing purposes.
===Camera===
:http://geyser.oni2.net/edition/plugins/level0_Camera.zip
;Description
:Includes a plugin for PC retail only ([[make_corpse]] doesn't work for OMNI or PC demo; and if you have a Mac beta, plugin-loading hasn't been fixed for you anyway). Provides a character class for [[AE:Authoring custom camera animations|authoring custom camera animations]], complete with a set of animations and an aiming screen. Supposed to be used in conjunction with the manual camera and '''make_corpse''': position camera, make corpse, copy pelvis matrix from corpse to OBAN.
;Limitations
:None. Works with or without edition/globalization. Without make_corpse it is of little use though, except as an experimental hovering turret... just export/import if you're interested in toying with that.