5,391
edits
(nicification and final word on the GDF paths) |
(→Relative lookup paths of GameDataFolder: left some mess behind, sorry) |
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*If Oni was installed into C:\Program Files\Oni and is called from that folder (e.g. by double-clicking the executable or the shortcut generated during installation), Oni will first look for "C:\Program Files\Oni\GameDataFolder". If it's missing, it will try "C:\Program Files\GameDataFolder", then "C:\GameDataFolder", and finally "C:\Program Files\Oni\OniEngine\GameDataFolder". | *If Oni was installed into C:\Program Files\Oni and is called from that folder (e.g. by double-clicking the executable or the shortcut generated during installation), Oni will first look for "C:\Program Files\Oni\GameDataFolder". If it's missing, it will try "C:\Program Files\GameDataFolder", then "C:\GameDataFolder", and finally "C:\Program Files\Oni\OniEngine\GameDataFolder". | ||
*Same as above, but with the [[AE|Edition]] installed. There is a folder called "C:\Program Files\Oni\edition", which holds a working copy of GameDataFolder and scripts that "remotely" run Oni (the engine is still in "C:\Program Files\Oni"). If you double-click the scripts, the working directory is "C:\Program Files\Oni\edition", so Oni will first look for "C:\Program Files\Oni\edition\GameDataFolder", and if it's missing it will try "C:\Program Files\Oni\GameDataFolder", "C:\Program Files\GameDataFolder", "C:\GameDataFolder", and finally "C:\Program Files\Oni\edition\OniEngine\GameDataFolder" | *Same as above, but with the [[AE|Edition]] installed. There is a folder called "C:\Program Files\Oni\edition", which holds a working copy of GameDataFolder and scripts that "remotely" run Oni (the engine is still in "C:\Program Files\Oni"). If you double-click the scripts, the working directory is "C:\Program Files\Oni\edition", so Oni will first look for "C:\Program Files\Oni\edition\GameDataFolder", and if it's missing it will try "C:\Program Files\Oni\GameDataFolder", "C:\Program Files\GameDataFolder", "C:\GameDataFolder", and finally "C:\Program Files\Oni\edition\OniEngine\GameDataFolder" | ||
Early versions of the [[Daodan DLL|C-Daodan]] discarded | Early versions of the [[Daodan DLL|C-Daodan]] discarded the notion of working directory and used the engine's directory instead; the feature will probably be brought back, for backwards compatibility. | ||