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(→Cutscene Skipping: sigh) |
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[[User:Gumby|Gumby]] 22:37, 16 November 2008 (CET) | [[User:Gumby|Gumby]] 22:37, 16 November 2008 (CET) | ||
:Before the Dev Mode was rediscovered, I came up with [http://geyser.oni2.net/bsl/cutscene.bsl THIS] as part of Oni Menu: it didn't involve modding the cutscene scripts at all, and just skipped all cutscenes depending on the state of a global variable. Now we can use a hotkeyable variable like show_performance. Another solution is to insert fast_mode=0 after every major event (such as a block of dialog lines), and require the user to skip every block with the F hotkey. And yes, there are a few BSL mistakes, and no, it's not a good idea to allow the player to jump during cutscenes, at all. --[[User:Geyser|geyser]] 23:31, 16 November 2008 (CET) | :Before the Dev Mode was rediscovered, I came up with [http://geyser.oni2.net/bsl/cutscene.bsl THIS] as part of Oni Menu: it didn't involve modding the cutscene scripts at all, and just skipped all cutscenes depending on the state of a global variable. Now we can use a hotkeyable variable like show_performance. Another solution is to insert fast_mode=0 after every major event (such as a block of dialog lines), and require the user to skip every block with the F hotkey. And yes, there are a few BSL mistakes, and no, it's not a good idea to allow the player to jump during cutscenes, at all. --[[User:Geyser|geyser]] 23:31, 16 November 2008 (CET) | ||
#I forgot about show_performance, I like that idea better. | |||
#I forgot to put splitting up the cutscenes (I planned to >_<), thank you. | |||
#Jumping during cutscenes shouldn't matter, most\all of them are FILMs, but it is irrelevant. | |||
#This was a first draft, and could definitely be improved. However, the OniMenu idea probably isn't perfect either :P | |||
[[User:Gumby|Gumby]] 23:42, 16 November 2008 (CET) | |||
=Bugs to fix in next version of AE= | =Bugs to fix in next version of AE= |
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