XML:StNA: Difference between revisions
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Paradox-01 (talk | contribs) (xml flags (animation flags, animation states, animation types)) |
Paradox-01 (talk | contribs) m (adding BSL lists, src: http://geyser.oni2.net/anim/state.txt and http://geyser.oni2.net/anim/type.txt) |
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<pre> | <pre> | ||
HEX XML | HEX XML | ||
01 RuntimeLoaded | 01 RuntimeLoaded | ||
02 Invulnerable | 02 Invulnerable | ||
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===animation states=== | ===animation states=== | ||
<pre> | <pre> | ||
HEX XML | # HEX XML BSL | ||
0 0 None None | |||
1 1 Anything Anything | |||
2 2 RunningLeftDown Running_Left_Down | |||
3 3 RunningRightDown Running_Right_Down | |||
4 4 Sliding Sliding | |||
5 5 WalkingLeftDown Walking_Left_Down | |||
6 6 WalkingRightDown Walking_Right_Down | |||
7 7 Standing Standing | |||
8 8 RunStart Run_Start | |||
0A RunSidestepLeft | 9 9 RunAccel Run_Accel | ||
0B RunSidestepRight | 10 0A RunSidestepLeft Run_Sidestep_Left | ||
0C RunSlide | 11 0B RunSidestepRight Run_Sidestep_Right | ||
0D RunJump | 12 0C RunSlide Run_Slide | ||
0E RunJumpLand | 13 0D RunJump Run_Jump | ||
0F RunBackStart | 14 0E RunJumpLand Run_Jump_Land | ||
10 RunningBackRightDown | 15 0F RunBackStart Run_Back_Start | ||
11 RunningBackLeftDown | 16 10 RunningBackRightDown Running_Back_Right_Down | ||
12 FallenBack | 17 11 RunningBackLeftDown Running_Back_Left_Down | ||
13 Crouch | 18 12 FallenBack Fallen_Back | ||
14 RunningUpstairRightDown | 19 13 Crouch Crouch | ||
15 RunningUpstairLeftDown | 20 14 RunningUpstairRightDown Running_Upstairs_Right_Down | ||
16 SidestepLeftLeftDown | 21 15 RunningUpstairLeftDown Running_Upstairs_Left_Down | ||
17 SidestepLeftRightDown | 22 16 SidestepLeftLeftDown Sidestep_Left_Left_Down | ||
18 SidestepRightLeftDown | 23 17 SidestepLeftRightDown Sidestep_Left_Right_Down | ||
19 SidestepRightRightDown | 24 18 SidestepRightLeftDown Sidestep_Right_Left_Down | ||
1A SidestepRightJump | 25 19 SidestepRightRightDown Sidestep_Right_Right_Down | ||
1B SidestepLeftJump | 26 1A SidestepRightJump Sidestep_Right_Jump | ||
1C JumpForward | 27 1B SidestepLeftJump Sidestep_Left_Jump | ||
1D JumpUp | 28 1C JumpForward Jump_Forward | ||
1E RunBackSlide | 29 1D JumpUp Jump_Up | ||
1F LieBack | 30 1E RunBackSlide Run_Back_Slide | ||
20 SsLtStart | 31 1F LieBack Lie_Back | ||
21 SsRtStart | 32 20 SsLtStart Sidestep_Left_Start | ||
22 WalkingSidestepLeft | 33 21 SsRtStart Sidestep_Right_Start | ||
23 CrouchWalk | 34 22 WalkingSidestepLeft Walking_Sidestep_Left | ||
24 WalkingSidestepRight | 35 23 CrouchWalk Crouch_Walk | ||
25 Flying | 36 24 WalkingSidestepRight Walking_Sidestep_Right | ||
26 Falling | 37 25 Flying Flying | ||
27 FlyingForward | 38 26 Falling Falling | ||
28 FallingForward | 39 27 FlyingForward Flying_Forward | ||
29 FlyingBack | 40 28 FallingForward Falling_Forward | ||
2A FallingBack | 41 29 FlyingBack Flying_Back | ||
2B FlyingLeft | 42 2A FallingBack Falling_Back | ||
2C FallingLeft | 43 2B FlyingLeft Flying_Left | ||
2D FlyingRight | 44 2C FallingLeft Falling_Left | ||
2E FallingRight | 45 2D FlyingRight Flying_Right | ||
2F CrouchStart | 46 2E FallingRight Falling_Right | ||
30 WalkingBackLeftDown | 47 2F CrouchStart Crouch_Start | ||
31 WalkingBackRightDown | 48 30 WalkingBackLeftDown Walking_Back_Left_Down | ||
32 FallenFront | 49 31 WalkingBackRightDown Walking_Back_Right_Down | ||
33 SidestepLeftStart | 50 32 FallenFront Fallen_Front | ||
34 SidestepRightStart | 51 33 SidestepLeftStart Sidestep_Left_Start_Long_Name | ||
35 Sit | 52 34 SidestepRightStart Sidestep_Right_Start_Long_Name | ||
36 PunchLow | 53 35 Sit Sit | ||
37 StandSpecial | 54 36 PunchLow Punch_Low | ||
38 Acting | 55 37 StandSpecial Stand_Special | ||
39 CrouchRunLeft | 56 38 Acting Acting | ||
3A CrouchRunRight | 57 39 CrouchRunLeft Crouch_Run_Left | ||
3B CrouchRunBackLeft | 58 3A CrouchRunRight Crouch_Run_Right | ||
3C CrouchRunBackRight | 59 3B CrouchRunBackLeft Crouch_Run_Back_Left | ||
3D Blocking1 | 60 3C CrouchRunBackRight Crouch_Run_Back_Right | ||
3E Blocking2 | 61 3D Blocking1 Blocking1 | ||
3F Blocking3 | 62 3E Blocking2 Blocking2 | ||
40 CrouchBlocking1 | 63 3F Blocking3 Blocking3 | ||
41 Gliding | 64 40 CrouchBlocking1 Crouch_Blocking1 | ||
42 WatchIdle | 65 41 Gliding Gliding | ||
43 Stunned | 66 42 WatchIdle Watch_Idle | ||
44 Powerup | 67 43 Stunned Stunned | ||
45 Thunderbolt</pre> | 68 44 Powerup Powerup | ||
69 45 Thunderbolt Thunderbolt</pre> | |||
<!-- test | <!-- test | ||
46 70--> | 46 70--> | ||
Line 110: | Line 112: | ||
===animation types=== | ===animation types=== | ||
<pre> | <pre> | ||
# | # HEX XML BSL | ||
00 | |||
01 | 00 0 None None | ||
02 | 01 1 Anything Anything | ||
03 | 02 2 Walk Walk | ||
04 | 03 3 Run Run | ||
05 | 04 4 Slide Slide | ||
06 | 05 5 Jump Jump | ||
07 | 06 6 Stand Stand | ||
08 | 07 7 StandingTurnLeft Standing_Turn_Left | ||
09 | 08 8 StandingTurnRight Standing_Turn_Right | ||
10 | 09 9 RunBackwards Run_Backwards | ||
11 | 10 0A RunSidestepLeft Run_Sidestep_Left | ||
12 | 11 0B RunSidestepRight Run_Sidestep_Right | ||
13 | 12 0C Kick Kick | ||
14 | 13 0D WalkSidestepLeft Walk_Sidestep_Left | ||
15 | 14 0E WalkSidestepRight Walk_Sidestep_Right | ||
16 | 15 0F WalkBackwards Walk_Backwards | ||
17 | 16 10 Stance Stance | ||
18 | 17 11 Crouch Crouch | ||
19 | 18 12 JumpForward Jump_Forward | ||
20 | 19 13 JumpBackward Jump_Backward | ||
21 | 20 14 JumpLeft Jump_Left | ||
22 | 21 15 JumpRight Jump_Right | ||
23 | 22 16 Punch Punch | ||
24 | 23 17 Block Block | ||
25 | 24 18 Land Land | ||
26 | 25 19 Fly Fly | ||
27 | 26 1A KickForward Kick_Forward | ||
28 | 27 1B KickLeft Kick_Left | ||
29 | 28 1C KickRight Kick_Right | ||
30 | 29 1D KickBack Kick_Back | ||
31 | 30 1E KickLow Kick_Low | ||
32 | 31 1F PunchForward Punch_Forward | ||
33 | 32 20 PunchLeft Punch_Left | ||
34 | 33 21 PunchRight Punch_Right | ||
35 | 34 22 PunchBack Punch_Back | ||
36 | 35 23 PunchLow Punch_Low | ||
37 | 36 24 Kick2 Kick2 | ||
38 | 37 25 Kick3 Kick3 | ||
39 | 38 26 Punch2 Punch2 | ||
40 | 39 27 Punch3 Punch3 | ||
41 | 40 28 LandForward Land_Forward | ||
42 | 41 29 LandRight Land_Right | ||
43 | 42 2A LandLeft Land_Left | ||
44 | 43 2B LandBack Land_Back | ||
45 | 44 2C PPK PPK | ||
46 | 45 2D PKK PKK | ||
47 | 46 2E PKP PKP | ||
48 | 47 2F KPK KPK | ||
49 | 48 30 KPP KPP | ||
50 | 49 31 KKP KKP | ||
51 | 50 32 PK PK | ||
52 | 51 33 KP KP | ||
53 | 52 34 PunchHeavy Punch_Heavy | ||
54 | 53 35 KickHeavy Kick_Heavy | ||
55 | 54 36 PunchForwardHeavy Punch_Forward_Heavy | ||
56 | 55 37 KickForwardHeavy Kick_Forward_Heavy | ||
57 | 56 38 AimingOverlay Aiming_Overlay | ||
58 | 57 39 HitOverlay Hit_Overlay | ||
59 | 58 3A CrouchRun Crouch_Run | ||
60 | 59 3B CrouchWalk Crouch_Walk | ||
61 | 60 3C CrouchRunBackwards Crouch_Run_Backwards | ||
62 | 61 3D CrouchWalkBackwards Crouch_Walk_Backwards | ||
63 | 62 3E CrouchRunSidestepLeft Crouch_Run_Sidestep_Left | ||
64 | 63 3F CrouchRunSidestepRigh Crouch_Run_Sidestep_Right | ||
65 | 64 40 CrouchWalkSidestepLeft Crouch_Walk_Sidestep_Left | ||
66 | 65 41 CrouchWalkSidestepRight Crouch_Walk_Sidestep_Right | ||
67 | 66 42 RunKick Run_Kick | ||
68 | 67 43 RunPunch Run_Punch | ||
69 | 68 44 RunBackPunch Run_Back_Punch | ||
70 | 69 45 RunBackKick Run_Back_Kick | ||
71 | 70 46 SidestepLeftKick Sidestep_Left_Kick | ||
72 | 71 47 SidestepLeftPunch Sidestep_Left_Punch | ||
73 | 72 48 SidestepRightKick Sidestep_Right_Kick | ||
74 | 73 49 SidestepRightPunch Sidestep_Right_Punch | ||
75 | 74 4A Prone Prone | ||
76 | 75 4B Flip Flip | ||
77 | 76 4C HitHead Hit_Head | ||
78 | 77 4D HitBody Hit_Body | ||
79 | 78 4E HitFoot Hit_Foot | ||
80 | 79 4F KnockdownHead Knockdown_Head | ||
81 | 80 50 KnockdownBody Knockdown_Body | ||
82 | 81 51 KnockdownFoot Knockdown_Foot | ||
83 | 82 52 HitCrouch Hit_Crouch | ||
84 | 83 53 KnockdownCrouch Knockdown_Crouch | ||
85 | 84 54 HitFallen Hit_Fallen | ||
86 | 85 55 HitHeadBehind Hit_Head_Behind | ||
87 | 86 56 HitBodyBehind Hit_Body_Behind | ||
88 | 87 57 HitFootBehind Hit_Foot_Behind | ||
89 | 88 58 KnockdownHeadBehind Knockdown_Head_Behind | ||
90 | 89 59 KnockdownBodyBehind Knockdown_Body_Behind | ||
91 | 90 5A KnockdownFootBehind Knockdown_Foot_Behind | ||
92 | 91 5B HitCrouchBehind Hit_Crouch_Behind | ||
93 | 92 5C KnockdownCrouchBehind Knockdown_Crouch_Behind | ||
94 | 93 5D Idle Idle | ||
95 | 94 5E Taunt Taunt | ||
96 | 95 5F Throw Throw | ||
97 | 96 60 Thrown1 Thrown1 | ||
98 | 97 61 Thrown2 Thrown2 | ||
99 | 98 62 Thrown3 Thrown3 | ||
100 | 99 63 Thrown4 Thrown4 | ||
101 | 100 64 Thrown5 Thrown5 | ||
102 | 101 65 Thrown6 Thrown6 | ||
103 | 102 66 Special1 Special1 | ||
104 | 103 67 Special2 Special2 | ||
105 | 104 68 Special3 Special3 | ||
106 | 105 69 Special4 Special4 | ||
107 | 106 6A ThrowForwardPunch Throw_Forward_Punch | ||
108 | 107 6B ThrowForwardKick Throw_Forward_Kick | ||
109 | 108 6C ThrowBackwardPunch Throw_Behind_Punch | ||
110 | 109 6D ThrowBackwardKick Throw_Behind_Kick | ||
111 | 110 6E RunThrowForwardPunch Run_Throw_Forward_Punch | ||
112 | 111 6F RunThrowBackwardPunch Run_Throw_Behind_Punch | ||
113 | 112 70 RunThrowForwardKick Run_Throw_Forward_Kick | ||
114 | 113 71 RunThrowBackwardKick Run_Throw_Behind_Kick | ||
115 | 114 72 Thrown7 Thrown7 | ||
116 | 115 73 Thrown8 Thrown8 | ||
117 | 116 74 Thrown9 Thrown9 | ||
118 | 117 75 Thrown10 Thrown10 | ||
119 | 118 76 Thrown11 Thrown11 | ||
120 | 119 77 Thrown12 Thrown12 | ||
121 | 120 78 StartleLeft Startle_Left_Unused | ||
122 | 121 79 StartleRight Startle_Right_Unused | ||
123 | 122 7A Sit Sit | ||
124 | 123 7B StandSpecial Stand_Special | ||
125 | 124 7C Act Act | ||
126 | 125 7D Kick3Fw Kick3_Forward | ||
127 | 126 7E HitFootOuch Hit_Foot_Ouch | ||
128 | 127 7F HitJewels Hit_Jewels | ||
129 | 128 80 Thrown13 Thrown13 | ||
130 | 129 81 Thrown14 Thrown14 | ||
131 | 130 82 Thrown15 Thrown15 | ||
132 | 131 83 Thrown16 Thrown16 | ||
133 | 132 84 Thrown17 Thrown17 | ||
134 | 133 85 PPKK PPKK | ||
135 | 134 86 PPKKK PPKKK | ||
136 | 135 87 PPKKKK PPKKKK | ||
137 | 136 88 LandHard Land_Hard | ||
138 | 137 89 LandHardForward Land_Forward_Hard | ||
139 | 138 8A LandHardRight Land_Right_Hard | ||
140 | 139 8B LandHardLeft Land_Left_Hard | ||
141 | 140 8C LandHardBack Land_Back_Hard | ||
142 | 141 8D LandDead Land_Dead | ||
143 | 142 8E CrouchTurnLeft Crouch_Turn_Left | ||
144 | 143 8F CrouchTurnRight Crouch_Turn_Right | ||
145 | 144 90 CrouchForward Crouch_Forward | ||
146 | 145 91 CrouchBack Crouch_Back | ||
147 | 146 92 CrouchLeft Crouch_Left | ||
148 | 147 93 CrouchRight Crouch_Right | ||
149 | 148 94 GetupKickBack Getup_Kick_Back | ||
150 | 149 95 AutopistolRecoil Autopistol_Recoil | ||
151 | 150 96 PhaseRifleRecoil Phase_Rifle_Recoil | ||
152 | 151 97 PhaseStreamRecoil Phase_Stream_Recoil | ||
153 | 152 98 SuperballRecoil Superball_Recoil | ||
154 | 153 99 VandegrafRecoil Vandegraf_Recoil | ||
155 | 154 9A ScramCannonRecoil Scram_Cannon_Recoil | ||
156 | 155 9B ercuryBowRecoil Mercury_Bow_Recoil | ||
157 | 156 9C ScreamerRecoil Screamer_Recoil | ||
158 | 157 9D PickupObject Pickup_Object | ||
159 | 158 9E PickupPistol Pickup_Pistol | ||
160 | 159 9F PickupRifle Pickup_Rifle | ||
161 | 160 A0 Holster Holster | ||
162 | 161 A1 DrawPistol Draw_Pistol | ||
163 | 162 A2 DrawRifle Draw_Rifle | ||
164 | 163 A3 Punch4 Punch4 | ||
165 | 164 A4 ReloadPistol Reload_Pistol | ||
166 | 165 A5 ReloadPhaseRifle Reload_Rifle | ||
167 | 166 A6 ReloadPhaseStream Reload_Stream | ||
168 | 167 A7 ReloadSuperball Reload_Superball | ||
169 | 168 A8 ReloadVandegraf Reload_Vandegraf | ||
170 | 169 A9 ReloadScramCannon Reload_Scram_Cannon | ||
171 | 170 AA ReloadMercuryBow Reload_MercuryBow | ||
172 | 171 AB ReloadScreamer Reload_Screamer | ||
173 | 172 AC PfPf PF_PF | ||
174 | 173 AD PfPfPf PF_PF_PF | ||
175 | 174 AE PlPl PL_PL | ||
176 | 175 AF PlPlPl PL_PL_PL | ||
177 | 176 B0 PrPr PR_PR | ||
178 | 177 B1 PrPrPr PR_PR_PR | ||
179 | 178 B2 PbPb PB_PB | ||
180 | 179 B3 PbPbPb PB_PB_PB | ||
181 | 180 B4 PdPd PD_PD | ||
182 | 181 B5 PdPdPd PD_PD_PD | ||
183 | 182 B6 KfKf KF_KF | ||
184 | 183 B7 KfKfKf KF_KF_KF | ||
185 | 184 B8 KlKl KL_KL | ||
186 | 185 B9 KlKlKl KL_KL_KL | ||
187 | 186 BA KrKr KR_KR | ||
188 | 187 BB KrKrKr KR_KR_KR | ||
189 | 188 BC KbKb KB_KB | ||
190 | 189 BD KbKbKb KB_KB_KB | ||
191 | 190 BE KdKd KD_KD | ||
192 | 191 BF KdKdKd KD_KD_KD | ||
193 | 192 C0 StartleLt Startle_Left | ||
194 | 193 C1 StartleRt Startle_Right | ||
195 | 194 C2 StartleBk Startle_Back | ||
196 | 195 C3 StartleFw Startle_Forward | ||
197 | 196 C4 Console Console | ||
198 | 197 C5 ConsoleWalk Console_Walk | ||
199 | 198 C6 Stagger Stagger | ||
200 | 199 C7 Watch Watch | ||
201 | 200 C8 ActNo Act_No | ||
202 | 201 C9 ActYes Act_Yes | ||
203 | 202 CA ActTalk Act_Talk | ||
204 | 203 CB ActShrug Act_Shrug | ||
205 | 204 CC ActShout Act_Shout | ||
206 | 205 CD ActGive Act_Give | ||
207 | 206 CE RunStop Run_Stop | ||
208 | 207 CF WalkStop Walk_Stop | ||
209 | 208 D0 RunStart Run_Start | ||
210 | 209 D1 WalkStart Walk_Start | ||
211 | 210 D2 RunBackwardsStart Run_Backwards_Start | ||
212 | 211 D3 WalkBackwardsStart Walk_Backwards_Start | ||
213 | 212 D4 Stun Stun | ||
214 | 213 D5 StaggerBehind Stagger_Behind | ||
215 | 214 D6 Blownup Blownup | ||
216 | 215 D7 BlownupBehind Blownup_Behind | ||
217 | 216 D8 OneStepStop 1Step_Stop | ||
218 | 217 D9 RunSidestepLeftStart Run_Sidestep_Left_Start | ||
219 | 218 DA RunSidestepRightStart Run_Sidestep_Right_Start | ||
220 | 219 DB Powerup Powerup | ||
221 | 220 DC FallingFlail Falling_Flail | ||
222 | 221 DD ConsolePunch Console_Punch | ||
223 | 222 DE TeleportIn Teleport_In | ||
224 | 223 DF TeleportOut Teleport_Out | ||
225 | 224 E0 NinjaFireball Ninja_Fireball | ||
226 | 225 E1 NinjaInvisible Ninja_Invisible | ||
227 | 226 E2 PunchRifle Punch_Rifle | ||
228 | 227 E3 PickupObjectMid Pickup_Object_Mid | ||
229 | 228 E4 PickupPistolMid Pickup_Pistol_Mid | ||
230 | 229 E5 PickupRifleMid Pickup_Rifle_Mid | ||
231 | 230 E6 Hail Hail | ||
232 | 231 E7 MuroThunderbolt Muro_Thunderbolt | ||
232 E8 HitOverlayAI Hit_Overlay_AI | |||
</pre> | </pre> | ||
<!--test | <!--test | ||
233 E9 233--> | 233 E9 233--> |
Revision as of 20:45, 25 February 2010
- These flags are not extracted from StNA because they are different towards really used flags in TRAM.
animation flags
HEX XML 01 RuntimeLoaded 02 Invulnerable 04 BlockHigh 08 BlockLow 10 Attack 20 DropWeapon 40 InAir 80 Atomic 0001 NoTurn 0002 AttackForward 0004 AttackLeft 0008 AttackRight 0010 AttackBackward 0020 Overlay 0040 DontInterpolateVelocity 0080 ThrowSource 000001 ThrowTarget 000002 RealWorld 000004 DoAim 000008 CanPickup 000010 Aim360 000020 DisableShield 000080 NoAIPickup
animation states
# HEX XML BSL 0 0 None None 1 1 Anything Anything 2 2 RunningLeftDown Running_Left_Down 3 3 RunningRightDown Running_Right_Down 4 4 Sliding Sliding 5 5 WalkingLeftDown Walking_Left_Down 6 6 WalkingRightDown Walking_Right_Down 7 7 Standing Standing 8 8 RunStart Run_Start 9 9 RunAccel Run_Accel 10 0A RunSidestepLeft Run_Sidestep_Left 11 0B RunSidestepRight Run_Sidestep_Right 12 0C RunSlide Run_Slide 13 0D RunJump Run_Jump 14 0E RunJumpLand Run_Jump_Land 15 0F RunBackStart Run_Back_Start 16 10 RunningBackRightDown Running_Back_Right_Down 17 11 RunningBackLeftDown Running_Back_Left_Down 18 12 FallenBack Fallen_Back 19 13 Crouch Crouch 20 14 RunningUpstairRightDown Running_Upstairs_Right_Down 21 15 RunningUpstairLeftDown Running_Upstairs_Left_Down 22 16 SidestepLeftLeftDown Sidestep_Left_Left_Down 23 17 SidestepLeftRightDown Sidestep_Left_Right_Down 24 18 SidestepRightLeftDown Sidestep_Right_Left_Down 25 19 SidestepRightRightDown Sidestep_Right_Right_Down 26 1A SidestepRightJump Sidestep_Right_Jump 27 1B SidestepLeftJump Sidestep_Left_Jump 28 1C JumpForward Jump_Forward 29 1D JumpUp Jump_Up 30 1E RunBackSlide Run_Back_Slide 31 1F LieBack Lie_Back 32 20 SsLtStart Sidestep_Left_Start 33 21 SsRtStart Sidestep_Right_Start 34 22 WalkingSidestepLeft Walking_Sidestep_Left 35 23 CrouchWalk Crouch_Walk 36 24 WalkingSidestepRight Walking_Sidestep_Right 37 25 Flying Flying 38 26 Falling Falling 39 27 FlyingForward Flying_Forward 40 28 FallingForward Falling_Forward 41 29 FlyingBack Flying_Back 42 2A FallingBack Falling_Back 43 2B FlyingLeft Flying_Left 44 2C FallingLeft Falling_Left 45 2D FlyingRight Flying_Right 46 2E FallingRight Falling_Right 47 2F CrouchStart Crouch_Start 48 30 WalkingBackLeftDown Walking_Back_Left_Down 49 31 WalkingBackRightDown Walking_Back_Right_Down 50 32 FallenFront Fallen_Front 51 33 SidestepLeftStart Sidestep_Left_Start_Long_Name 52 34 SidestepRightStart Sidestep_Right_Start_Long_Name 53 35 Sit Sit 54 36 PunchLow Punch_Low 55 37 StandSpecial Stand_Special 56 38 Acting Acting 57 39 CrouchRunLeft Crouch_Run_Left 58 3A CrouchRunRight Crouch_Run_Right 59 3B CrouchRunBackLeft Crouch_Run_Back_Left 60 3C CrouchRunBackRight Crouch_Run_Back_Right 61 3D Blocking1 Blocking1 62 3E Blocking2 Blocking2 63 3F Blocking3 Blocking3 64 40 CrouchBlocking1 Crouch_Blocking1 65 41 Gliding Gliding 66 42 WatchIdle Watch_Idle 67 43 Stunned Stunned 68 44 Powerup Powerup 69 45 Thunderbolt Thunderbolt
animation types
# HEX XML BSL 00 0 None None 01 1 Anything Anything 02 2 Walk Walk 03 3 Run Run 04 4 Slide Slide 05 5 Jump Jump 06 6 Stand Stand 07 7 StandingTurnLeft Standing_Turn_Left 08 8 StandingTurnRight Standing_Turn_Right 09 9 RunBackwards Run_Backwards 10 0A RunSidestepLeft Run_Sidestep_Left 11 0B RunSidestepRight Run_Sidestep_Right 12 0C Kick Kick 13 0D WalkSidestepLeft Walk_Sidestep_Left 14 0E WalkSidestepRight Walk_Sidestep_Right 15 0F WalkBackwards Walk_Backwards 16 10 Stance Stance 17 11 Crouch Crouch 18 12 JumpForward Jump_Forward 19 13 JumpBackward Jump_Backward 20 14 JumpLeft Jump_Left 21 15 JumpRight Jump_Right 22 16 Punch Punch 23 17 Block Block 24 18 Land Land 25 19 Fly Fly 26 1A KickForward Kick_Forward 27 1B KickLeft Kick_Left 28 1C KickRight Kick_Right 29 1D KickBack Kick_Back 30 1E KickLow Kick_Low 31 1F PunchForward Punch_Forward 32 20 PunchLeft Punch_Left 33 21 PunchRight Punch_Right 34 22 PunchBack Punch_Back 35 23 PunchLow Punch_Low 36 24 Kick2 Kick2 37 25 Kick3 Kick3 38 26 Punch2 Punch2 39 27 Punch3 Punch3 40 28 LandForward Land_Forward 41 29 LandRight Land_Right 42 2A LandLeft Land_Left 43 2B LandBack Land_Back 44 2C PPK PPK 45 2D PKK PKK 46 2E PKP PKP 47 2F KPK KPK 48 30 KPP KPP 49 31 KKP KKP 50 32 PK PK 51 33 KP KP 52 34 PunchHeavy Punch_Heavy 53 35 KickHeavy Kick_Heavy 54 36 PunchForwardHeavy Punch_Forward_Heavy 55 37 KickForwardHeavy Kick_Forward_Heavy 56 38 AimingOverlay Aiming_Overlay 57 39 HitOverlay Hit_Overlay 58 3A CrouchRun Crouch_Run 59 3B CrouchWalk Crouch_Walk 60 3C CrouchRunBackwards Crouch_Run_Backwards 61 3D CrouchWalkBackwards Crouch_Walk_Backwards 62 3E CrouchRunSidestepLeft Crouch_Run_Sidestep_Left 63 3F CrouchRunSidestepRigh Crouch_Run_Sidestep_Right 64 40 CrouchWalkSidestepLeft Crouch_Walk_Sidestep_Left 65 41 CrouchWalkSidestepRight Crouch_Walk_Sidestep_Right 66 42 RunKick Run_Kick 67 43 RunPunch Run_Punch 68 44 RunBackPunch Run_Back_Punch 69 45 RunBackKick Run_Back_Kick 70 46 SidestepLeftKick Sidestep_Left_Kick 71 47 SidestepLeftPunch Sidestep_Left_Punch 72 48 SidestepRightKick Sidestep_Right_Kick 73 49 SidestepRightPunch Sidestep_Right_Punch 74 4A Prone Prone 75 4B Flip Flip 76 4C HitHead Hit_Head 77 4D HitBody Hit_Body 78 4E HitFoot Hit_Foot 79 4F KnockdownHead Knockdown_Head 80 50 KnockdownBody Knockdown_Body 81 51 KnockdownFoot Knockdown_Foot 82 52 HitCrouch Hit_Crouch 83 53 KnockdownCrouch Knockdown_Crouch 84 54 HitFallen Hit_Fallen 85 55 HitHeadBehind Hit_Head_Behind 86 56 HitBodyBehind Hit_Body_Behind 87 57 HitFootBehind Hit_Foot_Behind 88 58 KnockdownHeadBehind Knockdown_Head_Behind 89 59 KnockdownBodyBehind Knockdown_Body_Behind 90 5A KnockdownFootBehind Knockdown_Foot_Behind 91 5B HitCrouchBehind Hit_Crouch_Behind 92 5C KnockdownCrouchBehind Knockdown_Crouch_Behind 93 5D Idle Idle 94 5E Taunt Taunt 95 5F Throw Throw 96 60 Thrown1 Thrown1 97 61 Thrown2 Thrown2 98 62 Thrown3 Thrown3 99 63 Thrown4 Thrown4 100 64 Thrown5 Thrown5 101 65 Thrown6 Thrown6 102 66 Special1 Special1 103 67 Special2 Special2 104 68 Special3 Special3 105 69 Special4 Special4 106 6A ThrowForwardPunch Throw_Forward_Punch 107 6B ThrowForwardKick Throw_Forward_Kick 108 6C ThrowBackwardPunch Throw_Behind_Punch 109 6D ThrowBackwardKick Throw_Behind_Kick 110 6E RunThrowForwardPunch Run_Throw_Forward_Punch 111 6F RunThrowBackwardPunch Run_Throw_Behind_Punch 112 70 RunThrowForwardKick Run_Throw_Forward_Kick 113 71 RunThrowBackwardKick Run_Throw_Behind_Kick 114 72 Thrown7 Thrown7 115 73 Thrown8 Thrown8 116 74 Thrown9 Thrown9 117 75 Thrown10 Thrown10 118 76 Thrown11 Thrown11 119 77 Thrown12 Thrown12 120 78 StartleLeft Startle_Left_Unused 121 79 StartleRight Startle_Right_Unused 122 7A Sit Sit 123 7B StandSpecial Stand_Special 124 7C Act Act 125 7D Kick3Fw Kick3_Forward 126 7E HitFootOuch Hit_Foot_Ouch 127 7F HitJewels Hit_Jewels 128 80 Thrown13 Thrown13 129 81 Thrown14 Thrown14 130 82 Thrown15 Thrown15 131 83 Thrown16 Thrown16 132 84 Thrown17 Thrown17 133 85 PPKK PPKK 134 86 PPKKK PPKKK 135 87 PPKKKK PPKKKK 136 88 LandHard Land_Hard 137 89 LandHardForward Land_Forward_Hard 138 8A LandHardRight Land_Right_Hard 139 8B LandHardLeft Land_Left_Hard 140 8C LandHardBack Land_Back_Hard 141 8D LandDead Land_Dead 142 8E CrouchTurnLeft Crouch_Turn_Left 143 8F CrouchTurnRight Crouch_Turn_Right 144 90 CrouchForward Crouch_Forward 145 91 CrouchBack Crouch_Back 146 92 CrouchLeft Crouch_Left 147 93 CrouchRight Crouch_Right 148 94 GetupKickBack Getup_Kick_Back 149 95 AutopistolRecoil Autopistol_Recoil 150 96 PhaseRifleRecoil Phase_Rifle_Recoil 151 97 PhaseStreamRecoil Phase_Stream_Recoil 152 98 SuperballRecoil Superball_Recoil 153 99 VandegrafRecoil Vandegraf_Recoil 154 9A ScramCannonRecoil Scram_Cannon_Recoil 155 9B ercuryBowRecoil Mercury_Bow_Recoil 156 9C ScreamerRecoil Screamer_Recoil 157 9D PickupObject Pickup_Object 158 9E PickupPistol Pickup_Pistol 159 9F PickupRifle Pickup_Rifle 160 A0 Holster Holster 161 A1 DrawPistol Draw_Pistol 162 A2 DrawRifle Draw_Rifle 163 A3 Punch4 Punch4 164 A4 ReloadPistol Reload_Pistol 165 A5 ReloadPhaseRifle Reload_Rifle 166 A6 ReloadPhaseStream Reload_Stream 167 A7 ReloadSuperball Reload_Superball 168 A8 ReloadVandegraf Reload_Vandegraf 169 A9 ReloadScramCannon Reload_Scram_Cannon 170 AA ReloadMercuryBow Reload_MercuryBow 171 AB ReloadScreamer Reload_Screamer 172 AC PfPf PF_PF 173 AD PfPfPf PF_PF_PF 174 AE PlPl PL_PL 175 AF PlPlPl PL_PL_PL 176 B0 PrPr PR_PR 177 B1 PrPrPr PR_PR_PR 178 B2 PbPb PB_PB 179 B3 PbPbPb PB_PB_PB 180 B4 PdPd PD_PD 181 B5 PdPdPd PD_PD_PD 182 B6 KfKf KF_KF 183 B7 KfKfKf KF_KF_KF 184 B8 KlKl KL_KL 185 B9 KlKlKl KL_KL_KL 186 BA KrKr KR_KR 187 BB KrKrKr KR_KR_KR 188 BC KbKb KB_KB 189 BD KbKbKb KB_KB_KB 190 BE KdKd KD_KD 191 BF KdKdKd KD_KD_KD 192 C0 StartleLt Startle_Left 193 C1 StartleRt Startle_Right 194 C2 StartleBk Startle_Back 195 C3 StartleFw Startle_Forward 196 C4 Console Console 197 C5 ConsoleWalk Console_Walk 198 C6 Stagger Stagger 199 C7 Watch Watch 200 C8 ActNo Act_No 201 C9 ActYes Act_Yes 202 CA ActTalk Act_Talk 203 CB ActShrug Act_Shrug 204 CC ActShout Act_Shout 205 CD ActGive Act_Give 206 CE RunStop Run_Stop 207 CF WalkStop Walk_Stop 208 D0 RunStart Run_Start 209 D1 WalkStart Walk_Start 210 D2 RunBackwardsStart Run_Backwards_Start 211 D3 WalkBackwardsStart Walk_Backwards_Start 212 D4 Stun Stun 213 D5 StaggerBehind Stagger_Behind 214 D6 Blownup Blownup 215 D7 BlownupBehind Blownup_Behind 216 D8 OneStepStop 1Step_Stop 217 D9 RunSidestepLeftStart Run_Sidestep_Left_Start 218 DA RunSidestepRightStart Run_Sidestep_Right_Start 219 DB Powerup Powerup 220 DC FallingFlail Falling_Flail 221 DD ConsolePunch Console_Punch 222 DE TeleportIn Teleport_In 223 DF TeleportOut Teleport_Out 224 E0 NinjaFireball Ninja_Fireball 225 E1 NinjaInvisible Ninja_Invisible 226 E2 PunchRifle Punch_Rifle 227 E3 PickupObjectMid Pickup_Object_Mid 228 E4 PickupPistolMid Pickup_Pistol_Mid 229 E5 PickupRifleMid Pickup_Rifle_Mid 230 E6 Hail Hail 231 E7 MuroThunderbolt Muro_Thunderbolt 232 E8 HitOverlayAI Hit_Overlay_AI