XML:StNA: Difference between revisions

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(xml flags (animation flags, animation states, animation types))
 
m (adding BSL lists, src: http://geyser.oni2.net/anim/state.txt and http://geyser.oni2.net/anim/type.txt)
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<pre>
<pre>
HEX XML
HEX XML
01 RuntimeLoaded
01 RuntimeLoaded
02 Invulnerable
02 Invulnerable
Line 33: Line 34:
===animation states===
===animation states===
<pre>
<pre>
HEX XML
# HEX XML BSL
00 None
01 Anything
0 0 None None
02 RunningLeftDown
1 1 Anything Anything
03  RunningRightDown
2 2 RunningLeftDown Running_Left_Down
04 Sliding
3 3 RunningRightDown Running_Right_Down
05 WalkingLeftDown
4 4 Sliding Sliding
06 WalkingRightDown
5 5 WalkingLeftDown Walking_Left_Down
07 Standing
6 6 WalkingRightDown Walking_Right_Down
08 RunStart
7 7 Standing Standing
09 RunAccel
8 8 RunStart Run_Start
0A RunSidestepLeft
9 9 RunAccel Run_Accel
0B RunSidestepRight
10 0A RunSidestepLeft Run_Sidestep_Left
0C RunSlide
11 0B RunSidestepRight Run_Sidestep_Right
0D RunJump
12 0C RunSlide Run_Slide
0E RunJumpLand
13 0D RunJump Run_Jump
0F RunBackStart
14 0E RunJumpLand Run_Jump_Land
10 RunningBackRightDown
15 0F RunBackStart Run_Back_Start
11 RunningBackLeftDown
16 10 RunningBackRightDown Running_Back_Right_Down
12 FallenBack
17 11 RunningBackLeftDown Running_Back_Left_Down
13 Crouch
18 12 FallenBack Fallen_Back
14 RunningUpstairRightDown
19 13 Crouch Crouch
15 RunningUpstairLeftDown
20 14 RunningUpstairRightDown Running_Upstairs_Right_Down
16 SidestepLeftLeftDown
21 15 RunningUpstairLeftDown Running_Upstairs_Left_Down
17 SidestepLeftRightDown
22 16 SidestepLeftLeftDown Sidestep_Left_Left_Down
18 SidestepRightLeftDown
23 17 SidestepLeftRightDown Sidestep_Left_Right_Down
19 SidestepRightRightDown
24 18 SidestepRightLeftDown Sidestep_Right_Left_Down
1A SidestepRightJump
25 19 SidestepRightRightDown Sidestep_Right_Right_Down
1B SidestepLeftJump
26 1A SidestepRightJump Sidestep_Right_Jump
1C JumpForward
27 1B SidestepLeftJump Sidestep_Left_Jump
1D JumpUp
28 1C JumpForward Jump_Forward
1E RunBackSlide
29 1D JumpUp Jump_Up
1F LieBack
30 1E RunBackSlide Run_Back_Slide
20 SsLtStart
31 1F LieBack Lie_Back
21 SsRtStart
32 20 SsLtStart Sidestep_Left_Start
22 WalkingSidestepLeft
33 21 SsRtStart Sidestep_Right_Start
23 CrouchWalk
34 22 WalkingSidestepLeft Walking_Sidestep_Left
24 WalkingSidestepRight
35 23 CrouchWalk Crouch_Walk
25 Flying
36 24 WalkingSidestepRight Walking_Sidestep_Right
26 Falling
37 25 Flying Flying
27 FlyingForward
38 26 Falling Falling
28 FallingForward
39 27 FlyingForward Flying_Forward
29 FlyingBack
40 28 FallingForward Falling_Forward
2A FallingBack
41 29 FlyingBack Flying_Back
2B FlyingLeft
42 2A FallingBack Falling_Back
2C FallingLeft
43 2B FlyingLeft Flying_Left
2D FlyingRight
44 2C FallingLeft Falling_Left
2E FallingRight
45 2D FlyingRight Flying_Right
2F CrouchStart
46 2E FallingRight Falling_Right
30 WalkingBackLeftDown
47 2F CrouchStart Crouch_Start
31 WalkingBackRightDown
48 30 WalkingBackLeftDown Walking_Back_Left_Down
32 FallenFront
49 31 WalkingBackRightDown Walking_Back_Right_Down
33 SidestepLeftStart
50 32 FallenFront Fallen_Front
34 SidestepRightStart
51 33 SidestepLeftStart Sidestep_Left_Start_Long_Name
35 Sit
52 34 SidestepRightStart Sidestep_Right_Start_Long_Name
36 PunchLow
53 35 Sit Sit
37 StandSpecial
54 36 PunchLow Punch_Low
38 Acting
55 37 StandSpecial Stand_Special
39 CrouchRunLeft
56 38 Acting Acting
3A CrouchRunRight
57 39 CrouchRunLeft Crouch_Run_Left
3B CrouchRunBackLeft
58 3A CrouchRunRight Crouch_Run_Right
3C CrouchRunBackRight
59 3B CrouchRunBackLeft Crouch_Run_Back_Left
3D Blocking1
60 3C CrouchRunBackRight Crouch_Run_Back_Right
3E Blocking2
61 3D Blocking1 Blocking1
3F Blocking3
62 3E Blocking2 Blocking2
40 CrouchBlocking1
63 3F Blocking3 Blocking3
41 Gliding
64 40 CrouchBlocking1 Crouch_Blocking1
42 WatchIdle
65 41 Gliding Gliding
43 Stunned
66 42 WatchIdle Watch_Idle
44 Powerup
67 43 Stunned Stunned
45 Thunderbolt</pre>
68 44 Powerup Powerup
69 45 Thunderbolt Thunderbolt</pre>
<!-- test
<!-- test
46 70-->
46 70-->
Line 110: Line 112:
===animation types===
===animation types===
<pre>
<pre>
#   HEX   XML
# HEX XML BSL
00   00  None
 
01   01  Anything
00 0 None None
02   02  Walk
01 1 Anything Anything
03   03  Run
02 2 Walk Walk
04   04  Slide
03 3 Run Run
05   05  Jump
04 4 Slide Slide
06   06  Stand
05 5 Jump Jump
07   07  StandingTurnLeft
06 6 Stand Stand
08   08  StandingTurnRight
07 7 StandingTurnLeft Standing_Turn_Left
09   09  RunBackwards
08 8 StandingTurnRight Standing_Turn_Right
10   0A   RunSidestepLeft
09 9 RunBackwards Run_Backwards
11   0B   RunSidestepRight
10 0A RunSidestepLeft Run_Sidestep_Left
12   0C   Kick
11 0B RunSidestepRight Run_Sidestep_Right
13   0D   WalkSidestepLeft
12 0C Kick Kick
14   0E   WalkSidestepRight
13 0D WalkSidestepLeft Walk_Sidestep_Left
15   0F   WalkBackwards
14 0E WalkSidestepRight Walk_Sidestep_Right
16   10   Stance
15 0F WalkBackwards Walk_Backwards
17   11   Crouch
16 10 Stance Stance
18   12   JumpForward
17 11 Crouch Crouch
19   13   JumpBackward
18 12 JumpForward Jump_Forward
20   14   JumpLeft
19 13 JumpBackward Jump_Backward
21   15   JumpRight
20 14 JumpLeft Jump_Left
22   16   Punch
21 15 JumpRight Jump_Right
23   17   Block
22 16 Punch Punch
24   18   Land
23 17 Block Block
25   19   Fly
24 18 Land Land
26   1A   KickForward
25 19 Fly Fly
27   1B   KickLeft
26 1A KickForward Kick_Forward
28   1C   KickRight
27 1B KickLeft Kick_Left
29   1D   KickBack
28 1C KickRight Kick_Right
30   1E   KickLow
29 1D KickBack Kick_Back
31   1F   PunchForward
30 1E KickLow Kick_Low
32   20   PunchLeft
31 1F PunchForward Punch_Forward
33   21   PunchRight
32 20 PunchLeft Punch_Left
34   22   PunchBack
33 21 PunchRight Punch_Right
35   23   PunchLow
34 22 PunchBack Punch_Back
36   24   Kick2
35 23 PunchLow Punch_Low
37   25   Kick3
36 24 Kick2 Kick2
38   26   Punch2
37 25 Kick3 Kick3
39   27   Punch3
38 26 Punch2 Punch2
40   28   LandForward
39 27 Punch3 Punch3
41   29   LandRight
40 28 LandForward Land_Forward
42   2A   LandLeft
41 29 LandRight Land_Right
43   2B   LandBack
42 2A LandLeft Land_Left
44   2C   PPK
43 2B LandBack Land_Back
45   2D   PKK
44 2C PPK PPK
46   2E   PKP
45 2D PKK PKK
47   2F   KPK
46 2E PKP PKP
48   30   KPP
47 2F KPK KPK
49   31   KKP
48 30 KPP KPP
50   32   PK
49 31 KKP KKP
51   33   KP
50 32 PK PK
52   34   PunchHeavy
51 33 KP KP
53   35   KickHeavy
52 34 PunchHeavy Punch_Heavy
54   36   PunchForwardHeavy
53 35 KickHeavy Kick_Heavy
55   37   KickForwardHeavy
54 36 PunchForwardHeavy Punch_Forward_Heavy
56   38   AimingOverlay
55 37 KickForwardHeavy Kick_Forward_Heavy
57   39   HitOverlay
56 38 AimingOverlay Aiming_Overlay
58   3A   CrouchRun
57 39 HitOverlay Hit_Overlay
59   3B   CrouchWalk
58 3A CrouchRun Crouch_Run
60   3C   CrouchRunBackwards
59 3B CrouchWalk Crouch_Walk
61   3D   CrouchWalkBackwards
60 3C CrouchRunBackwards Crouch_Run_Backwards
62   3E   CrouchRunSidestepLeft
61 3D CrouchWalkBackwards Crouch_Walk_Backwards
63   3F   CrouchRunSidestepRigh
62 3E CrouchRunSidestepLeft Crouch_Run_Sidestep_Left
64   40   CrouchWalkSidestepLeft
63 3F CrouchRunSidestepRigh Crouch_Run_Sidestep_Right
65   41   CrouchWalkSidestepRight
64 40 CrouchWalkSidestepLeft Crouch_Walk_Sidestep_Left
66   42   RunKick
65 41 CrouchWalkSidestepRight Crouch_Walk_Sidestep_Right
67   43   RunPunch
66 42 RunKick Run_Kick
68   44   RunBackPunch
67 43 RunPunch Run_Punch
69   45   RunBackKick
68 44 RunBackPunch Run_Back_Punch
70   46   SidestepLeftKick
69 45 RunBackKick Run_Back_Kick
71   47   SidestepLeftPunch
70 46 SidestepLeftKick Sidestep_Left_Kick
72   48   SidestepRightKick
71 47 SidestepLeftPunch Sidestep_Left_Punch
73   49   SidestepRightPunch
72 48 SidestepRightKick Sidestep_Right_Kick
74   4A   Prone
73 49 SidestepRightPunch Sidestep_Right_Punch
75   4B   Flip
74 4A Prone Prone
76   4C   HitHead
75 4B Flip Flip
77   4D   HitBody
76 4C HitHead Hit_Head
78   4E   HitFoot
77 4D HitBody Hit_Body
79   4F   KnockdownHead
78 4E HitFoot Hit_Foot
80   50   KnockdownBody
79 4F KnockdownHead Knockdown_Head
81   51   KnockdownFoot
80 50 KnockdownBody Knockdown_Body
82   52   HitCrouch
81 51 KnockdownFoot Knockdown_Foot
83   53   KnockdownCrouch
82 52 HitCrouch Hit_Crouch
84   54   HitFallen
83 53 KnockdownCrouch Knockdown_Crouch
85   55   HitHeadBehind
84 54 HitFallen Hit_Fallen
86   56   HitBodyBehind
85 55 HitHeadBehind Hit_Head_Behind
87   57   HitFootBehind
86 56 HitBodyBehind Hit_Body_Behind
88   58   KnockdownHeadBehind
87 57 HitFootBehind Hit_Foot_Behind
89   59   KnockdownBodyBehind
88 58 KnockdownHeadBehind Knockdown_Head_Behind
90   5A   KnockdownFootBehind
89 59 KnockdownBodyBehind Knockdown_Body_Behind
91   5B   HitCrouchBehind
90 5A KnockdownFootBehind Knockdown_Foot_Behind
92   5C   KnockdownCrouchBehind
91 5B HitCrouchBehind Hit_Crouch_Behind
93   5D   Idle
92 5C KnockdownCrouchBehind Knockdown_Crouch_Behind
94   5E   Taunt
93 5D Idle Idle
95   5F   Throw
94 5E Taunt Taunt
96   60   Thrown1
95 5F Throw Throw
97   61   Thrown2
96 60 Thrown1 Thrown1
98   62   Thrown3
97 61 Thrown2 Thrown2
99   63   Thrown4
98 62 Thrown3 Thrown3
100 64   Thrown5
99 63 Thrown4 Thrown4
101 65   Thrown6
100 64 Thrown5 Thrown5
102 66   Special1
101 65 Thrown6 Thrown6
103 67   Special2
102 66 Special1 Special1
104 68   Special3
103 67 Special2 Special2
105 69   Special4
104 68 Special3 Special3
106 6A   ThrowForwardPunch
105 69 Special4 Special4
107 6B   ThrowForwardKick
106 6A ThrowForwardPunch Throw_Forward_Punch
108 6C   ThrowBackwardPunch
107 6B ThrowForwardKick Throw_Forward_Kick
109 6D   ThrowBackwardKick
108 6C ThrowBackwardPunch Throw_Behind_Punch
110 6E   RunThrowForwardPunch
109 6D ThrowBackwardKick Throw_Behind_Kick
111 6F   RunThrowBackwardPunch
110 6E RunThrowForwardPunch Run_Throw_Forward_Punch
112 70   RunThrowForwardKick
111 6F RunThrowBackwardPunch Run_Throw_Behind_Punch
113 71   RunThrowBackwardKick
112 70 RunThrowForwardKick Run_Throw_Forward_Kick
114 72   Thrown7
113 71 RunThrowBackwardKick Run_Throw_Behind_Kick
115 73   Thrown8
114 72 Thrown7 Thrown7
116 74   Thrown9
115 73 Thrown8 Thrown8
117 75   Thrown10
116 74 Thrown9 Thrown9
118 76   Thrown11
117 75 Thrown10 Thrown10
119 77   Thrown12
118 76 Thrown11 Thrown11
120 78   StartleLeft
119 77 Thrown12 Thrown12
121 79   StartleRight
120 78 StartleLeft Startle_Left_Unused
122 7A   Sit
121 79 StartleRight Startle_Right_Unused
123 7B   StandSpecial
122 7A Sit Sit
124 7C   Act
123 7B StandSpecial Stand_Special
125 7D   Kick3Fw
124 7C Act Act
126 7E   HitFootOuch
125 7D Kick3Fw Kick3_Forward
127 7F   HitJewels
126 7E HitFootOuch Hit_Foot_Ouch
128 80   Thrown13
127 7F HitJewels Hit_Jewels
129 81   Thrown14
128 80 Thrown13 Thrown13
130 82   Thrown15
129 81 Thrown14 Thrown14
131 83   Thrown16
130 82 Thrown15 Thrown15
132 84   Thrown17
131 83 Thrown16 Thrown16
133 85   PPKK
132 84 Thrown17 Thrown17
134 86   PPKKK
133 85 PPKK PPKK
135 87   PPKKKK
134 86 PPKKK PPKKK
136 88   LandHard
135 87 PPKKKK PPKKKK
137 89   LandHardForward
136 88 LandHard Land_Hard
138 8A   LandHardRight
137 89 LandHardForward Land_Forward_Hard
139 8B   LandHardLeft
138 8A LandHardRight Land_Right_Hard
140 8C   LandHardBack
139 8B LandHardLeft Land_Left_Hard
141 8D   LandDead
140 8C LandHardBack Land_Back_Hard
142 8E   CrouchTurnLeft
141 8D LandDead Land_Dead
143 8F   CrouchTurnRight
142 8E CrouchTurnLeft Crouch_Turn_Left
144 90   CrouchForward
143 8F CrouchTurnRight Crouch_Turn_Right
145 91   CrouchBack
144 90 CrouchForward Crouch_Forward
146 92   CrouchLeft
145 91 CrouchBack Crouch_Back
147 93   CrouchRight
146 92 CrouchLeft Crouch_Left
148 94   GetupKickBack
147 93 CrouchRight Crouch_Right
149 95   AutopistolRecoil
148 94 GetupKickBack Getup_Kick_Back
150 96   PhaseRifleRecoil
149 95 AutopistolRecoil Autopistol_Recoil
151 97   PhaseStreamRecoil
150 96 PhaseRifleRecoil Phase_Rifle_Recoil
152 98   SuperballRecoil
151 97 PhaseStreamRecoil Phase_Stream_Recoil
153 99   VandegrafRecoil
152 98 SuperballRecoil Superball_Recoil
154 9A   ScramCannonRecoil
153 99 VandegrafRecoil Vandegraf_Recoil
155 9B   ercuryBowRecoil
154 9A ScramCannonRecoil Scram_Cannon_Recoil
156 9C   ScreamerRecoil
155 9B ercuryBowRecoil Mercury_Bow_Recoil
157 9D   PickupObject
156 9C ScreamerRecoil Screamer_Recoil
158 9E   PickupPistol
157 9D PickupObject Pickup_Object
159 9F   PickupRifle
158 9E PickupPistol Pickup_Pistol
160 A0   Holster
159 9F PickupRifle Pickup_Rifle
161 A1   DrawPistol
160 A0 Holster Holster
162 A2   DrawRifle
161 A1 DrawPistol Draw_Pistol
163 A3   Punch4
162 A2 DrawRifle Draw_Rifle
164 A4   ReloadPistol
163 A3 Punch4 Punch4
165 A5   ReloadPhaseRifle
164 A4 ReloadPistol Reload_Pistol
166 A6   ReloadPhaseStream
165 A5 ReloadPhaseRifle Reload_Rifle
167 A7   ReloadSuperball
166 A6 ReloadPhaseStream Reload_Stream
168 A8   ReloadVandegraf
167 A7 ReloadSuperball Reload_Superball
169 A9   ReloadScramCannon
168 A8 ReloadVandegraf Reload_Vandegraf
170 AA   ReloadMercuryBow
169 A9 ReloadScramCannon Reload_Scram_Cannon
171 AB   ReloadScreamer
170 AA ReloadMercuryBow Reload_MercuryBow
172 AC   PfPf
171 AB ReloadScreamer Reload_Screamer
173 AD   PfPfPf
172 AC PfPf PF_PF
174 AE   PlPl
173 AD PfPfPf PF_PF_PF
175 AF   PlPlPl
174 AE PlPl PL_PL
176 B0   PrPr
175 AF PlPlPl PL_PL_PL
177 B1   PrPrPr
176 B0 PrPr PR_PR
178 B2   PbPb
177 B1 PrPrPr PR_PR_PR
179 B3   PbPbPb
178 B2 PbPb PB_PB
180 B4   PdPd
179 B3 PbPbPb PB_PB_PB
181 B5   PdPdPd
180 B4 PdPd PD_PD
182 B6   KfKf
181 B5 PdPdPd PD_PD_PD
183 B7   KfKfKf
182 B6 KfKf KF_KF
184 B8   KlKl
183 B7 KfKfKf KF_KF_KF
185 B9   KlKlKl
184 B8 KlKl KL_KL
186 BA   KrKr
185 B9 KlKlKl KL_KL_KL
187 BB   KrKrKr
186 BA KrKr KR_KR
188 BC   KbKb
187 BB KrKrKr KR_KR_KR
189 BD   KbKbKb
188 BC KbKb KB_KB
190 BE   KdKd
189 BD KbKbKb KB_KB_KB
191 BF   KdKdKd
190 BE KdKd KD_KD
192 C0   StartleLt
191 BF KdKdKd KD_KD_KD
193 C1   StartleRt
192 C0 StartleLt Startle_Left
194 C2   StartleBk
193 C1 StartleRt Startle_Right
195 C3   StartleFw
194 C2 StartleBk Startle_Back
196 C4   Console
195 C3 StartleFw Startle_Forward
197 C5   ConsoleWalk
196 C4 Console Console
198 C6   Stagger
197 C5 ConsoleWalk Console_Walk
199 C7   Watch
198 C6 Stagger Stagger
200 C8   ActNo
199 C7 Watch Watch
201 C9   ActYes
200 C8 ActNo Act_No
202 CA   ActTalk
201 C9 ActYes Act_Yes
203 CB   ActShrug
202 CA ActTalk Act_Talk
204 CC   ActShout
203 CB ActShrug Act_Shrug
205 CD   ActGive
204 CC ActShout Act_Shout
206 CE   RunStop
205 CD ActGive Act_Give
207 CF   WalkStop
206 CE RunStop Run_Stop
208 D0   RunStart
207 CF WalkStop Walk_Stop
209 D1   WalkStart
208 D0 RunStart Run_Start
210 D2   RunBackwardsStart
209 D1 WalkStart Walk_Start
211 D3   WalkBackwardsStart
210 D2 RunBackwardsStart Run_Backwards_Start
212 D4   Stun
211 D3 WalkBackwardsStart Walk_Backwards_Start
213 D5   StaggerBehind
212 D4 Stun Stun
214 D6   Blownup
213 D5 StaggerBehind Stagger_Behind
215 D7   BlownupBehind
214 D6 Blownup Blownup
216 D8   OneStepStop
215 D7 BlownupBehind Blownup_Behind
217 D9   RunSidestepLeftStart
216 D8 OneStepStop 1Step_Stop
218 DA   RunSidestepRightStart
217 D9 RunSidestepLeftStart Run_Sidestep_Left_Start
219 DB   Powerup
218 DA RunSidestepRightStart Run_Sidestep_Right_Start
220 DC   FallingFlail
219 DB Powerup Powerup
221 DD   ConsolePunch
220 DC FallingFlail Falling_Flail
222 DE   TeleportIn
221 DD ConsolePunch Console_Punch
223 DF   TeleportOut
222 DE TeleportIn Teleport_In
224 E0   NinjaFireball
223 DF TeleportOut Teleport_Out
225 E1   NinjaInvisible
224 E0 NinjaFireball Ninja_Fireball
226 E2   PunchRifle
225 E1 NinjaInvisible Ninja_Invisible
227 E3   PickupObjectMid
226 E2 PunchRifle Punch_Rifle
228 E4   PickupPistolMid
227 E3 PickupObjectMid Pickup_Object_Mid
229 E5   PickupRifleMid
228 E4 PickupPistolMid Pickup_Pistol_Mid
230 E6   Hail
229 E5 PickupRifleMid Pickup_Rifle_Mid
231 E7   MuroThunderbolt
230 E6 Hail Hail
232 E8   HitOverlayAI
231 E7 MuroThunderbolt Muro_Thunderbolt
232 E8 HitOverlayAI Hit_Overlay_AI
</pre>
</pre>
<!--test
<!--test
233  E9  233-->
233  E9  233-->

Revision as of 20:45, 25 February 2010

These flags are not extracted from StNA because they are different towards really used flags in TRAM.


animation flags

HEX	XML

01	RuntimeLoaded
02	Invulnerable
04	BlockHigh
08	BlockLow
10	Attack
20	DropWeapon
40	InAir
80	Atomic
0001	NoTurn
0002	AttackForward
0004	AttackLeft
0008	AttackRight
0010	AttackBackward
0020	Overlay
0040	DontInterpolateVelocity
0080	ThrowSource
000001	ThrowTarget
000002	RealWorld
000004	DoAim
000008	CanPickup
000010	Aim360
000020	DisableShield
000080	NoAIPickup


animation states

#	HEX	XML			BSL
	
0	0	None			None
1	1	Anything		Anything
2	2	RunningLeftDown		Running_Left_Down
3	3	RunningRightDown	Running_Right_Down
4	4	Sliding			Sliding
5	5	WalkingLeftDown		Walking_Left_Down
6	6	WalkingRightDown	Walking_Right_Down
7	7	Standing		Standing
8	8	RunStart		Run_Start
9	9	RunAccel		Run_Accel
10	0A	RunSidestepLeft		Run_Sidestep_Left
11	0B	RunSidestepRight	Run_Sidestep_Right
12	0C	RunSlide		Run_Slide
13	0D	RunJump			Run_Jump
14	0E	RunJumpLand		Run_Jump_Land
15	0F	RunBackStart		Run_Back_Start
16	10	RunningBackRightDown	Running_Back_Right_Down
17	11	RunningBackLeftDown	Running_Back_Left_Down
18	12	FallenBack		Fallen_Back
19	13	Crouch			Crouch
20	14	RunningUpstairRightDown	Running_Upstairs_Right_Down
21	15	RunningUpstairLeftDown	Running_Upstairs_Left_Down
22	16	SidestepLeftLeftDown	Sidestep_Left_Left_Down
23	17	SidestepLeftRightDown	Sidestep_Left_Right_Down
24	18	SidestepRightLeftDown	Sidestep_Right_Left_Down
25	19	SidestepRightRightDown	Sidestep_Right_Right_Down
26	1A	SidestepRightJump	Sidestep_Right_Jump
27	1B	SidestepLeftJump	Sidestep_Left_Jump
28	1C	JumpForward		Jump_Forward
29	1D	JumpUp			Jump_Up
30	1E	RunBackSlide		Run_Back_Slide
31	1F	LieBack			Lie_Back
32	20	SsLtStart		Sidestep_Left_Start
33	21	SsRtStart		Sidestep_Right_Start
34	22	WalkingSidestepLeft	Walking_Sidestep_Left
35	23	CrouchWalk		Crouch_Walk
36	24	WalkingSidestepRight	Walking_Sidestep_Right
37	25	Flying			Flying
38	26	Falling			Falling
39	27	FlyingForward		Flying_Forward
40	28	FallingForward		Falling_Forward
41	29	FlyingBack		Flying_Back
42	2A	FallingBack		Falling_Back
43	2B	FlyingLeft		Flying_Left
44	2C	FallingLeft		Falling_Left
45	2D	FlyingRight		Flying_Right
46	2E	FallingRight		Falling_Right
47	2F	CrouchStart		Crouch_Start
48	30	WalkingBackLeftDown	Walking_Back_Left_Down
49	31	WalkingBackRightDown	Walking_Back_Right_Down
50	32	FallenFront		Fallen_Front
51	33	SidestepLeftStart	Sidestep_Left_Start_Long_Name
52	34	SidestepRightStart	Sidestep_Right_Start_Long_Name
53	35	Sit			Sit
54	36	PunchLow		Punch_Low
55	37	StandSpecial		Stand_Special
56	38	Acting			Acting
57	39	CrouchRunLeft		Crouch_Run_Left
58	3A	CrouchRunRight		Crouch_Run_Right
59	3B	CrouchRunBackLeft	Crouch_Run_Back_Left
60	3C	CrouchRunBackRight	Crouch_Run_Back_Right
61	3D	Blocking1		Blocking1
62	3E	Blocking2		Blocking2
63	3F	Blocking3		Blocking3
64	40	CrouchBlocking1		Crouch_Blocking1
65	41	Gliding			Gliding
66	42	WatchIdle		Watch_Idle
67	43	Stunned			Stunned
68	44	Powerup			Powerup
69	45	Thunderbolt		Thunderbolt


animation types

#	HEX	XML			BSL

00	0	None			None
01	1	Anything		Anything
02	2	Walk			Walk
03	3	Run			Run
04	4	Slide			Slide
05	5	Jump			Jump
06	6	Stand			Stand
07	7	StandingTurnLeft	Standing_Turn_Left
08	8	StandingTurnRight	Standing_Turn_Right
09	9	RunBackwards		Run_Backwards
10	0A	RunSidestepLeft		Run_Sidestep_Left
11	0B	RunSidestepRight	Run_Sidestep_Right
12	0C	Kick			Kick
13	0D	WalkSidestepLeft	Walk_Sidestep_Left
14	0E	WalkSidestepRight	Walk_Sidestep_Right
15	0F	WalkBackwards		Walk_Backwards
16	10	Stance			Stance
17	11	Crouch			Crouch
18	12	JumpForward		Jump_Forward
19	13	JumpBackward		Jump_Backward
20	14	JumpLeft		Jump_Left
21	15	JumpRight		Jump_Right
22	16	Punch			Punch
23	17	Block			Block
24	18	Land			Land
25	19	Fly			Fly
26	1A	KickForward		Kick_Forward
27	1B	KickLeft		Kick_Left
28	1C	KickRight		Kick_Right
29	1D	KickBack		Kick_Back
30	1E	KickLow			Kick_Low
31	1F	PunchForward		Punch_Forward
32	20	PunchLeft		Punch_Left
33	21	PunchRight		Punch_Right
34	22	PunchBack		Punch_Back
35	23	PunchLow		Punch_Low
36	24	Kick2			Kick2
37	25	Kick3			Kick3
38	26	Punch2			Punch2
39	27	Punch3			Punch3
40	28	LandForward		Land_Forward
41	29	LandRight		Land_Right
42	2A	LandLeft		Land_Left
43	2B	LandBack		Land_Back
44	2C	PPK			PPK
45	2D	PKK			PKK
46	2E	PKP			PKP
47	2F	KPK			KPK
48	30	KPP			KPP
49	31	KKP			KKP
50	32	PK			PK
51	33	KP			KP
52	34	PunchHeavy		Punch_Heavy
53	35	KickHeavy		Kick_Heavy
54	36	PunchForwardHeavy	Punch_Forward_Heavy
55	37	KickForwardHeavy	Kick_Forward_Heavy
56	38	AimingOverlay		Aiming_Overlay
57	39	HitOverlay		Hit_Overlay
58	3A	CrouchRun		Crouch_Run
59	3B	CrouchWalk		Crouch_Walk
60	3C	CrouchRunBackwards	Crouch_Run_Backwards
61	3D	CrouchWalkBackwards	Crouch_Walk_Backwards
62	3E	CrouchRunSidestepLeft	Crouch_Run_Sidestep_Left
63	3F	CrouchRunSidestepRigh	Crouch_Run_Sidestep_Right
64	40	CrouchWalkSidestepLeft	Crouch_Walk_Sidestep_Left
65	41	CrouchWalkSidestepRight	Crouch_Walk_Sidestep_Right
66	42	RunKick			Run_Kick
67	43	RunPunch		Run_Punch
68	44	RunBackPunch		Run_Back_Punch
69	45	RunBackKick		Run_Back_Kick
70	46	SidestepLeftKick	Sidestep_Left_Kick
71	47	SidestepLeftPunch	Sidestep_Left_Punch
72	48	SidestepRightKick	Sidestep_Right_Kick
73	49	SidestepRightPunch	Sidestep_Right_Punch
74	4A	Prone			Prone
75	4B	Flip			Flip
76	4C	HitHead			Hit_Head
77	4D	HitBody			Hit_Body
78	4E	HitFoot			Hit_Foot
79	4F	KnockdownHead		Knockdown_Head
80	50	KnockdownBody		Knockdown_Body
81	51	KnockdownFoot		Knockdown_Foot
82	52	HitCrouch		Hit_Crouch
83	53	KnockdownCrouch		Knockdown_Crouch
84	54	HitFallen		Hit_Fallen
85	55	HitHeadBehind		Hit_Head_Behind
86	56	HitBodyBehind		Hit_Body_Behind
87	57	HitFootBehind		Hit_Foot_Behind
88	58	KnockdownHeadBehind	Knockdown_Head_Behind
89	59	KnockdownBodyBehind	Knockdown_Body_Behind
90	5A	KnockdownFootBehind	Knockdown_Foot_Behind
91	5B	HitCrouchBehind		Hit_Crouch_Behind
92	5C	KnockdownCrouchBehind	Knockdown_Crouch_Behind
93	5D	Idle			Idle
94	5E	Taunt			Taunt
95	5F	Throw			Throw
96	60	Thrown1			Thrown1
97	61	Thrown2			Thrown2
98	62	Thrown3			Thrown3
99	63	Thrown4			Thrown4
100	64	Thrown5			Thrown5
101	65	Thrown6			Thrown6
102	66	Special1		Special1
103	67	Special2		Special2
104	68	Special3		Special3
105	69	Special4		Special4
106	6A	ThrowForwardPunch	Throw_Forward_Punch
107	6B	ThrowForwardKick	Throw_Forward_Kick
108	6C	ThrowBackwardPunch	Throw_Behind_Punch
109	6D	ThrowBackwardKick	Throw_Behind_Kick
110	6E	RunThrowForwardPunch	Run_Throw_Forward_Punch
111	6F	RunThrowBackwardPunch	Run_Throw_Behind_Punch
112	70	RunThrowForwardKick	Run_Throw_Forward_Kick
113	71	RunThrowBackwardKick	Run_Throw_Behind_Kick
114	72	Thrown7			Thrown7
115	73	Thrown8			Thrown8
116	74	Thrown9			Thrown9
117	75	Thrown10		Thrown10
118	76	Thrown11		Thrown11
119	77	Thrown12		Thrown12
120	78	StartleLeft		Startle_Left_Unused
121	79	StartleRight		Startle_Right_Unused
122	7A	Sit			Sit
123	7B	StandSpecial		Stand_Special
124	7C	Act			Act
125	7D	Kick3Fw			Kick3_Forward
126	7E	HitFootOuch		Hit_Foot_Ouch
127	7F	HitJewels		Hit_Jewels
128	80	Thrown13		Thrown13
129	81	Thrown14		Thrown14
130	82	Thrown15		Thrown15
131	83	Thrown16		Thrown16
132	84	Thrown17		Thrown17
133	85	PPKK			PPKK
134	86	PPKKK			PPKKK
135	87	PPKKKK			PPKKKK
136	88	LandHard		Land_Hard
137	89	LandHardForward		Land_Forward_Hard
138	8A	LandHardRight		Land_Right_Hard
139	8B	LandHardLeft		Land_Left_Hard
140	8C	LandHardBack		Land_Back_Hard
141	8D	LandDead		Land_Dead
142	8E	CrouchTurnLeft		Crouch_Turn_Left
143	8F	CrouchTurnRight		Crouch_Turn_Right
144	90	CrouchForward		Crouch_Forward
145	91	CrouchBack		Crouch_Back
146	92	CrouchLeft		Crouch_Left
147	93	CrouchRight		Crouch_Right
148	94	GetupKickBack		Getup_Kick_Back
149	95	AutopistolRecoil	Autopistol_Recoil
150	96	PhaseRifleRecoil	Phase_Rifle_Recoil
151	97	PhaseStreamRecoil	Phase_Stream_Recoil
152	98	SuperballRecoil		Superball_Recoil
153	99	VandegrafRecoil		Vandegraf_Recoil
154	9A	ScramCannonRecoil	Scram_Cannon_Recoil
155	9B	ercuryBowRecoil		Mercury_Bow_Recoil
156	9C	ScreamerRecoil		Screamer_Recoil
157	9D	PickupObject		Pickup_Object
158	9E	PickupPistol		Pickup_Pistol
159	9F	PickupRifle		Pickup_Rifle
160	A0	Holster			Holster
161	A1	DrawPistol		Draw_Pistol
162	A2	DrawRifle		Draw_Rifle
163	A3	Punch4			Punch4
164	A4	ReloadPistol		Reload_Pistol
165	A5	ReloadPhaseRifle	Reload_Rifle
166	A6	ReloadPhaseStream	Reload_Stream
167	A7	ReloadSuperball		Reload_Superball
168	A8	ReloadVandegraf		Reload_Vandegraf
169	A9	ReloadScramCannon	Reload_Scram_Cannon
170	AA	ReloadMercuryBow	Reload_MercuryBow
171	AB	ReloadScreamer		Reload_Screamer
172	AC	PfPf			PF_PF
173	AD	PfPfPf			PF_PF_PF
174	AE	PlPl			PL_PL
175	AF	PlPlPl			PL_PL_PL
176	B0	PrPr			PR_PR
177	B1	PrPrPr			PR_PR_PR
178	B2	PbPb			PB_PB
179	B3	PbPbPb			PB_PB_PB
180	B4	PdPd			PD_PD
181	B5	PdPdPd			PD_PD_PD
182	B6	KfKf			KF_KF
183	B7	KfKfKf			KF_KF_KF
184	B8	KlKl			KL_KL
185	B9	KlKlKl			KL_KL_KL
186	BA	KrKr			KR_KR
187	BB	KrKrKr			KR_KR_KR
188	BC	KbKb			KB_KB
189	BD	KbKbKb			KB_KB_KB
190	BE	KdKd			KD_KD
191	BF	KdKdKd			KD_KD_KD
192	C0	StartleLt		Startle_Left
193	C1	StartleRt		Startle_Right
194	C2	StartleBk		Startle_Back
195	C3	StartleFw		Startle_Forward
196	C4	Console			Console
197	C5	ConsoleWalk		Console_Walk
198	C6	Stagger			Stagger
199	C7	Watch			Watch
200	C8	ActNo			Act_No
201	C9	ActYes			Act_Yes
202	CA	ActTalk			Act_Talk
203	CB	ActShrug		Act_Shrug
204	CC	ActShout		Act_Shout
205	CD	ActGive			Act_Give
206	CE	RunStop			Run_Stop
207	CF	WalkStop		Walk_Stop
208	D0	RunStart		Run_Start
209	D1	WalkStart		Walk_Start
210	D2	RunBackwardsStart	Run_Backwards_Start
211	D3	WalkBackwardsStart	Walk_Backwards_Start
212	D4	Stun			Stun
213	D5	StaggerBehind		Stagger_Behind
214	D6	Blownup			Blownup
215	D7	BlownupBehind		Blownup_Behind
216	D8	OneStepStop		1Step_Stop
217	D9	RunSidestepLeftStart	Run_Sidestep_Left_Start
218	DA	RunSidestepRightStart	Run_Sidestep_Right_Start
219	DB	Powerup			Powerup
220	DC	FallingFlail		Falling_Flail
221	DD	ConsolePunch		Console_Punch
222	DE	TeleportIn		Teleport_In
223	DF	TeleportOut		Teleport_Out
224	E0	NinjaFireball		Ninja_Fireball
225	E1	NinjaInvisible		Ninja_Invisible
226	E2	PunchRifle		Punch_Rifle
227	E3	PickupObjectMid		Pickup_Object_Mid
228	E4	PickupPistolMid		Pickup_Pistol_Mid
229	E5	PickupRifleMid		Pickup_Rifle_Mid
230	E6	Hail			Hail
231	E7	MuroThunderbolt		Muro_Thunderbolt
232	E8	HitOverlayAI		Hit_Overlay_AI