XML:BINA/OBJC/NEUT: Difference between revisions
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Paradox-01 (talk | contribs) (+ temp + cat // incomplete table style update) |
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= | {{XML_OBJC_Header | type=NEUT | prev=MELE | next=PART | name=Neutral behavior collection }} | ||
__TOC__ | |||
''' | ===general information=== | ||
* The xml code on this page is based on onisplit '''v0.9.61.0''' | |||
* '''BINACJBONeutral.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | * '''BINACJBONeutral.oni''' is level specific. (It can be found in edition/GameDataFolder/level''XX''_... ) | ||
===file structure=== | |||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<Oni> | <Oni> | ||
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{ | ===tags=== | ||
!XML tag | (Caution: change of table style in progress) | ||
! | {| class="wikitable" width="100%" | ||
! | !width=150px| XML tag | ||
!width=120px| content type | |||
! description | |||
|- | |- | ||
|<?xml version="1.0" encoding="utf-8"?> | | <?xml version="1.0" encoding="utf-8"?> | ||
| | | flag, float | ||
| | | Don't change this. | ||
|- | |- | ||
|valign=top|<Oni> | |valign=top| <Oni> | ||
| | | - | ||
| | | | ||
|- | |- | ||
|valign=top|<ObjectCollection> | |valign=top| <ObjectCollection> | ||
| | | | ||
| | | | ||
|- | |- | ||
|valign=top|<NEUT Id="1853"> | |valign=top| <NEUT Id="1853"> | ||
|Id doesn't matter here. | |Id doesn't matter here. | ||
| | | | ||
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|- | |- | ||
|<Flags> | |<Flags> | ||
| | | | ||
| | | | ||
|- | |- | ||
|<Position> | |<Position> | ||
| | | float | ||
| | | useless here | ||
|- | |- | ||
|<Rotation> | |<Rotation> | ||
| | | float | ||
| | | useless here | ||
|- | |- | ||
|<OSD> | |<OSD> | ||
| | | - | ||
| | | | ||
|- | |- | ||
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|- | |- | ||
|<NeutralId> | |<NeutralId> | ||
|used by [[ONCC]] and [[ | |used by [[XML:ONCC|ONCC]] and [[XML:BINA/OBJC/MELE|BINA/CJBO/MELE]] | ||
| | | | ||
|- | |- | ||
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*OtherAnimOnce | *OtherAnimOnce | ||
|- | |- | ||
|valign=top|[[ | |valign=top|[[XML:StNA#animation_types|<Anim>]] | ||
| | | | ||
|valign=top| | |valign=top| | ||
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*c03_12_09tctffag2 | *c03_12_09tctffag2 | ||
|} | |} | ||
{{XML}} |
Revision as of 14:21, 9 November 2012
NEUT : Neutral behavior collection | ||
---|---|---|
XML
AKEV << Other file types >> CONS TMBD << Other BINA >> ONIE MELE << Other OBJC >> PART |
general information
- The xml code on this page is based on onisplit v0.9.61.0
- BINACJBONeutral.oni is level specific. (It can be found in edition/GameDataFolder/levelXX_... )
file structure
<?xml version="1.0" encoding="utf-8"?> <Oni> <Objects> [...] </Objects> </Oni>
[...] means at least one neutral behavior block. Paste all a behavior data into there (this includes <NEUT Id="..."> and </NEUT> tag).
example
<NEUT Id="1853"> <Header> <Flags></Flags> <Position>146.41217 -48.8205528 1027.55249</Position> <Rotation>0 0 0</Rotation> </Header> <OSD> <Name>Give VDG Pistol (CivFem)</Name> <NeutralId>2</NeutralId> <Flags>NoResumeAfterGive</Flags> <Ranges> <Trigger>100</Trigger> <Talk>40</Talk> <Follow>200</Follow> <Enemy>70</Enemy> </Ranges> <Speech> <Trigger>civfem_trigger</Trigger> <Abort>civfem_abort</Abort> <Enemy>civfem_enemy</Enemy> </Speech> <Script> <AfterTalk></AfterTalk> </Script> <Rewards> <WeaponClass>w6_vdg</WeaponClass> <Ammo>0</Ammo> <EnergyCell>0</EnergyCell> <Hypo>0</Hypo> <Other></Other> </Rewards> <DialogLines> <DialogLine> <Flags></Flags> <Anim>0</Anim> <OtherAnim>0</OtherAnim> <SpeechName>civfem_gift_weapon</SpeechName> </DialogLine> <DialogLine> <Flags>GiveItems</Flags> <Anim>202</Anim> <OtherAnim>0</OtherAnim> <SpeechName></SpeechName> </DialogLine> </DialogLines> </OSD> </NEUT>
tags
(Caution: change of table style in progress)
XML tag | content type | description |
---|---|---|
<?xml version="1.0" encoding="utf-8"?> | flag, float | Don't change this. |
<Oni> | - | |
<ObjectCollection> | ||
<NEUT Id="1853"> | Id doesn't matter here. | |
<Header> | ||
<Flags> | ||
<Position> | float | useless here |
<Rotation> | float | useless here |
<OSD> | - | |
<Name> | ||
<NeutralId> | used by ONCC and BINA/CJBO/MELE | |
<Flags> |
| |
<Ranges> | ||
<Trigger> | second larges range, e.g. 100 | |
<Talk> | shortest range, e.g. 40 | |
<Follow> | larges range, e.g. 200 | |
<Enemy> | third larges range, e.g. 70 | |
<Speech> | ||
<Trigger> | The actual talk. |
for example:
|
<Abort> |
for example:
| |
<Enemy> | You will be notified about enemies by the person you are talking to. |
for exampel:
|
<Script> | ||
<AfterTalk> | BSL function name, e.g. set_objective_3 | |
<Rewards> | You can get rewards for saving people. A reward can be a weapon, ammo, cells, hypos, shield, phase cloak, and LSI. | |
<WeaponClass> | any weapon, file name without prefix ONWC and suffix .oni; for exampel "w6_vdg" | |
<Ammo> | number of ammo clips | |
<EnergyCell> | number of energy cells | |
<Hypo> | number of hypo sprays | |
<Other> | combination possible |
|
<DialogLines> | ||
<DialogLine> | ||
<Flags> |
| |
<Anim> |
| |
<OtherAnim> | ||
<SpeechName> |
for example:
|