19,426
edits
m (link fix) |
(updating for new AE scope and removing precipitation idea (mine, later retracted), restoring old Muro's face (done), new Konoko animations (mine, retracted), new characters (totally done), and infinitely bouncing shells (old AE bug)) |
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{{Brainstorm}} | {{Brainstorm}} | ||
Put any ideas for modding here | Put any ideas for modding here -- though if your idea gives an answer to a criticism posed on the [[Review criticisms]] page, then you might want to post it there instead. | ||
==Upgraded content== | ==Upgraded content== | ||
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Another challenge is to add reflectivity channels to all the "metallic" parts (characters, objects, environment). --'''geyser''' | Another challenge is to add reflectivity channels to all the "metallic" parts (characters, objects, environment). --'''geyser''' | ||
==Retrograded content== | ==Retrograded content== | ||
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;Models & textures | ;Models & textures | ||
One can also see animated terminal screens in the trailer. That's currently very doable if you ask me. --'''Iritscen''' | One can also see animated terminal screens in the trailer. That's currently very doable if you ask me. --'''Iritscen''' | ||
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;Mapping | ;Mapping | ||
Someone really ambitious could try to recreate the missing levels that were in the pre-beta, if only for testing at the time, because there's some interesting designs there: [[Pre-beta_content#Pre-beta_levels]]. --'''Iritscen''' | Someone really ambitious could try to recreate the missing levels that were in the pre-beta, if only for testing at the time, because there's some interesting designs there: [[Pre-beta_content#Pre-beta_levels]]. --'''Iritscen''' | ||
==New/revised scenarios== | ==New/revised scenarios== | ||
"Reshuffled or upgraded binaries are worthless without some genuinely inventive level logic." - geyser | "Reshuffled or upgraded binaries are worthless without some genuinely inventive level logic." - geyser | ||
;Taking advantage of savepoint slots | ;Taking advantage of savepoint slots | ||
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*or savepoints that "revisit" a level (alternate missions and storylines) | *or savepoints that "revisit" a level (alternate missions and storylines) | ||
*or non-mission savepoints like [[Oni Team Arena]] (and other such things) --'''geyser''' | *or non-mission savepoints like [[Oni Team Arena]] (and other such things) --'''geyser''' | ||
;"Real" gun mod (new difficulty setting) | ;"Real" gun mod (new difficulty setting) | ||
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:::*3) You fight with AI from case 2). This AI manages to knockdown you. Now when you enter knockdown animation, AI automaticaly unholsters its weapon and fires at you. You get up as quickly as possible. The moment you start getting up, AI holsters and continues fighting you with MELEE. -- Loser | :::*3) You fight with AI from case 2). This AI manages to knockdown you. Now when you enter knockdown animation, AI automaticaly unholsters its weapon and fires at you. You get up as quickly as possible. The moment you start getting up, AI holsters and continues fighting you with MELEE. -- Loser | ||
:::::Ah, I see, that is a good idea. --[[User:Iritscen|iritscen]] 20:45, 13 November 2008 (CET) | :::::Ah, I see, that is a good idea. --[[User:Iritscen|iritscen]] 20:45, 13 November 2008 (CET) | ||
;Smart jumping | ;Smart jumping | ||
Add this as flag in ONCC. If set, this AI tries systematically (not MELEE randomly) to jump across gaps it can pass in order to reach its enemy. -- '''Loser''' | Add this as flag in ONCC. If set, this AI tries systematically (not MELEE randomly) to jump across gaps it can pass in order to reach its enemy. -- '''Loser''' | ||
;Unsticking bug | ;Unsticking bug | ||
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::Ok, then what should I call it? Bug-induced-derendering? [[User:Gumby|Gumby]] 04:52, 16 November 2008 (CET) | ::Ok, then what should I call it? Bug-induced-derendering? [[User:Gumby|Gumby]] 04:52, 16 November 2008 (CET) | ||
:::The drifting caused by ] can be called "the ] bug/feature". As for the thing you're trying to fix, when and if you're sure the problem is with the cheat buffer, then I'd call it the "cheat buffer bug", intuitively enough. --[[User:Geyser|geyser]] 05:23, 16 November 2008 (CET) | :::The drifting caused by ] can be called "the ] bug/feature". As for the thing you're trying to fix, when and if you're sure the problem is with the cheat buffer, then I'd call it the "cheat buffer bug", intuitively enough. --[[User:Geyser|geyser]] 05:23, 16 November 2008 (CET) | ||
;Transforming Muro | ;Transforming Muro | ||
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::It would totally be worth it if we had the ability to produce a cool transformation, imo. A little annoyance when switching characters vs. a majorly cool upgrade to the final fight. --[[User:Iritscen|Iritscen]] 16:47, 7 June 2009 (UTC) | ::It would totally be worth it if we had the ability to produce a cool transformation, imo. A little annoyance when switching characters vs. a majorly cool upgrade to the final fight. --[[User:Iritscen|Iritscen]] 16:47, 7 June 2009 (UTC) | ||
:::There are better ways to go about this, methinks. Like adjusting his body size through scripting. I'd be ok with a halfways-transformed ONCC, if someone wants to model it, though. [[User:Gumby|Gumby]] 07:33, 8 June 2009 (UTC) | :::There are better ways to go about this, methinks. Like adjusting his body size through scripting. I'd be ok with a halfways-transformed ONCC, if someone wants to model it, though. [[User:Gumby|Gumby]] 07:33, 8 June 2009 (UTC) | ||
==Miscellaneous tweaks== | ==Miscellaneous tweaks== |