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| Oni has three difficulty modes: easy(0), normal(1), and hard(2).
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| With the developer mode switched on you can get the mode by typing ''difficulty'' into the console. The mode can only be read, not changed.
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| Characters get more health and can also be replaced by a [[XML:ONCV|stronger version of themselves]] on hard mode.
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| You can use ''difficulty'' and if-statements to make the script more flexible.
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| func your_function_1
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| {
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| # script code with no modifications (can be considered as the easy mode)
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| # but if difficult is not easy you can tell the script to do this or that ...
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| if (difficulty () eq 1)
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| {
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| # normal
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| # give enemy a weapon, more health, etc
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| }
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| if (difficulty () eq 2)
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| {
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| # hard
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| # spawn additional enemies
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| }
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| }
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| [[Category:Modding information]]
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