XML:CONS: Difference between revisions

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__TOC__
__TOC__


'''general information'''
===General information===
* The xml code on this page was tested with onisplit '''v0.9.96.0'''
* The XML code on this page was tested with OniSplit '''v0.9.96.0'''
* CONS files are stored globally (AE/GameDataFolder/level0_Final)
* CONS files are stored globally (AE/GameDataFolder/level0_Final)
* CONS files are used by [[XML:BINA/OBJC/CONS|BINACJBOCONS]] <Class>
* CONS files are used by [[XML:BINA/OBJC/CONS|BINACJBOCONS]] <Class>
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'''file structure'''
===File structure===


  CONS
  CONS
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==XML tags==
===XML tags===


===CONS===
====CONS====


{|class="wikitable" width="100%"
{|class="wikitable" width="100%"
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|valign=top| <Position>
|valign=top| <Position>
|valign=top| float x3
|valign=top| float x3
| This is used to compute where the character should stay to use the console. In console coordinates.
| This is used to compute where the character should stand to use the console. In console coordinates.
|-
|-
|valign=top| <Orientation>
|valign=top| <Orientation>
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| <ScreenGeometry>
| <ScreenGeometry>
| link
| link
| absolute / relative path to a *.dae file
| absolute/relative path to a *.dae file
|-
|-
|valign=top| <ScreenGunkFlags>
|valign=top| <ScreenGunkFlags>
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===OFGA===
====OFGA====
Read on '''[[XML:OFGA|HERE]]'''.
Read about this related type '''[[XML:OFGA|HERE]]'''.




===sample code===
===Sample code===
'''CONSconsole_alarm.xml'''
'''CONSconsole_alarm.xml'''


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==geometry export==
===Geometry export===
[...]
[...]




==geometry import==
===Geometry import===
[...]
[...]




==using a new console class==
===Using a new console class===
[...]
[...]




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