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__TOC__ | __TOC__ | ||
===General information=== | |||
* The | * The XML code on this page was tested with OniSplit '''v0.9.96.0''' | ||
* CONS files are stored globally (AE/GameDataFolder/level0_Final) | * CONS files are stored globally (AE/GameDataFolder/level0_Final) | ||
* CONS files are used by [[XML:BINA/OBJC/CONS|BINACJBOCONS]] <Class> | * CONS files are used by [[XML:BINA/OBJC/CONS|BINACJBOCONS]] <Class> | ||
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===File structure=== | |||
CONS | CONS | ||
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==XML tags== | ===XML tags=== | ||
===CONS=== | ====CONS==== | ||
{|class="wikitable" width="100%" | {|class="wikitable" width="100%" | ||
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|valign=top| <Position> | |valign=top| <Position> | ||
|valign=top| float x3 | |valign=top| float x3 | ||
| This is used to compute where the character should | | This is used to compute where the character should stand to use the console. In console coordinates. | ||
|- | |- | ||
|valign=top| <Orientation> | |valign=top| <Orientation> | ||
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| <ScreenGeometry> | | <ScreenGeometry> | ||
| link | | link | ||
| absolute / relative path to a *.dae file | | absolute/relative path to a *.dae file | ||
|- | |- | ||
|valign=top| <ScreenGunkFlags> | |valign=top| <ScreenGunkFlags> | ||
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===OFGA=== | ====OFGA==== | ||
Read | Read about this related type '''[[XML:OFGA|HERE]]'''. | ||
=== | ===Sample code=== | ||
'''CONSconsole_alarm.xml''' | '''CONSconsole_alarm.xml''' | ||
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== | ===Geometry export=== | ||
[...] | [...] | ||
== | ===Geometry import=== | ||
[...] | [...] | ||
== | ===Using a new console class=== | ||
[...] | [...] | ||
<!-- | <!-- | ||
==Mod Tool addon== | ===Mod Tool addon=== | ||
--> | --> | ||