Mod Tool/OniTools addon: Difference between revisions
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Paradox-01 (talk | contribs) m (or name it sledgehammer ? 'slow but powerful' ^^) |
Paradox-01 (talk | contribs) m (removing unnecessary notes) |
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==OniTools Remake== | ==OniTools Remake: Sledgehammer== | ||
This remake is incompatible with the original OniTools addon. So it will take some time for a release. Maybe there will be a first version around X-mas 2015. | |||
<gallery | '''Some features Sledgehammer will have:''' | ||
<gallery> | |||
Image:ModTool_Addon_Shinatama_settings.png|settings | Image:ModTool_Addon_Shinatama_settings.png|settings | ||
Image:DnD_dat_and_onis_import.png|level import controls | Image:DnD_dat_and_onis_import.png|level import controls | ||
Line 110: | Line 112: | ||
'''On first use event''' | |||
<!-- * check addon version (wip)--> | |||
* find AE location and export level0_Final files | |||
* | |||
''' | '''On startup event:''' | ||
* | * check AE folder for new packages | ||
<!-- | |||
'''Drag'n'drop support''' | |||
* level''N''_Final.dat | |||
--> | |||
[[Category:Windows-only modding tools]] | [[Category:Windows-only modding tools]] |
Revision as of 00:42, 22 March 2015
OniTools
Download and installation
Install by drag'n'drop OniTools.xsiaddon into Mod Tool's viewport.
Tips
- while in point (vertex) mode, creating a flag/powerup/TV/weapon will move it to the selected point
- while in object mode, creating a flag/powerup/TV/weapon will spawn it at 0, 0, 0
- check the point snap checkbox, then use move tool [V] with [Control] to move object to desired point
Change log
known issues of v7.1.x
- FURN particle not yet supported by export
- not compatible with OBJ drag and drop plug-in (it appears to be taken down anyway)
known issues of v4-v7
- manager windows sometime don't update what results in another opened instance
- slow flag import, I will probably make the flag numbering (textures) optional in a later version (then turned off by default)
- broken weapon depot update function (temporary solution: delete depot and add all dae file to folder)
version 7.1.8
- material-depending polygon cluster deletion
version 7.1.7
version 7.1.1 - 7.1.6
- bug fix: TRGV writing/reading
- CRSA (corpse array) import
- scaling support for TRGV
- print absolute position and rotation of selected objects
- print relative position and rotation of selected objects
- furniture library (alpha)
- basic OFGA import / FURN export
version 7
- a "character export (TRAM)" button (select one bodypart and hit the button, it will select the tree automatically)
- the code includes the "Make Rotation Keys Continuous"
- the addon will change your save file settings (to framerate 60 fps)
- one person can send a new *.exp file and the other person can make a *.dae from it
- old *.exp (that were created based on a 30 fps setting) needs to be scaled down by a factor of 2
- currently removed the features made in version 6 (hopefully we will not need that any longer)
version 6
- repair major character rotation flips (beta)
- select a body part and set keyframe range and flip amount
- fine-tune problematic zones by hand
version 5
- pathfinding manager (alpha: ghosts can be created on edges)
- trigger volume manager (plus BINACJBOTrigger Volume.oni drag'n'drop support)
- bugfix: flag xml code
version 4
- flag manager (plus BINACJBOFlag.oni drag'n'drop support)
- "(un)hide" button works now properly
version 3
- weapon manager (plus BINACJBOWeapon.oni drag'n'drop support)
- disables transparency on weapon textures
- button to access OniXSI resources folder
- fixes glitchy PPGs (manager windows sometimes switched from "locked" to "refresh" mode, etc.)
version 2
- better support for future custom resources (check out the readme files in OniXSI resources folder)
- for example new LSIs can be added at ...\Softimage\Softimage_Mod_Tool_7.5\OniXSI_resources\PowerUps\LSI
version 1
- powerups manager (plus BINACJBOPowerUp.oni drag'n'drop support)
- LSIs gets imported with a placeholder geometry (there's no easy way to detect what actual LSI is used for a level)
- using LSIs from the manager works though (just keep in mind that levels are fixed to one type of LSI)
- drag'n'drop support for OniSplit update
OniTools Remake: Sledgehammer
This remake is incompatible with the original OniTools addon. So it will take some time for a release. Maybe there will be a first version around X-mas 2015.
Some features Sledgehammer will have:
On first use event
- find AE location and export level0_Final files
On startup event:
- check AE folder for new packages