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Mod Tool/OniTools addon: Difference between revisions

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removing unnecessary notes
m (or name it sledgehammer ? 'slow but powerful' ^^)
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==OniTools Remake==
==OniTools Remake: Sledgehammer==
<!--;[http://paradox.oni2.net/OniToolsRemake/v4/OniToolsDeluxe.zip Official version 4]-->
This remake is incompatible with the original OniTools addon. So it will take some time for a release. Maybe there will be a first version around X-mas 2015.


<gallery caption="version 5 gallery">
'''Some features Sledgehammer will have:'''
 
<gallery>
Image:ModTool_Addon_Shinatama_settings.png|settings
Image:ModTool_Addon_Shinatama_settings.png|settings
Image:DnD_dat_and_onis_import.png|level import controls
Image:DnD_dat_and_onis_import.png|level import controls
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===Change log===
'''On first use event'''
;version 5 [pending]
<!-- * check addon version (wip)-->
: This version is incompatible with the original OniTools addon.
* find AE location and export level0_Final files
: For this reason I will delay the release until its on par with the original.
 
: '''15.02.2015'''
:* adding compatibility for Softimage 2015 (wip)
:* auto-detect Oni/AE and exports level 0 during addon's first run to create a modding environment
::* this will be used to create item/weap/etc. libraries, more objects can be added afterwards
 
: '''02.09.2014'''
:* More Settings: Disable verbose script logging, disable script logging, use binary encoding for xsi files
:* Bugfix: "create ghost on selected edges"-button created ghosts on a wrong layer
:* Uninstallation must now be confirmed (just a little safety measure)
 
: '''31.08.2014'''
:* adds "Uninstall" button in the settings
:* settings fully working now
:* adds button "show level projects"
:* adds button "save level project": exports layers to xsi files (OniDepots layer is ignored)
:* special *.xsi DnD support: xsi files with Oni layer names become imported on their own layer (e.g. AKEV, BNV)
 
: '''27.08.2014'''
:* pathfinding editor
 
: '''24.08.2014'''
:* semi-automatic level import (works both with [[wikipedia:Drag_and_drop|DnD]] dat and DnD onis folder)
:* replaces "check AKEV files" button with DnD dat and DnD onis folder
:** scan will be interrupted if one of these files are missing ONLV, ONSK, AKEV
:** the log will be save to the desktop
 
 
; version 4
* Adds a toolbar
* Adds a "settings" button (alpha, not useful yet)
* [https://www.youtube.com/watch?v=VDWSKAaLNYg Adds a "check AKEV files" button]
** the referenced folder must contain AKEV*.oni and TXMP*.oni
 
 
;version 3
* Disables NetView startup window. Imo, it's annoying.
 
 
;version 2
* AutoUpdater. After this installation further updates should happen automatically.
 
 
;version 1
* All it has is an update notifier. Version 2 should have an auto-update function. But at least you will know when it is available. ^_^


===ToDo===
'''now'''
* improve level project management
* AKEV markers editor


'''later'''
'''On startup event:'''
* too much ...
* check AE folder for new packages
* And how about another name? Currently it's "OniTools Deluxe". Suggestions go [http://oni.bungie.org/community/forum/viewtopic.php?pid=49068#p49068 HERE].
* file type editors
* Oni Object Library
** option to update html document with custom objects
** option to re-download the library in case of corruption
* Oni Object Library database exchange (user <=> server <=> user)


<!--
'''Drag'n'drop support'''
* level''N''_Final.dat
-->


[[Category:Windows-only modding tools]]
[[Category:Windows-only modding tools]]
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