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'''Level-wide shading''' | '''Level-wide shading''' | ||
[[Image:light_test_modtool.png|right|thumb]] | |||
[[Image:light_test_ingame.png|right|thumb]] | |||
To get a general shading/lightning you can set up light sources. "Infinite" lights are useful as global lighting while "Light Box", "Point", "Neon" and "Spot" are more suitable as local light sources. They can be accessed via Primitives > Light. | To get a general shading/lightning you can set up light sources. "Infinite" lights are useful as global lighting while "Light Box", "Point", "Neon" and "Spot" are more suitable as local light sources. They can be accessed via Primitives > Light. | ||
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env_shade 7 7 .31 .999 .5 # object 7 will be quite green | env_shade 7 7 .31 .999 .5 # object 7 will be quite green | ||
env_shade 7 10 1 1 1 # object 7, 8, 9, 10 lose all their shading | env_shade 7 10 1 1 1 # object 7, 8, 9, 10 lose all their shading | ||
=====Baked lightmaps===== | =====Baked lightmaps===== |
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