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Paradox-01 (talk | contribs) m (The Unreal engine has quite some similarites. If you ever modded TRAM watching the tutorials will probably make you grin. // When through I'm going to watch the series a second time.)  | 
				Paradox-01 (talk | contribs)  mNo edit summary  | 
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===Selected knowledge===  | |||
====Main func====  | |||
Use level BluePrint, beginplay node.  | |||
====Music====  | |||
Sound files extracted with OniSplit aren't compatible, you have to convert them to 16-bit PCM wav again. Audacity works well for that.  | |||
The OSBD properties can be recreated by turning the sound into a cue and then adding BluePrint logic to it.  | |||
UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However, most modders import complete soundtracks, so it's not that much of a loss.  | |||
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