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===Features===
===Features===
Besides new levels, characters and story... How about new gameplay elements? Since the Daodan is an core element of the story it would be shame not to make use of it.
Besides new levels, characters and story... How about new gameplay elements? Since the Daodan is an core element of the story it would be shame not to make use of it. It would add a strategical component and adds to the replay value.


====Primary Daodan traits====
====Primary Daodan traits====
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===Selected knowledge===
===Selected knowledge===
Whenever you edited a Blueprint: compile and save file.
====Icon and Splash Screen====
[[Image:UE4_ProjectSettings_SplashScreen.png|400px|right|thumb]]
It's not a level splash screen. It's shown when the game starts.
Settings > Project Settings > Platforms > Windows > Splash
:Editor Splash, Game Splash
Beneath the Game Icon can be set however I couldn't spot it used location yet. Maybe it will show up later when the game gets "cooked".
====Main func====
====Main func====
Use level BluePrint, beginplay node.
[[Image:UE4_Level_Blueprint_Event_BeginPlay_as_main_func_replacement.png|400px|right|thumb]]
Equivalent to Oni's main func can be found / created in the "Level Blueprint".
 
Blueprints > Open Level Bluprints
 
Right-click to open context menu. Search for and add node "Event BeginPlay"
 
At this point it's empty.
 
Maybe for testing or learning purposes add another node: "Play Sound 2D".
 
Change Sound to a Sound Cue you made.
 
Connect the nodes Event BeginPlay with Play Sound 2D.
 


====Music====
====Music====
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UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However, most modders import complete soundtracks, so it's not that much of a loss.
UE4 is unable to seamlessly loop sound parts which is are a requirement for playing permutations. However, most modders import complete soundtracks, so it's not that much of a loss.
[[Image:UE4_SoundCue.png|400px|right|thumb]]
Example:
Import two wav file to the content browser. Right-click one to "Create Cue". Double-click that created Cue.
Add "Wave Player", "Enveloper", "Random", and "Looping" nodes.
Select all and press "C" to group them in a comment. That way better remember what it does and can the stuff around all at once.
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