Blender: Difference between revisions
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Q: How to get global lighting? | Q: How to get global lighting? | ||
:A: Go to the World properties and select the box Environment Lighting. | :A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot) | ||
[[Image:Oni_WH_Env_Blender.png|200px|right|thumb]] | [[Image:Oni_WH_Env_Blender.png|200px|right|thumb]] |
Revision as of 23:07, 13 September 2017
This page is unfinished. Can you fill in any missing information? |
For now have a look HERE.
Controls
Blender is so radical different from any other tool that you maybe want to customize the controls.
In that case have a look at:
- File > User Preferences... > Input > 3D View > 3D View (Global)
Viewport
Q: How can I change the display mode to see textures?
- A: At the bottom, click at the circle button to get a dropdown menu.
- Texture gives you just rough shading.
- Use Material instead to see textures plus rough shading.
Q: How to get global lighting?
- A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot)
UI
Q: How do you close panels?
Tools and actions
Q: How do you select faces, edges and vertecies (points)?
- A: There are controls at the bottom of the viewport. While being in Edit Mode, make the Edge symbol active. Right-click a component to select it. Use Shift to add or subtract.
Q: How do you toggle between selection modes.
- A: ...
Q: How to (de)select all.
- A: Press A.
Q: How do you fill holes in meshes?
- A: Select edges of the hole. Press F to make a N-gon face or press F + Alt to make a triangulated face.
Q: How do you show normals?
- A: Press N to toggle for a panel with more properties. Scroll down to Mesh Display section. You likely want to click the faces symbol.
Q: How do you edit UVs?
- A: