Blender: Difference between revisions
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[[Image:Oni_WH_Env_Blender.png|200px|right|thumb]] | [[Image:Oni_WH_Env_Blender.png|200px|right|thumb]] | ||
'''Object mode with vertex colors''' | |||
: In the upper right are small "sphere" buttons and an arrow. | |||
: When "solid" selected, click on the arrow to open a drop down menu and change color to vertex. | |||
==UI== | ==UI== | ||
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Q: How do you '''edit UVs'''? | Q: How do you '''edit UVs'''? | ||
:A: | :A: | ||
==Hotkeys== | |||
Right-click a menu for context menu. Often this allows you to assign a hotkey. |
Revision as of 20:42, 4 June 2020
This page is unfinished. Can you fill in any missing information? |
For now have a look HERE.
Controls
Blender is so radical different from any other tool that you maybe want to customize the controls.
In that case have a look at:
- File > User Preferences... > Input > 3D View > 3D View (Global)
The more controls you change the harder it gets to follow tutorial. Consider biting the sour apple and keeping the controls as they are.
Viewport
Q: How can I change the display mode to see textures?
- A: At the bottom, click at the circle button to get a dropdown menu.
- Texture gives you just rough shading.
- Use Material instead to see textures plus rough shading.
Q: How to get global lighting?
- A: Go to the World properties and select the box Environment Lighting. (See the Warehouse screenshot)
Object mode with vertex colors
- In the upper right are small "sphere" buttons and an arrow.
- When "solid" selected, click on the arrow to open a drop down menu and change color to vertex.
UI
Q: How do you close panels?
Tools and actions
https://docs.blender.org/manual/en/dev/modeling/meshes/editing/faces.html
Q: How do you select faces, edges and vertecies (points)?
- A: There are controls at the bottom of the viewport. While being in Edit Mode, make the Edge symbol active. Right-click a component to select it. Use Shift to add or subtract.
Q: How do you toggle between selection modes.
- A: ...
Q: How to (de)select all.
- A: Press A.
Q: How do you fill holes in meshes?
- A: Select edges of the hole. Press F to make a N-gon face or press F + Alt to make a triangulated face.
Q: How do you show normals?
- A: Press N to toggle for a panel with more properties. Scroll down to Mesh Display section. You likely want to click the faces symbol.
- Remove hard (blue) edge
- In edit mode select edge, go to the right, open "Shading / UVs"
- Edges: "Smooth" button
- Triangulate faces
- Select faces, Control + T
- Quadrulate triangles
- Select faces, Alt + J
Q: How do you edit UVs?
- A:
Hotkeys
Right-click a menu for context menu. Often this allows you to assign a hotkey.